Compare Total War: Empire Definitive Edition prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux). Published by SEGA, Feral Interactive (Mac), Feral Interactive (Linux). Released on 3/4/2009. Available on PC. Genres: Strategy. Metacritic score: 90/100.

Push through a brutal first hour and this bundle hands you two full campaigns: 18th-century Europe and the Warpath map. The Elite Units packs are roster garnish, nothing more.

The first hour of Empire is a wall, and I want to be upfront about that before talking about what is in the box. You open the Grand Campaign and there are three separate theatre maps, a trade-route layer, a technology tree split into three schools, and a naval system the series had never attempted before, all of it explained by tooltips that assume you already finished Medieval II. My advice: do not start there. Load Road to Independence instead. It is the scripted American colonies prologue, it runs roughly five to eight hours, and it introduces settlement building, line infantry and the turn loop in an order that actually makes sense. Push through it and the Grand Campaign stops reading as noise. Skip it and you will bounce inside two sessions. That matters here because the Definitive Edition is effectively the only version you can buy. Sega folded everything into one package: the base game, the Warpath Campaign, Elite Units of America, Elite Units of the East, Elite Units of the West, and the Special Forces Units and bonus content pack. There is no stripped-down listing sitting next to it to compare against, so the useful question is not whether to upgrade, it is whether the bundled extras do any work. One of them does. Warpath is a separate campaign on a reworked North American map with five playable Native American factions, its own technology tree, and a much shorter turn count than the Grand Campaign. Call it 15 to 25 hours if you see one through. It earns its place because the faction design is asymmetric rather than a reskin: you are managing a permanent materiel disadvantage against European gunpowder armies, which forces raiding, mobility and terrain use instead of the usual line-versus-line arithmetic. The three Elite Units packs are a different story. Each drops a handful of extra regiments into specific faction rosters, recruitable once you have the right building chain. They are flavor. You will notice them in the recruitment panel, then build the same doomstack of line infantry and horse artillery as everybody else. Special Forces adds named historical regiments in the same spirit. Nothing here is soundtrack-and-wallpaper shelf-filler, which I appreciate, but nothing except Warpath changes a campaign plan either. The game underneath is still the most distinctive entry in the series. Land battles run on gunpowder logic: line of sight, reload timers, formation frontage, and the slow question of whether your volley kills faster than theirs before morale breaks. Artillery genuinely matters, and terrain matters more than in any earlier Total War because cover changes casualty rates rather than just nerves. Naval combat was the 2009 headline and it still holds up as a set piece, with wind direction, chain shot to strip rigging, grape shot to clear decks, and boarding resolved by crew numbers. It is also slow, and by hour 40 most of us auto-resolve anything that is not a fleet-defining engagement. The weak spot, and it is the reason Empire carries the reputation it does, is the campaign AI. It handles amphibious operations badly, telegraphs its stacks, and its diplomacy will declare war for reasons you cannot audit. Higher difficulties buy you bonuses, not smarter opponents. Years of patching improved it, but anyone arriving from Three Kingdoms or Warhammer III will feel the age. This is where the mod scene earns its keep, and it is a real part of the value calculation. Darthmod Empire remains the standard recommendation, rebuilding battle pacing, unit statistics and AI behaviour into something closer to what the campaign map deserves. Be aware there is no Workshop integration on this one, so expect manual file drops and a little folder archaeology. Multiplayer is present, including a two-player campaign, but treat that as a bonus rather than a reason to buy: it works, and it also desyncs. So: buy the Definitive Edition if you want the 18th century specifically, if a second asymmetric campaign appeals, and if you accept that you are paying for battles and systems rather than a modern AI opponent. Newcomers to grand strategy are fine here provided they treat the prologue as mandatory homework. Skip it if you need sharp campaign opposition out of the box, or if the Elite Units line items are what caught your eye. They are the least interesting thing in the package by a wide margin. Diego, Scout Team

Total War: Empire Definitive Edition

Total War: Empire Definitive Edition

Mar 4, 2009CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)SEGA, Feral Interactive (Mac), Feral Interactive (Linux)
GamerScout Says

Push through a brutal first hour and this bundle hands you two full campaigns: 18th-century Europe and the Warpath map. The Elite Units packs are roster garnish, nothing more.

PC
Best Price Available
€3.81-85%
at Eneba
Lowest tracked: €3.81
Track this price

GamerScout Verdict

Worth it for Warpath and the gunpowder battles, not the Elite Units packs, and only if dated campaign AI won't spoil it.

Compare Prices(4 stores)

Edition:
EnebaBest price
DefinitiveLatin AmericaSteam KeyKey
€3.81-85%
Priced in EUR by the store
Buy
DefinitiveUnited StatesSteam KeyKey
€3.81
Priced in EUR by the store
Buy
DefinitiveGlobalSteam KeyKey
€4.19
Priced in EUR by the store
Buy
DefinitiveEurope (EU)Steam KeyKey
€4.28
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.00-80%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€22.49-10%
Priced in EUR by the store
Buy

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Price History

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Screenshots & Media

About Total War: Empire Definitive Edition

The first hour of Empire is a wall, and I want to be upfront about that before talking about what is in the box. You open the Grand Campaign and there are three separate theatre maps, a trade-route layer, a technology tree split into three schools, and a naval system the series had never attempted before, all of it explained by tooltips that assume you already finished Medieval II. My advice: do not start there. Load Road to Independence instead. It is the scripted American colonies prologue, it runs roughly five to eight hours, and it introduces settlement building, line infantry and the turn loop in an order that actually makes sense. Push through it and the Grand Campaign stops reading as noise. Skip it and you will bounce inside two sessions. That matters here because the Definitive Edition is effectively the only version you can buy. Sega folded everything into one package: the base game, the Warpath Campaign, Elite Units of America, Elite Units of the East, Elite Units of the West, and the Special Forces Units and bonus content pack. There is no stripped-down listing sitting next to it to compare against, so the useful question is not whether to upgrade, it is whether the bundled extras do any work. One of them does. Warpath is a separate campaign on a reworked North American map with five playable Native American factions, its own technology tree, and a much shorter turn count than the Grand Campaign. Call it 15 to 25 hours if you see one through. It earns its place because the faction design is asymmetric rather than a reskin: you are managing a permanent materiel disadvantage against European gunpowder armies, which forces raiding, mobility and terrain use instead of the usual line-versus-line arithmetic. The three Elite Units packs are a different story. Each drops a handful of extra regiments into specific faction rosters, recruitable once you have the right building chain. They are flavor. You will notice them in the recruitment panel, then build the same doomstack of line infantry and horse artillery as everybody else. Special Forces adds named historical regiments in the same spirit. Nothing here is soundtrack-and-wallpaper shelf-filler, which I appreciate, but nothing except Warpath changes a campaign plan either. The game underneath is still the most distinctive entry in the series. Land battles run on gunpowder logic: line of sight, reload timers, formation frontage, and the slow question of whether your volley kills faster than theirs before morale breaks. Artillery genuinely matters, and terrain matters more than in any earlier Total War because cover changes casualty rates rather than just nerves. Naval combat was the 2009 headline and it still holds up as a set piece, with wind direction, chain shot to strip rigging, grape shot to clear decks, and boarding resolved by crew numbers. It is also slow, and by hour 40 most of us auto-resolve anything that is not a fleet-defining engagement. The weak spot, and it is the reason Empire carries the reputation it does, is the campaign AI. It handles amphibious operations badly, telegraphs its stacks, and its diplomacy will declare war for reasons you cannot audit. Higher difficulties buy you bonuses, not smarter opponents. Years of patching improved it, but anyone arriving from Three Kingdoms or Warhammer III will feel the age. This is where the mod scene earns its keep, and it is a real part of the value calculation. Darthmod Empire remains the standard recommendation, rebuilding battle pacing, unit statistics and AI behaviour into something closer to what the campaign map deserves. Be aware there is no Workshop integration on this one, so expect manual file drops and a little folder archaeology. Multiplayer is present, including a two-player campaign, but treat that as a bonus rather than a reason to buy: it works, and it also desyncs. So: buy the Definitive Edition if you want the 18th century specifically, if a second asymmetric campaign appeals, and if you accept that you are paying for battles and systems rather than a modern AI opponent. Newcomers to grand strategy are fine here provided they treat the prologue as mandatory homework. Skip it if you need sharp campaign opposition out of the box, or if the Elite Units line items are what caught your eye. They are the least interesting thing in the package by a wide margin.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedGrand StrategyReal-Time TacticsNaval CombatGunpowder Warfare18th CenturyHistorical WarfareLine InfantryMod-FriendlyLong CampaignAsymmetric Factions

System Requirements

Minimum

OS
Windows® XP Service Pack 2 or Windows Vista™
Processor
2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU
Memory
1 GB RAM (XP,) 2 GB RAM (Vista™)
Graphics
100% DirectX 9.0c compatible…

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Reviews & Ratings

Metacritic
90
Steam
91%(37,935)

Game Info

Developer
CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux)
Publisher
SEGA, Feral Interactive (Mac), Feral Interactive (Linux)
Release Date
Mar 4, 2009

Features

Single-playerMultiplayerPvPOnline PvPLAN PvPCo-opOnline Co OpLAN Co Op+10 more

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Frequently asked questions about Total War: Empire Definitive Edition

How much does Total War: Empire Definitive Edition cost?

As of 31 August 2026, the cheapest in-stock offer for Total War: Empire Definitive Edition is €3.81 at Eneba, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Total War: Empire Definitive Edition cheapest?

The lowest in-stock price we track for Total War: Empire Definitive Edition is €3.81 at Eneba (31 August 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Total War: Empire Definitive Edition available on?

Total War: Empire Definitive Edition is available on PC.

When was Total War: Empire Definitive Edition released?

Total War: Empire Definitive Edition was released on 4 March 2009.

Who developed Total War: Empire Definitive Edition?

Total War: Empire Definitive Edition was developed by CREATIVE ASSEMBLY, Feral Interactive (Mac), Feral Interactive (Linux) and published by SEGA, Feral Interactive (Mac), Feral Interactive (Linux).

Is Total War: Empire Definitive Edition worth buying?

Total War: Empire Definitive Edition holds a Metacritic score of 90/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.