
TOTEMS 2
A bite-sized 3D physics puzzler that asks one quiet question per level: which block do you remove first? Worth a look if you find Jenga more interesting than it has any right to be.
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About TOTEMS 2
I went into TOTEMS 2 expecting a throwaway clicker and came out mildly charmed by how earnestly it commits to a single idea. The game is a 3D physics puzzler built around one clean rule: destroy blocks in the right sequence so that every section of the totem collapses to the ground. That's it. No story to excavate, no character to level, no unlockable cosmetics dangling in front of you. Just you, a stack of colorful blocks, and the satisfying crunch of a structure giving way exactly as planned. The block variety is the game's main source of depth. Different block types behave differently under physics simulation, and figuring out the chain reaction that lets the totem fall cleanly without violating the level's secondary rules is where the small puzzles live. The difficulty curve scales across multiple stages, starting gentle and nudging you toward setups that require actual spatial reasoning before you click. It's nothing that will tax a seasoned puzzle player for long, but the moment a particularly stubborn level clicks into place has a quiet satisfaction to it that the game earns honestly. Visually, TOTEMS 2 goes for bright, colorful 3D graphics rather than anything handcrafted or painterly. It's clean and functional. The camera gives you enough angle to read the structure, and controls are described as convenient by everyone who's touched it, which lines up with how low-friction the whole experience feels. There's no friction in the wrong places here. The atmospheric tag on Steam is a stretch, but the game does have a gentle quality to it, as if it's not trying to stress you out. The honest ceiling is also visible early. This is a short, contained package with no procedural generation, no level editor, no community layers. Once you've worked through the available puzzles, the game has said everything it has to say. The ten or so players who reviewed it on Steam all came away positive, but that's a small sample orbiting a very niche purchase. There's no post-launch content trail to follow, no active community to speak of, and the Steam community hub sits quiet. Who is this actually for? Puzzle fans who want something they can finish in an afternoon without commitment. People who liked Jenga as a kid and wondered what a logic-forward, physics-driven version of that impulse might feel like on a PC. It does not overstay its welcome, which is genuinely something to be said for a casual puzzler. It knows when to end, and that counts. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7/8/10
- Memory
- 2 GB RAM
- Storage
- 1 GB available space
- Graphics
- GeForce 7600 GS (512 MB) or equivalent
- Processor
- Intel Core 2 Duo E6320 (2*1866) or equivalent
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Game Info
- Developer
- DGV-Games
- Publisher
- DGV-Games
- Release Date
- Jul 2, 2022