Compare Tomb Raider I-VI: Remastered prices across trusted key stores and find the best deal. Available on PC, Xbox.

Six classic Lara adventures in one launcher, preserved with a graphics toggle and optional modern controls. Glorious if you love grid-based platforming, brutal if you don't.

Buy this if you can still sketch the layout of Lara's mansion from memory, and skip it entirely if your Tomb Raider starts with the 2013 reboot, because I can tell you nothing in this collection plays remotely like that. This is six games from the era when Lara moved on an invisible grid, when a jump was a measurement problem rather than a reflex, and when the camera was a suggestion. The bundle covers the original trilogy plus The Last Revelation, Chronicles and The Angel of Darkness, along with the expansion levels that used to be scattered across out-of-print discs and regional exclusives. As a preservation job it is genuinely useful. As a modern action game it is not even trying, and that is the whole point. The headline feature is the graphics toggle. One button flips between the original chunky polygons and the remastered art at any moment, mid-jump, mid-cutscene, and it works well enough that I kept doing it out of curiosity long after the novelty should have worn off. The new lighting and textures are conservative rather than reinvented, which I think is the right call: the levels still read exactly the way they did, so muscle memory transfers. You also get a choice between the original tank controls and a modern analogue scheme. Take the tank controls. The level geometry was built around them, and the modern option makes precise block-edge alignment harder than it needs to be. Photo mode and achievements round it out. What works is the thing these games always did better than their descendants: navigation as puzzle. Tomb Raider 1 is still the purest version, all quiet Peruvian caverns and long stretches where the only enemy is the room itself. Tomb Raider 2 trades some of that isolation for Venice canals, the Great Wall and the Floating Islands, and doubles the human enemies, which is a mixed blessing. The Last Revelation is the ambitious one, a connected Egyptian campaign where you carry items backwards between levels and actually have to remember where a locked door was two hours ago. Chronicles is four short vignettes of wildly uneven quality, but the submarine and the skyscraper stealth chapter are worth the visit. Where it disappoints is everywhere the original design was hostile and the remaster chose not to intervene. Combat is auto-aim and strafing, and it was never good. Tomb Raider 3 remains punishing in ways that feel arbitrary rather than fair, with instant-death traps that expect you to die once just to learn they exist. Enemy placement across the whole set assumes you will reload constantly, so save often and save in multiple slots. And then there is The Angel of Darkness. The remaster overhauls its controls and camera, and it is unquestionably more playable than the 2003 release, but you cannot patch a game that shipped unfinished into a good one. The pacing stalls, the stealth sections are still tedious, the strength-upgrade gimmick is nonsense, and the story stops rather than ends. Treat it as a curiosity you are finally able to play, not as a sixth full course. So who is this actually for? Two groups. People who played these as kids and want to find out whether their memory of St. Francis' Folly is accurate (it is, and the room is smaller than you think). And curious newcomers with patience for old design language, the kind of player who enjoys reading a room and mapping it out instead of following a waypoint. If you need modern checkpointing, forgiving platforming or combat that feels good, this will read as archaeology rather than entertainment. But if you want to see where an entire genre of 3D exploration came from, presented respectfully and without anyone sanding off the difficulty, there is more than a hundred hours of it here and the good parts have aged startlingly well. Alex, Scout Team

Tomb Raider I-VI: Remastered

Tomb Raider I-VI: Remastered

TBAUnknown
GamerScout Says

Six classic Lara adventures in one launcher, preserved with a graphics toggle and optional modern controls. Glorious if you love grid-based platforming, brutal if you don't.

PCXbox
Best Price Available
€13.37
at Gamivo
Lowest tracked: €13.22
Track this price

GamerScout Verdict

Best for returning fans and patient newcomers who treat 3D platforming as a puzzle, not a reflex test.

Compare Prices(5 stores)

GamivoBest price
StandardEurope (EU)Steam KeyKey
€13.37
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€14.59-73%
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€26.70
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€53.10
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€53.11
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€13.2224 Aug 2026
Current best
€13.37
Keyshops
€12.24€12.95€13.66€14.3724 Aug27 Aug31 Aug3 Sept6 Sept
Tracking prices since 24 Aug 2026
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About Tomb Raider I-VI: Remastered

Buy this if you can still sketch the layout of Lara's mansion from memory, and skip it entirely if your Tomb Raider starts with the 2013 reboot, because I can tell you nothing in this collection plays remotely like that. This is six games from the era when Lara moved on an invisible grid, when a jump was a measurement problem rather than a reflex, and when the camera was a suggestion. The bundle covers the original trilogy plus The Last Revelation, Chronicles and The Angel of Darkness, along with the expansion levels that used to be scattered across out-of-print discs and regional exclusives. As a preservation job it is genuinely useful. As a modern action game it is not even trying, and that is the whole point. The headline feature is the graphics toggle. One button flips between the original chunky polygons and the remastered art at any moment, mid-jump, mid-cutscene, and it works well enough that I kept doing it out of curiosity long after the novelty should have worn off. The new lighting and textures are conservative rather than reinvented, which I think is the right call: the levels still read exactly the way they did, so muscle memory transfers. You also get a choice between the original tank controls and a modern analogue scheme. Take the tank controls. The level geometry was built around them, and the modern option makes precise block-edge alignment harder than it needs to be. Photo mode and achievements round it out. What works is the thing these games always did better than their descendants: navigation as puzzle. Tomb Raider 1 is still the purest version, all quiet Peruvian caverns and long stretches where the only enemy is the room itself. Tomb Raider 2 trades some of that isolation for Venice canals, the Great Wall and the Floating Islands, and doubles the human enemies, which is a mixed blessing. The Last Revelation is the ambitious one, a connected Egyptian campaign where you carry items backwards between levels and actually have to remember where a locked door was two hours ago. Chronicles is four short vignettes of wildly uneven quality, but the submarine and the skyscraper stealth chapter are worth the visit. Where it disappoints is everywhere the original design was hostile and the remaster chose not to intervene. Combat is auto-aim and strafing, and it was never good. Tomb Raider 3 remains punishing in ways that feel arbitrary rather than fair, with instant-death traps that expect you to die once just to learn they exist. Enemy placement across the whole set assumes you will reload constantly, so save often and save in multiple slots. And then there is The Angel of Darkness. The remaster overhauls its controls and camera, and it is unquestionably more playable than the 2003 release, but you cannot patch a game that shipped unfinished into a good one. The pacing stalls, the stealth sections are still tedious, the strength-upgrade gimmick is nonsense, and the story stops rather than ends. Treat it as a curiosity you are finally able to play, not as a sixth full course. So who is this actually for? Two groups. People who played these as kids and want to find out whether their memory of St. Francis' Folly is accurate (it is, and the room is smaller than you think). And curious newcomers with patience for old design language, the kind of player who enjoys reading a room and mapping it out instead of following a waypoint. If you need modern checkpointing, forgiving platforming or combat that feels good, this will read as archaeology rather than entertainment. But if you want to see where an entire genre of 3D exploration came from, presented respectfully and without anyone sanding off the difficulty, there is more than a hundred hours of it here and the good parts have aged startlingly well.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedTank ControlsGrid-Based PlatformingTrap PuzzlesRetro Graphics TogglePreservation RemasterSix Game CollectionEnvironmental NavigationPhoto Mode90s Game Design

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Game Info

Developer
Unknown
Publisher
Unknown
Release Date
TBA

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Frequently asked questions about Tomb Raider I-VI: Remastered

How much does Tomb Raider I-VI: Remastered cost?

As of 6 September 2026, the cheapest in-stock offer for Tomb Raider I-VI: Remastered is €13.37 at Gamivo, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Tomb Raider I-VI: Remastered cheapest?

The lowest in-stock price we track for Tomb Raider I-VI: Remastered is €13.37 at Gamivo (6 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Tomb Raider I-VI: Remastered available on?

Tomb Raider I-VI: Remastered is available on PC, Xbox.