Compare Total War: WARHAMMER II - The Silence & the Fury prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux). Published by SEGA, Feral Interactive (Mac), Feral Interactive (Linux). Released on 9/28/2017. Available on PC. Genres: Action, Strategy. Metacritic score: 87/100.

Two asymmetric lord campaigns, a full Beastmen faction rework, and nine new units make this the most mechanically dense lord pack in Warhammer II's catalogue - but one side is far more polished than the other.

I've tracked every Total War: Warhammer II lord pack since launch, and The Silence and the Fury lands in an interesting spot: it is simultaneously the game's farewell DLC and a course-correction for one of its most undercooked factions. The Beastmen rework alone would have justified a free patch note. Wrapping it inside a lord pack with genuinely distinct mechanics on both sides makes this one of the more data-rich DLC releases in the series, even if the balance sheet has a few red cells. Taurox the Brass Bull runs a momentum-based campaign that rewards aggression in a way no other lord does. Razing settlements plants herdstones that establish bloodgrounds in adjacent regions, and racking up Marks of Destruction in those zones funds more armies and more herdstones - a feedback loop that turns the Beastmen horde fantasy into something that actually functions on the campaign map instead of slowly starving to death. Taurox himself has regeneration, terror, and perfect vigour baked into his stat line, so he can anchor a line or crash through the middle without much micromanagement. The trade-off is that the campaign difficulty sits noticeably low; the snowball mechanic gets going quickly, and once it does, the AI cannot keep pace. Cranking the slider helps a little, but it mostly adjusts numbers rather than AI decision-making. Oxyotl's side is the more thoughtful of the two, built around the Visions of the Old Ones system - a separate map mode that assigns Chaos-suppression missions and unlocks Silent Sanctums as fast-travel points across the world map. Complete the missions and you earn gold, buffs, and Sanctum Gems; fail them and Chaos incursions arrive earlier and hit harder. It is a proper resource-management loop with real consequences, and the Skink Oracle heroes - mounted battle-mages with armor-piercing poison missiles and access to healing lore - flesh out the Lizardmen roster in a way long-time fans have wanted. The friction is Oxyotl's starting position: surrounded by Norscans and corruption from turn one, in an income-starved region, with a mechanic that keeps pulling your attention to far-flung corners of the map. The idea is elegant; the execution of the geography creates early frustration that feels like a design oversight rather than intended difficulty. Unit quality across both rosters is high. The Jabberslythe and Ghorgon are standout large monsters for the Beastmen, while the Coatl and Feral Troglodon add real battlefield presence for the Lizardmen. The accompanying free patch also delivered Thorek Ironbrow with a rune rework for the Dwarves and recruitable Ogre Mercenaries for everyone, which means the value calculation for the base game owner is already tilted in your favor before the paid content even loads. It is also worth noting that the DLC carries forward into Immortal Empires in Total War: Warhammer III, so these lords and units have long-term utility beyond the Warhammer II campaign map. For the strategy player who wants to min-max both sides: run Taurox first for the cathartic power-trip, then run Oxyotl on a higher difficulty where the mission-timing pressure actually bites. The Beastmen rework addresses years of horde-faction complaints and is reason enough to revisit the faction even on a second playthrough. Just do not expect the campaign narrative to carry much weight - the storytelling is thin, and both arcs exist mainly to set up the final confrontation between the two lords. Diego, Scout Team

Total War: WARHAMMER II - The Silence & the Fury

Total War: WARHAMMER II - The Silence & the Fury

Sep 28, 2017CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)SEGA, Feral Interactive (Mac), Feral Interactive (Linux)
GamerScout Says

Two asymmetric lord campaigns, a full Beastmen faction rework, and nine new units make this the most mechanically dense lord pack in Warhammer II's catalogue - but one side is far more polished than the other.

PC
Best Price Available
€4.67-53%
at YuPlay
Lowest tracked: €4.54
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GamerScout Verdict

Best for Warhammer II veterans who want a Beastmen redemption arc and a brainy Lizardmen mission loop, despite the balance wobble.

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YuPlayBest price
StandardEurope (EU)Steam KeyKey
€4.67-53%
Priced in EUR by the store
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€8.99-10%
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€9.47-5%
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€9.99
Priced in EUR by the store
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Price History

Lowest tracked
€4.5417 Aug 2026
Current best
€4.67
Official storesKeyshops
€4.24€4.48€4.73€4.9717 Aug22 Aug28 Aug2 Sept7 Sept
Tracking prices since 17 Aug 2026
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About Total War: WARHAMMER II - The Silence & the Fury

I've tracked every Total War: Warhammer II lord pack since launch, and The Silence and the Fury lands in an interesting spot: it is simultaneously the game's farewell DLC and a course-correction for one of its most undercooked factions. The Beastmen rework alone would have justified a free patch note. Wrapping it inside a lord pack with genuinely distinct mechanics on both sides makes this one of the more data-rich DLC releases in the series, even if the balance sheet has a few red cells. Taurox the Brass Bull runs a momentum-based campaign that rewards aggression in a way no other lord does. Razing settlements plants herdstones that establish bloodgrounds in adjacent regions, and racking up Marks of Destruction in those zones funds more armies and more herdstones - a feedback loop that turns the Beastmen horde fantasy into something that actually functions on the campaign map instead of slowly starving to death. Taurox himself has regeneration, terror, and perfect vigour baked into his stat line, so he can anchor a line or crash through the middle without much micromanagement. The trade-off is that the campaign difficulty sits noticeably low; the snowball mechanic gets going quickly, and once it does, the AI cannot keep pace. Cranking the slider helps a little, but it mostly adjusts numbers rather than AI decision-making. Oxyotl's side is the more thoughtful of the two, built around the Visions of the Old Ones system - a separate map mode that assigns Chaos-suppression missions and unlocks Silent Sanctums as fast-travel points across the world map. Complete the missions and you earn gold, buffs, and Sanctum Gems; fail them and Chaos incursions arrive earlier and hit harder. It is a proper resource-management loop with real consequences, and the Skink Oracle heroes - mounted battle-mages with armor-piercing poison missiles and access to healing lore - flesh out the Lizardmen roster in a way long-time fans have wanted. The friction is Oxyotl's starting position: surrounded by Norscans and corruption from turn one, in an income-starved region, with a mechanic that keeps pulling your attention to far-flung corners of the map. The idea is elegant; the execution of the geography creates early frustration that feels like a design oversight rather than intended difficulty. Unit quality across both rosters is high. The Jabberslythe and Ghorgon are standout large monsters for the Beastmen, while the Coatl and Feral Troglodon add real battlefield presence for the Lizardmen. The accompanying free patch also delivered Thorek Ironbrow with a rune rework for the Dwarves and recruitable Ogre Mercenaries for everyone, which means the value calculation for the base game owner is already tilted in your favor before the paid content even loads. It is also worth noting that the DLC carries forward into Immortal Empires in Total War: Warhammer III, so these lords and units have long-term utility beyond the Warhammer II campaign map. For the strategy player who wants to min-max both sides: run Taurox first for the cathartic power-trip, then run Oxyotl on a higher difficulty where the mission-timing pressure actually bites. The Beastmen rework addresses years of horde-faction complaints and is reason enough to revisit the faction even on a second playthrough. Just do not expect the campaign narrative to carry much weight - the storytelling is thin, and both arcs exist mainly to set up the final confrontation between the two lords.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedLord Pack DLCHorde MechanicsAsymmetric CampaignsMomentum SystemMission-Driven CampaignFaction ReworkLarge Monster UnitsImmortal Empires Compatible

System Requirements

Minimum

Processor
Intel® Core™ 2 Duo 3.0Ghz
Memory
5 GB RAM
DirectX
Version 11
Storage
60 GB available space

Recommended

Processor
Intel® Core™ i5-4570 3.20GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p
DirectX
Version 11
Storage
60 GB avai…

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Reviews & Ratings

Metacritic
87
Steam
93%(121,424)

Game Info

Developer
CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)
Publisher
SEGA, Feral Interactive (Mac), Feral Interactive (Linux)
Release Date
Sep 28, 2017

Features

Single-playerMultiplayerPvPOnline PvPLAN PvPCo-opOnline Co OpLAN Co Op+13 more

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Frequently asked questions about Total War: WARHAMMER II - The Silence & the Fury

How much does Total War: WARHAMMER II - The Silence & the Fury cost?

As of 7 September 2026, the cheapest in-stock offer for Total War: WARHAMMER II - The Silence & the Fury is €4.67 at YuPlay, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Total War: WARHAMMER II - The Silence & the Fury cheapest?

The lowest in-stock price we track for Total War: WARHAMMER II - The Silence & the Fury is €4.67 at YuPlay (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Total War: WARHAMMER II - The Silence & the Fury available on?

Total War: WARHAMMER II - The Silence & the Fury is available on PC.

When was Total War: WARHAMMER II - The Silence & the Fury released?

Total War: WARHAMMER II - The Silence & the Fury was released on 28 September 2017.

Who developed Total War: WARHAMMER II - The Silence & the Fury?

Total War: WARHAMMER II - The Silence & the Fury was developed by CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux) and published by SEGA, Feral Interactive (Mac), Feral Interactive (Linux).

Is Total War: WARHAMMER II - The Silence & the Fury worth buying?

Total War: WARHAMMER II - The Silence & the Fury holds a Metacritic score of 87/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.