Compare Ultros: Digital Artbook + Soundtrack (DLC) prices across 50+ stores and find the best deal. Developed by Hadoque. Published by Kepler Interactive. Released on 2/13/2024. Available on PC. Genres: Adventure, Indie.

If El Huervo's hallucinogenic alien world left a mark on you, this artbook and soundtrack bundle is the part of Ultros that lives in your head rent-free after the credits roll.

I keep coming back to how rare it is for a game's supplemental materials to feel genuinely necessary, not just padded out. With Ultros, they do. The base game is a psychedelic Metroidvania set inside a cosmic structure called the Sarcophagus, built on time loops, melee-focused combat, an elaborate gardening system, and a skill tree called the Cortex. Critics were split on those mechanics. But virtually nobody disagreed about one thing: the art direction by Niklas Åkerblad, known widely as El Huervo (the artist behind Hotline Miami's visual identity), is unlike anything else in the genre. Niche Gamer called it a world that "resembles a tipped-out Heavy Metal magazine comic with elements of Art Nouveau, French new-wave design, and Roger Dean." That is the world this DLC invites you to sit inside without a combat timer running. The Digital Artbook component showcases concept art, creature designs, and character imagery that never made it into the game's final presentation. For anyone who spent time staring at the Sarcophagus's impossible organic architecture and wondered how those visuals were built from scratch, this is the closest thing to a director's commentary you will get. El Huervo's work has a specific quality that feels less like concept art and more like sacred illustration, neon-soaked and unsettling in the best way. The kind of imagery you would print and hang up if the licensing allowed it. The soundtrack half is equally serious. Oscar "Ratvader" Rydelius composed and orchestrated the score, weaving together Peruvian instruments with classical orchestral arrangements. Tracks like "Ouji Saint" run over thirteen minutes. This is not a pop-in background score designed to fill silence. It is committed, strange, long-form music that matches the game's slow cosmic dread and sudden violence. Several tracks feature El Huervo as a collaborator, which gives the OST the same fused identity as the visual work. Game Rant noted that the music goes "hand-in-hand with the visuals to ensure that each area feels truly unique." A fair warning: this DLC does not add anything to the base game's mechanics or story. If your primary frustration with Ultros was its loop-reset system or the way it strips your Extractor and Cortex upgrades between cycles, none of that is addressed here. This is purely archival content for people who already love what Hadoque built aesthetically. If the game itself left you cold, the artbook will not convert you. But if you are the person who paused mid-fight to look at the alien flora in the background, or found yourself genuinely absorbed by Ratvader's score during a quiet exploration stretch, this bundle is made for you. Kai, Scout Team

Ultros: Digital Artbook + Soundtrack (DLC)
AdventureIndie

Ultros: Digital Artbook + Soundtrack (DLC)

Feb 13, 2024HadoqueKepler Interactive
GamerScout Says

If El Huervo's hallucinogenic alien world left a mark on you, this artbook and soundtrack bundle is the part of Ultros that lives in your head rent-free after the credits roll.

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About Ultros: Digital Artbook + Soundtrack (DLC)

I keep coming back to how rare it is for a game's supplemental materials to feel genuinely necessary, not just padded out. With Ultros, they do. The base game is a psychedelic Metroidvania set inside a cosmic structure called the Sarcophagus, built on time loops, melee-focused combat, an elaborate gardening system, and a skill tree called the Cortex. Critics were split on those mechanics. But virtually nobody disagreed about one thing: the art direction by Niklas Åkerblad, known widely as El Huervo (the artist behind Hotline Miami's visual identity), is unlike anything else in the genre. Niche Gamer called it a world that "resembles a tipped-out Heavy Metal magazine comic with elements of Art Nouveau, French new-wave design, and Roger Dean." That is the world this DLC invites you to sit inside without a combat timer running. The Digital Artbook component showcases concept art, creature designs, and character imagery that never made it into the game's final presentation. For anyone who spent time staring at the Sarcophagus's impossible organic architecture and wondered how those visuals were built from scratch, this is the closest thing to a director's commentary you will get. El Huervo's work has a specific quality that feels less like concept art and more like sacred illustration, neon-soaked and unsettling in the best way. The kind of imagery you would print and hang up if the licensing allowed it. The soundtrack half is equally serious. Oscar "Ratvader" Rydelius composed and orchestrated the score, weaving together Peruvian instruments with classical orchestral arrangements. Tracks like "Ouji Saint" run over thirteen minutes. This is not a pop-in background score designed to fill silence. It is committed, strange, long-form music that matches the game's slow cosmic dread and sudden violence. Several tracks feature El Huervo as a collaborator, which gives the OST the same fused identity as the visual work. Game Rant noted that the music goes "hand-in-hand with the visuals to ensure that each area feels truly unique." A fair warning: this DLC does not add anything to the base game's mechanics or story. If your primary frustration with Ultros was its loop-reset system or the way it strips your Extractor and Cortex upgrades between cycles, none of that is addressed here. This is purely archival content for people who already love what Hadoque built aesthetically. If the game itself left you cold, the artbook will not convert you. But if you are the person who paused mid-fight to look at the alien flora in the background, or found yourself genuinely absorbed by Ratvader's score during a quiet exploration stretch, this bundle is made for you. Kai, Scout Team

Tags

Single-playerDownloadable ContentSteam AchievementsFull controller supportFamily SharingArtbookOriginal SoundtrackCollector's ContentEl HuervoPsychedelic AestheticConcept ArtOrchestral ScoreFan SupplementWorld-Building Archive

System Requirements

Minimum

OS *
Windows 7
Memory
8 GB RAM
Storage
6 GB available space
Graphics
GeForce GT 750M
Processor
Intel Core i5 (5th Gen)

Recommended

OS
Windows 11
Memory
8 GB RAM
Storage
6 GB available space
Graphics
GeForce GTX 850M
Processor
Intel Core i5 (6th Gen)

Reviews & Ratings

Steam
100%(6)

Game Info

Developer
Hadoque
Publisher
Kepler Interactive
Release Date
Feb 13, 2024

Features

Single-playerDownloadable ContentSteam AchievementsFull controller supportFamily Sharing

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