Tribocalypse [VR]
A wave-defense archery shooter that nails the bow but forgets everything else. Great for a short VR power fantasy, thin if you want progression.
GamerScout Verdict
Worth it for VR owners who want a quick, physical archery arcade fix and nothing deeper than that.
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About Tribocalypse [VR]
In Death and The Lab's archery minigame set the bar for pulling a virtual bowstring, and Tribocalypse sits somewhere below both, with one thing it does honestly well. The bow feels good. You nock, draw, lead a moving target, and watch a tribol drop mid-charge, and the exploding fire flasks give you a satisfying panic button when a wave crowds the totem you are supposed to be protecting. It is a single-player tower-defense-by-hand loop: enemies path toward your totem, you thin them at range, you scramble when the range closes. Where it disappoints is everything around that core. There is not much structure holding the waves together, the enemy variety runs dry faster than the endless framing wants you to believe, and as a 2017 release it carries the roughness of early room-scale VR (functional, not polished). If you want a half-hour arcade session where your arms actually get tired, it delivers. If you want build variety, meta-progression, or a campaign, look elsewhere.

Catch-all
Tags
System Requirements
Minimum
- Processor
- Intel i5-4590 3.3 GHz
- Memory
- 4 GB RAM
- Graphics
- NVidia GTX 970
- DirectX
- Version 11 VR Support: SteamVR. Standing or Room Scale
Recommended
- Processor
- Core i7-4820K
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 1070
- DirectX
- Version 11
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Game Info
- Developer
- Totemic Entertainment Ltd
- Publisher
- Totemic Entertainment Ltd
- Release Date
- Feb 3, 2017