
Totally Reliable Delivery Service - Dress
Four drunk friends, a ragdoll courier, and a helicopter. The actual deliveries are optional. Mostly Positive on Steam for a reason.
GamerScout Verdict
Best for groups of two to four who want laughs over skill - solo players will run out of steam fast.
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About Totally Reliable Delivery Service - Dress
My litmus test for party games is simple: did anyone laugh so hard they had to put the controller down? Totally Reliable Delivery Service cleared that bar inside the first fifteen minutes. It is a ragdoll physics sandbox where the premise is package delivery, but the reality is organised chaos across a set of interconnected open-world islands ranging from beach resorts to snowy mountain peaks to city blocks, with up to four players fumbling through it together. Controls are deliberately awkward by design. Each trigger independently grabs with the corresponding hand, bumpers lift your arms, and hopping into any vehicle hands steering over to whichever analog stick holds the wheel. On a controller this clicks into place reasonably well, and the game itself will prompt you to plug one in before you start. Do not ignore that prompt. Keyboard-and-mouse makes the intentional clunkiness feel unintentional, and that is not the kind of suffering anyone needs. Deliveries are rated on speed and package condition, with fragile boxes actually exploding if you abuse them enough, and your ragdoll courier can only die by falling into water, which happens more than you would expect once friends get involved. Here is the honest truth about the solo experience: it gets stale. Cycling through deliveries alone, island after island, starts to feel like actual low-paid logistics work after a couple of hours. The game knows this too, scattering hidden challenges around the map to break up the routine, and the open sandbox encourages messing around with planes, helicopters, trolleys, and blimps rather than staying on task. But the single-player mode is really just a tutorial for what this game actually is: a four-player chaos engine. The moment a second person joins, the failure rate of every delivery doubles and the laughs triple. A recent major update even raised the player cap from four to five and added cross-platform online play, which gives the multiplayer side genuine longevity. The rough edges are real. Physics glitches will get your courier stuck on geometry, and the respawn button becomes a close friend. The world can feel a little sparse between delivery markers when you are actually trying to play it straight. Critics were split roughly down the middle for a reason, landing around a Metacritic 64. But the Steam community at 76 percent positive tells a different story, and that gap makes sense: critics reviewed it as a game, players played it as a party toy. As a party toy, it punches well above its weight class, sitting comfortably alongside Human: Fall Flat and Goat Simulator as low-barrier chaos generators that work brilliantly with people who do not normally play games. If your Saturday nights involve a couch, controllers, and people who think coordination is overrated, this delivers. Solo players looking for a tight gameplay loop should look elsewhere. But for the target audience, which is basically anyone who has ever wanted to strap a package to a helium balloon and jump three trampolines over a lake with friends, this is exactly what it promises.

Sports & racing
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System Requirements
Minimum
- Processor
- Intel Core i5 2500K or equivalent
- Memory
- 4 GB RAM
- Graphics
- GTX 560, Radeon HD 5870 or newer
- DirectX
- Version 11
- Storage
- 4 GB available space
Recommended
- Processor
- Intel Core i7 3770k, AMD Ryzen 5 1600
- Memory
- 8 GB RAM
- Graphics
- GTX 1060, Radeon RX 480
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 4 GB av…
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Game Info
- Developer
- We're Five Games
- Publisher
- Infogrames, Atari
- Release Date
- Apr 1, 2021
