Compare Tom Clancy's Ghost Recon® Breakpoint prices across trusted key stores and find the best deal. Developed by Ubisoft Paris. Published by Ubisoft. Released on 1/23/2023. Available on PC, Xbox. Genres: Action, Adventure.

Solid gunplay and a wide class roster buried under a gear score system that almost nobody asked for. Good co-op sandbox, rough everything else.

I want to like Breakpoint more than I do, and that tension is exactly where this review lives. The shooting itself is genuinely satisfying: cover-to-cover movement is clean, weapons feel weighted, and headshots kill instantly regardless of gear level, which is the right call for a game that wants to feel like a spec-ops sim. The Sharpshooter setting up overwatch with an L115A3 while a Panther crouches under a drone patrol with a suppressed SMG and Cloak-and-Run ready - that two-player loop is where Breakpoint quietly earns its reputation. Four-player co-op exists, but past two people the stealth falls apart and it becomes a noisier, less interesting experience. The class system has seven options by the time post-launch updates are counted: Assault, Field Medic, Panther, Sharpshooter, Echelon, Pathfinder, and Engineer. Each has a class technique (Armor Buster rounds for the Sharpshooter, a Defense Drone lure for the Engineer, True Grit damage resistance for Assault) and you can swap at a bivouac between missions. On paper that is flexibility. In practice, because all classes eventually merge into the same skill tree, the differences flatten out over time. The Panther's Cloak-and-Run smoke and the Echelon's cloaking spray are fun in Ghost War PvP but the PvP scene has thinned considerably since launch. Here is the problem Breakpoint cannot outrun: the gear score. Ubisoft grafted a Division-style loot loop onto a ballistics-based shooter where headshots are always one-hit kills. That creates a fundamental contradiction. The gear score hints that you need better numbers to enter certain zones, but since enemy health does not scale in a way that makes your loadout matter, you end up running the same two assault rifles for ten hours because swapping would change nothing. The in-game store exists, the microtransactions are there, and while cosmetic items do not affect gunplay the design decisions that created the gear-score scaffolding very clearly exist to support that store. A trucker hat offering better armor stats than an Ops-Core helmet is not a quirk - it is a symptom. The island of Auroa is large and visually impressive, but the world is thin. Enemy AI adjusts detection speed when you raise difficulty rather than getting smarter about flanking or communication. Driving anything feels like controlling a soap bar on ice. Civilians barely exist outside of settlements. The story gives you Jon Bernthal doing morally compromised soldier work, which is fine for about six hours before it runs out of ideas. What saves the moment-to-moment experience is the drone-scout-then-strike loop: mark a base from the air, drop your sniper at an elevation point, infiltrate low and quiet, then go loud if it goes sideways. That loop, in co-op with a patient partner, is genuinely good. Solo with AI squadmates it is tolerable. Alone without them, Auroa feels very empty very fast. Breakpoint launched rough in 2019 and has received a meaningful amount of post-launch updates, story episodes, and an immersive mode that strips out some of the gear-score noise. If you are buying this in 2023 or later you are getting a more complete product than reviewers saw at release. But years of patches cannot fix the core identity problem: this is a tactical shooter that spent too much energy pretending to be a looter-RPG, and the seams show in every menu you open. Fred, Scout Team

Tom Clancy's Ghost Recon® Breakpoint

Tom Clancy's Ghost Recon® Breakpoint

Jan 23, 2023Ubisoft ParisUbisoft
GamerScout Says

Solid gunplay and a wide class roster buried under a gear score system that almost nobody asked for. Good co-op sandbox, rough everything else.

PCXbox
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
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Historical low: €8.22

GamerScout Verdict

Worth it for a patient co-op partner and the sniper-overwatch loop; skip if you came expecting a focused tactical sim without RPG busywork.

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Price History

Historical low
€8.225 Jun 2026
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€7.56€8.00€8.44€8.885 Jun16 Jun27 Jun7 Jul18 Jul
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About Tom Clancy's Ghost Recon® Breakpoint

I want to like Breakpoint more than I do, and that tension is exactly where this review lives. The shooting itself is genuinely satisfying: cover-to-cover movement is clean, weapons feel weighted, and headshots kill instantly regardless of gear level, which is the right call for a game that wants to feel like a spec-ops sim. The Sharpshooter setting up overwatch with an L115A3 while a Panther crouches under a drone patrol with a suppressed SMG and Cloak-and-Run ready - that two-player loop is where Breakpoint quietly earns its reputation. Four-player co-op exists, but past two people the stealth falls apart and it becomes a noisier, less interesting experience. The class system has seven options by the time post-launch updates are counted: Assault, Field Medic, Panther, Sharpshooter, Echelon, Pathfinder, and Engineer. Each has a class technique (Armor Buster rounds for the Sharpshooter, a Defense Drone lure for the Engineer, True Grit damage resistance for Assault) and you can swap at a bivouac between missions. On paper that is flexibility. In practice, because all classes eventually merge into the same skill tree, the differences flatten out over time. The Panther's Cloak-and-Run smoke and the Echelon's cloaking spray are fun in Ghost War PvP but the PvP scene has thinned considerably since launch. Here is the problem Breakpoint cannot outrun: the gear score. Ubisoft grafted a Division-style loot loop onto a ballistics-based shooter where headshots are always one-hit kills. That creates a fundamental contradiction. The gear score hints that you need better numbers to enter certain zones, but since enemy health does not scale in a way that makes your loadout matter, you end up running the same two assault rifles for ten hours because swapping would change nothing. The in-game store exists, the microtransactions are there, and while cosmetic items do not affect gunplay the design decisions that created the gear-score scaffolding very clearly exist to support that store. A trucker hat offering better armor stats than an Ops-Core helmet is not a quirk - it is a symptom. The island of Auroa is large and visually impressive, but the world is thin. Enemy AI adjusts detection speed when you raise difficulty rather than getting smarter about flanking or communication. Driving anything feels like controlling a soap bar on ice. Civilians barely exist outside of settlements. The story gives you Jon Bernthal doing morally compromised soldier work, which is fine for about six hours before it runs out of ideas. What saves the moment-to-moment experience is the drone-scout-then-strike loop: mark a base from the air, drop your sniper at an elevation point, infiltrate low and quiet, then go loud if it goes sideways. That loop, in co-op with a patient partner, is genuinely good. Solo with AI squadmates it is tolerable. Alone without them, Auroa feels very empty very fast. Breakpoint launched rough in 2019 and has received a meaningful amount of post-launch updates, story episodes, and an immersive mode that strips out some of the gear-score noise. If you are buying this in 2023 or later you are getting a more complete product than reviewers saw at release. But years of patches cannot fix the core identity problem: this is a tactical shooter that spent too much energy pretending to be a looter-RPG, and the seams show in every menu you open.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayercooponline-coopachievementstier:aaaTactical StealthCo-op StealthClass SystemDrone ScoutingGhost War PvPImmersive ModeOpen-World ShooterGunsmith Customization

System Requirements

Minimum

OS
Windows 10 (64-bit versions only)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
67 GB available space
Graphics
AMD Radeon R9 280X or NVIDIA GeForce GTX 960 (4 GB VRAM with Shader Model 5.0 or better)
Processor
AMD Ryzen 3 1200 @3.1 GHz, Intel Core i5 4460 @ 3.2 GHz, or better

Recommended

OS
Windows 10 (64-bit versions only)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
67 GB available space
Graphics
AMD Radeon RX 480 or NVIDIA GeForce GTX 1060 (6 GB VRAM with Shader Model 5.0 or better)
Processor
AMD Ryzen 5 1600 @3.2 GHz, Intel Core i7 6700K @4.0 GHz, or better

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Game Info

Developer
Ubisoft Paris
Publisher
Ubisoft
Release Date
Jan 23, 2023

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What platforms is Tom Clancy's Ghost Recon® Breakpoint available on?

Tom Clancy's Ghost Recon® Breakpoint is available on PC, Xbox.

When was Tom Clancy's Ghost Recon® Breakpoint released?

Tom Clancy's Ghost Recon® Breakpoint was released on 23 January 2023.

Who developed Tom Clancy's Ghost Recon® Breakpoint?

Tom Clancy's Ghost Recon® Breakpoint was developed by Ubisoft Paris and published by Ubisoft.