Compare Totally Mayhem prices across trusted key stores and find the best deal. Developed by Mihai Morosanu. Published by Mihai Morosanu. Released on 8/3/2017. Available on PC, Mac, Linux. Genres: Violent, Indie.

A one-person GTA-lite built in 2017 with tanks, helicopters, missile launchers and barrel explosions - rough around every edge, but honest about exactly what it is.

I want to be straight with you before you click anything: Totally Mayhem is a solo-developed action sandbox from 2017, built by a single developer, Mihai Morosanu, who has shipped over a dozen small titles on Steam. That context matters a lot here. This is not a polished open-world crime game wearing a bargain-bin disguise. It is a modest, functional, top-down action experience that knows its own lane - and whether you can enjoy it depends almost entirely on whether you know yours. The core loop is simple. You are dropped into a city map, handed a mission objective, and given access to a generous toybox: pistols, shotguns, missile launchers, grenades, cars, taxis, vans, tanks, helicopters, and airplanes. Mission types rotate between enemy kills, vehicle destruction, boss fights, and races, which gives the structure more variety than you might expect from a game this small. The barrel-chain-explosion mechanic is the closest thing to emergent joy here - line up a row of them near a cluster of enemies and there is a small satisfaction loop that briefly feels intentional. The problems are real and worth naming. Polish is thin across the board. The city feels more like a placeholder than a living space, and the vehicle handling sits somewhere between functional and frustrating depending on which one you grab. There is no soundtrack worth describing, no narrative tissue holding the missions together, and no meaningful progression system to reward continued play. The Steam review pool is tiny - just 16 reviews at the time of writing, sitting at 75 percent positive - which tells you this is firmly micro-audience territory. The people who liked it went in without expecting Rockstar production values. Who is this actually for? Honestly, a narrow group. If you have a genuine soft spot for lo-fi, one-person sandbox experiments - the kind that feel like a developer teaching themselves a game engine in public - there is something faintly charming about what Morosanu put together here. The ambition of the vehicle roster alone (tanks, helicopters, and planes in a sub-three-dollar game) is worth a raised eyebrow. But if you want a tightly tuned action game, a city that breathes, or missions with any dramatic weight, this will feel hollow within the first twenty minutes. Kai, Scout Team

Totally Mayhem
ViolentIndie

Totally Mayhem

Aug 3, 2017Mihai Morosanu
GamerScout Says

A one-person GTA-lite built in 2017 with tanks, helicopters, missile launchers and barrel explosions - rough around every edge, but honest about exactly what it is.

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Historical low: €0.58

GamerScout Verdict

Only for players who genuinely enjoy lo-fi solo-dev experiments - everyone else will bounce off within the first level.

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Price History

Historical low
€0.586 Jun 2026
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6 Jun — 20 Jul
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About Totally Mayhem

I want to be straight with you before you click anything: Totally Mayhem is a solo-developed action sandbox from 2017, built by a single developer, Mihai Morosanu, who has shipped over a dozen small titles on Steam. That context matters a lot here. This is not a polished open-world crime game wearing a bargain-bin disguise. It is a modest, functional, top-down action experience that knows its own lane - and whether you can enjoy it depends almost entirely on whether you know yours. The core loop is simple. You are dropped into a city map, handed a mission objective, and given access to a generous toybox: pistols, shotguns, missile launchers, grenades, cars, taxis, vans, tanks, helicopters, and airplanes. Mission types rotate between enemy kills, vehicle destruction, boss fights, and races, which gives the structure more variety than you might expect from a game this small. The barrel-chain-explosion mechanic is the closest thing to emergent joy here - line up a row of them near a cluster of enemies and there is a small satisfaction loop that briefly feels intentional. The problems are real and worth naming. Polish is thin across the board. The city feels more like a placeholder than a living space, and the vehicle handling sits somewhere between functional and frustrating depending on which one you grab. There is no soundtrack worth describing, no narrative tissue holding the missions together, and no meaningful progression system to reward continued play. The Steam review pool is tiny - just 16 reviews at the time of writing, sitting at 75 percent positive - which tells you this is firmly micro-audience territory. The people who liked it went in without expecting Rockstar production values. Who is this actually for? Honestly, a narrow group. If you have a genuine soft spot for lo-fi, one-person sandbox experiments - the kind that feel like a developer teaching themselves a game engine in public - there is something faintly charming about what Morosanu put together here. The ambition of the vehicle roster alone (tanks, helicopters, and planes in a sub-three-dollar game) is worth a raised eyebrow. But if you want a tightly tuned action game, a city that breathes, or missions with any dramatic weight, this will feel hollow within the first twenty minutes.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertier:sub-5Top-Down ActionOpen-World SandboxVehicle CombatMission-BasedSolo DeveloperBudget TitleChain ExplosionsGTA-Style

System Requirements

Minimum

OS
7
Memory
1000 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
any with direct X
Processor
2 Ghz
Sound Card
any

Recommended

OS
7
Memory
2000 MB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
any with direct x
Processor
2 Ghz core 2 duo
Sound Card
any

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Game Info

Developer
Mihai Morosanu
Publisher
Mihai Morosanu
Release Date
Aug 3, 2017

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Frequently asked questions about Totally Mayhem

How much does Totally Mayhem cost?

Totally Mayhem pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Totally Mayhem available on?

Totally Mayhem is available on PC, Mac, Linux.

When was Totally Mayhem released?

Totally Mayhem was released on 3 August 2017.

Who developed Totally Mayhem?

Totally Mayhem was developed by Mihai Morosanu.