
Trivia Vault: Auto Racing Trivia
If you can name the winning constructor at Monza in 1979 without hesitating, this niche motorsport quiz might scratch an itch. Everyone else will exhaust it in one sitting.
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About Trivia Vault: Auto Racing Trivia
I have a weakness for games that respect subject-matter depth, and auto racing history is genuinely deep: decades of Formula 1, IndyCar, NASCAR, Le Mans, and a library of statistics that would take years to memorize. So I booted up Trivia Vault: Auto Racing Trivia hoping for something that could stress-test that knowledge. What I got is a bare-bones quiz wrapper that is competent at exactly one thing and deliberately unambitious about everything else. The structure is straightforward. You work through 25 levels, each built around ten timed questions. Answer correctly and you lock in a digit of the vault code; clear all ten and you crack the vault for a bonus cash payout. Speed matters: the timer feeds a cash multiplier, so deliberate recall costs you on the scoreboard. Three Codebreaker lifelines are available per session when a question stumps you. Each level awards one of three ranks depending on your final cash total, giving completionists a reason to replay levels they only cleared on the low end. That is the whole game. There is no branching structure, no difficulty selection, no progressive unlocking of harder question pools, and no multiplayer mode of any kind. For a strategy-minded player, the decision space is disappointingly shallow. The only real choice each session is whether to burn a lifeline on a hard question or risk the timer drain trying to dredge up the answer from memory. Cash multipliers do create mild optimization pressure, but there is no build here, no metagame, no session-to-session progression beyond chasing a higher rank on levels you have already completed. The question pool tops out at 250 unique questions across all 25 levels, which means a determined motorsport fan will see repeats quickly. Playtime data from the community bears this out: median completion sits well under an hour for most players, and the achievement list appears designed to be swept in a single focused run rather than earned over repeated sessions. The question content itself is the game's only real asset, and the quality holds up reasonably well for genuine racing fans. Expect coverage across multiple eras and series rather than a single-series focus, though the depth of the harder questions will separate casual viewers from people who actually follow the sport. If you find yourself breezing through on the first attempt, there is little mechanical reason to return beyond rank grinding. No mod support, no Steam Workshop, no developer update history worth noting since the 2018 launch. This is a static content package. Who is it for? Strictly: motorsport enthusiasts who want a low-friction way to quiz themselves between longer gaming sessions, and achievement hunters who want a clean, completable list without a significant time investment. For anyone expecting a game with strategic depth or meaningful replay hooks, the structure will feel too thin inside the first twenty minutes. It earns its modest positive reception on Steam by doing its one job acceptably, but that job is narrow. Diego, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable.
System Requirements
Minimum
- OS
- Win 7 32-bit or higher
- Memory
- 500 MB RAM
- DirectX
- Version 9.0
- Storage
- 500 MB available space
- Graphics
- 500 Megs VRAM
- Processor
- 2.0 ghz or higher
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Reviews & Ratings
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Game Info
- Developer
- Ripknot Systems
- Publisher
- Ripknot Systems
- Release Date
- Mar 28, 2018







