
Toys of War
A four-controller toy box that sparkles for one couch evening and goes hollow the second you sit down alone. Bring friends or don't bother.
GamerScout Verdict
Worth it only if you regularly have three friends and four controllers in the same room; a dead weight solo.
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Screenshots & Media
About Toys of War
The moment that sold me: a plastic tank nudged off the edge of a coffee table, spinning in slow arcs past a stack of books, and three people on the couch groaning in unison. That is the whole pitch. 2Bit Studios built a tabletop-scale vehicle brawler where the arena is a toy box, the physics are cheerfully arcade-loose, and the shells feel like they were fired from something you found in a cereal box. Split-screen PvP is where it lives, up to four players locally, controller support that just works, Remote Play Together if your friends are elsewhere. Sessions are short by design and the game knows it, which I respect more than most small projects that pad themselves out. The trouble is everything outside that couch. Single-player has no real reason to exist here, and online PvP is a ghost town, so the toy box only opens when you fill the room yourself. There is not much progression, not much variety in what you drive, and the charm thins after an hour of the same tabletop. Judge it as a party dish, not a meal. If four controllers and a Friday night are a thing you actually have, this is a lovely little half-hour ritual. If not, it will sit in your library gathering dust.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- Core 2 Duo 2.40Ghz Intel i5 or equivalent
- Memory
- 512 MB RAM
- Graphics
- Nvidia GT 520 or better
- DirectX
- Version 9.0
- Storage
- 200 MB available space
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Reviews & Ratings
Game Info
- Developer
- 2Bit Studios
- Publisher
- 2Bit Studios
- Release Date
- Feb 27, 2019
