Compare Total War: Empire Definitive Edition and Total War: Napoleon Definitive Edition prices across 50+ stores and find the best deal. Developed by CREATIVE ASSEMBLY / Feral Interactive. Published by SEGA. Released on 2/25/2010. Available on PC. Genres: Single Player, Multiplayer, Bird View, Strategy.

Two complete gunpowder-era grand strategy packages in one: Empire's globe-spanning 18th-century campaign and Napoleon's tighter, more refined Napoleonic Wars sandbox, both with every DLC included.

This bundle drops two games from Creative Assembly's gunpowder era onto your hard drive: Total War: Empire Definitive Edition and Total War: Napoleon Definitive Edition. They share an engine and an era but occupy very different points on the depth-versus-polish curve, and understanding that difference is half the battle before you even install. Empire is the sprawling one. The turn-based campaign map covers Europe, the Americas, India, and the trade routes between them, and the nine separate technology trees - spanning stock markets, industrialisation, cannon metallurgy, and social contracts - push the game closer to Paradox territory than any previous Total War entry. You can govern as a Total Monarchy, a Partial Monarchy, or a Republic, and each form shapes your diplomacy, your minister roster, and your late-game economy differently. Real-time battles have shifted from chaotic melee pileups into patient line-infantry exchanges: you set your musket formations, dress your ranks, pour volley fire into the enemy, then probe with cavalry on the flanks. The 3D naval combat, introduced here for the first time in the series, lets you grapple enemy ships of the line, board them, and fight hand-to-hand on deck. The Warpath Campaign DLC adds five Native American factions and an entirely separate theatre. On paper this is one of the most ambitious strategy games built around the 18th century. In practice, the AI is genuinely bad at land battles, crashes appear (particularly during turn transitions and multiplayer sessions), and overhaul mods like DarthMod and Imperial Splendour are basically required reading if you want the campaign challenge to hold up over 150 turns. Napoleon is the corrected version. Creative Assembly kept the musket-and-cannon battle system, tightened the map to Europe, cut the tech tree down to meaningful individual upgrades rather than a wall of marginal stat bumps, and gave every major faction historically distinct units - the Royal Scots Greys cavalry, Lutzow's Freikorps infantry, and Guard units that actually look and behave differently from one another. The Grand Campaign runs from 1805 with turns measured in weeks rather than years, which keeps the historical timeline coherent in a way Empire's century-long sandbox never managed. The included Peninsular Campaign DLC adds 32 independent regions and a guerrilla deployment mechanic that lets Spanish units set ambushes outside the normal deployment zone - the most tactically interesting wrinkle either game offers. Napoleon's AI is still not strong by modern standards, and siege battles remain a weak point, but the overall experience is noticeably more polished than Empire's. For a newcomer to the series, Napoleon is the better starting point: the smaller map, the focused timeline, and the cleaner tech decisions make the systems readable within a few sessions. Empire rewards players who already know the Total War loop and want a deeper empire-management puzzle with more levers to pull. Both titles have active mod communities - NTW2 and DarthMod for Napoleon, Imperial Splendour for Empire - and installing one of those early will do more for your long-term enjoyment than any in-game tutorial. If you are the kind of player who colour-codes a spreadsheet to track trade route income, Empire will keep you occupied for hundreds of hours. If you want the cleaner tactical game with stronger historical flavour, Napoleon is where the bundle earns its keep. Diego, Scout Team

Total War: Empire Definitive Edition and Total War: Napoleon Definitive Edition
Single PlayerMultiplayerBird ViewStrategy

Total War: Empire Definitive Edition and Total War: Napoleon Definitive Edition

Feb 25, 2010CREATIVE ASSEMBLY / Feral InteractiveSEGA
GamerScout Says

Two complete gunpowder-era grand strategy packages in one: Empire's globe-spanning 18th-century campaign and Napoleon's tighter, more refined Napoleonic Wars sandbox, both with every DLC included.

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About Total War: Empire Definitive Edition and Total War: Napoleon Definitive Edition

This bundle drops two games from Creative Assembly's gunpowder era onto your hard drive: Total War: Empire Definitive Edition and Total War: Napoleon Definitive Edition. They share an engine and an era but occupy very different points on the depth-versus-polish curve, and understanding that difference is half the battle before you even install. Empire is the sprawling one. The turn-based campaign map covers Europe, the Americas, India, and the trade routes between them, and the nine separate technology trees - spanning stock markets, industrialisation, cannon metallurgy, and social contracts - push the game closer to Paradox territory than any previous Total War entry. You can govern as a Total Monarchy, a Partial Monarchy, or a Republic, and each form shapes your diplomacy, your minister roster, and your late-game economy differently. Real-time battles have shifted from chaotic melee pileups into patient line-infantry exchanges: you set your musket formations, dress your ranks, pour volley fire into the enemy, then probe with cavalry on the flanks. The 3D naval combat, introduced here for the first time in the series, lets you grapple enemy ships of the line, board them, and fight hand-to-hand on deck. The Warpath Campaign DLC adds five Native American factions and an entirely separate theatre. On paper this is one of the most ambitious strategy games built around the 18th century. In practice, the AI is genuinely bad at land battles, crashes appear (particularly during turn transitions and multiplayer sessions), and overhaul mods like DarthMod and Imperial Splendour are basically required reading if you want the campaign challenge to hold up over 150 turns. Napoleon is the corrected version. Creative Assembly kept the musket-and-cannon battle system, tightened the map to Europe, cut the tech tree down to meaningful individual upgrades rather than a wall of marginal stat bumps, and gave every major faction historically distinct units - the Royal Scots Greys cavalry, Lutzow's Freikorps infantry, and Guard units that actually look and behave differently from one another. The Grand Campaign runs from 1805 with turns measured in weeks rather than years, which keeps the historical timeline coherent in a way Empire's century-long sandbox never managed. The included Peninsular Campaign DLC adds 32 independent regions and a guerrilla deployment mechanic that lets Spanish units set ambushes outside the normal deployment zone - the most tactically interesting wrinkle either game offers. Napoleon's AI is still not strong by modern standards, and siege battles remain a weak point, but the overall experience is noticeably more polished than Empire's. For a newcomer to the series, Napoleon is the better starting point: the smaller map, the focused timeline, and the cleaner tech decisions make the systems readable within a few sessions. Empire rewards players who already know the Total War loop and want a deeper empire-management puzzle with more levers to pull. Both titles have active mod communities - NTW2 and DarthMod for Napoleon, Imperial Splendour for Empire - and installing one of those early will do more for your long-term enjoyment than any in-game tutorial. If you are the kind of player who colour-codes a spreadsheet to track trade route income, Empire will keep you occupied for hundreds of hours. If you want the cleaner tactical game with stronger historical flavour, Napoleon is where the bundle earns its keep. Diego, Scout Team

Tags

steamGunpowder EraLine Infantry TacticsNaval CombatOverhaul Mod SupportHistorical FactionsTurn-Based CampaignGuerrilla MechanicsTech Tree ManagementAlt-History Sandbox

System Requirements

Minimum

Memory
1 GB RAM (XP), 2 GB RAM (Vista®/Windows® 7)
Graphics
256 MB DirectX® 9.0c model 2b GPU
Processor
2.3 GHz CPU SSE2
System requirements
Microst® Windows Vista®/XP®/Windows® 7

Recommended

Memory
2 GB RAM (XP), 4 GB RAM (Vista®/Windows® 7)
Graphics
256 MB DirectX® 9.0c model 3 GPU
Processor
2.6 GHz Dual Core CPU
System requirements
Microst® Windows Vista®/XP®/Windows® 7

Reviews & Ratings

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Game Info

Developer
CREATIVE ASSEMBLY / Feral Interactive
Publisher
SEGA
Release Date
Feb 25, 2010

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