Compare TOM CLANCY’S THE DIVISION Underground (DLC) prices across 50+ stores and find the best deal. Developed by Massive Entertainment. Published by Ubisoft. Released on 6/28/2016. Available on Xbox Series X, Xbox One. Genres: Action, Adventure, RPG.

Descend into procedurally generated NYC subway networks solo or with a squad, hunting loot and factions in The Division's first major expansion.

Underground is the first major DLC drop for Tom Clancy's The Division, developed by Massive Entertainment and published by Ubisoft. It takes the looter-shooter framework of the base game and pushes it literally underground, sending agents into the procedurally generated tunnels and maintenance networks beneath a quarantined New York City. If you have already spent meaningful time with the base game's Dark Zone and main story, Underground offers a structural remix rather than a reinvention. The core hook is the procedural dungeon layout. Each run through the underground network shuffles the floor plans, enemy placements, and objectives, which gives the mode more replay legs than the hand-crafted story missions. You choose directives before dropping in, which are optional modifiers that crank up difficulty in exchange for better rewards. Stack enough directives and a routine run turns into a genuinely punishing gauntlet, particularly at higher gear scores. That modifier system is the most interesting design decision here, because it lets players tune their own risk-reward curve instead of sitting in a fixed difficulty menu. Combat is still the Division's signature cover-shooter loop. Enemy factions from the base game, including Cleaners, Rikers, and the Last Man Battalion, rotate through the tunnels, and each faction plays differently enough that swapping between them mid-run keeps encounters from going stale. Build variety matters here. A pure damage dealer will clear rooms faster but suffers on longer runs without a support or tank role filling the gaps, which makes the co-op experience meaningfully different from going in solo. Solo runs are possible but the difficulty scales in ways that punish a missing healer hard. Where Underground stumbles is the same place the base Division often stumbled: the narrative context is thin. There are no real character arcs attached to the expansion, no memorable quest giver with a story worth following, and no meaningful lore payoff for the trips underground. It functions as a loot-delivery system with procedural wrapping, which is fine if that is exactly what you want from a session, but anyone hoping for the atmospheric storytelling the base game occasionally gestured toward will find the tunnels empty of anything except gunfire and gear checks. For an RPG specialist, the lack of choice architecture or writing worth re-reading is a genuine gap. Underground makes the most sense as a purchase if you are already invested in the Division's endgame loop and want a repeatable structure that rewards premade squads and build experimentation. It is not the content that will pull a lapsed agent back in on its own, and it adds no story beats that feel essential. Treat it as extended mechanical content and it delivers. Treat it as a narrative chapter and it will disappoint. Monika, Scout Team

TOM CLANCY’S THE DIVISION Underground (DLC)
ActionAdventureRPG

TOM CLANCY’S THE DIVISION Underground (DLC)

Jun 28, 2016Massive EntertainmentUbisoft
GamerScout Says

Descend into procedurally generated NYC subway networks solo or with a squad, hunting loot and factions in The Division's first major expansion.

Xbox Series XXbox One
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About TOM CLANCY’S THE DIVISION Underground (DLC)

Underground is the first major DLC drop for Tom Clancy's The Division, developed by Massive Entertainment and published by Ubisoft. It takes the looter-shooter framework of the base game and pushes it literally underground, sending agents into the procedurally generated tunnels and maintenance networks beneath a quarantined New York City. If you have already spent meaningful time with the base game's Dark Zone and main story, Underground offers a structural remix rather than a reinvention. The core hook is the procedural dungeon layout. Each run through the underground network shuffles the floor plans, enemy placements, and objectives, which gives the mode more replay legs than the hand-crafted story missions. You choose directives before dropping in, which are optional modifiers that crank up difficulty in exchange for better rewards. Stack enough directives and a routine run turns into a genuinely punishing gauntlet, particularly at higher gear scores. That modifier system is the most interesting design decision here, because it lets players tune their own risk-reward curve instead of sitting in a fixed difficulty menu. Combat is still the Division's signature cover-shooter loop. Enemy factions from the base game, including Cleaners, Rikers, and the Last Man Battalion, rotate through the tunnels, and each faction plays differently enough that swapping between them mid-run keeps encounters from going stale. Build variety matters here. A pure damage dealer will clear rooms faster but suffers on longer runs without a support or tank role filling the gaps, which makes the co-op experience meaningfully different from going in solo. Solo runs are possible but the difficulty scales in ways that punish a missing healer hard. Where Underground stumbles is the same place the base Division often stumbled: the narrative context is thin. There are no real character arcs attached to the expansion, no memorable quest giver with a story worth following, and no meaningful lore payoff for the trips underground. It functions as a loot-delivery system with procedural wrapping, which is fine if that is exactly what you want from a session, but anyone hoping for the atmospheric storytelling the base game occasionally gestured toward will find the tunnels empty of anything except gunfire and gear checks. For an RPG specialist, the lack of choice architecture or writing worth re-reading is a genuine gap. Underground makes the most sense as a purchase if you are already invested in the Division's endgame loop and want a repeatable structure that rewards premade squads and build experimentation. It is not the content that will pull a lapsed agent back in on its own, and it adds no story beats that feel essential. Treat it as extended mechanical content and it delivers. Treat it as a narrative chapter and it will disappoint. Monika, Scout Team

Tags

xboxLooter-ShooterProcedural DungeonsEndgame ContentSquad Co-opDirective ModifiersGear Score ProgressionFaction Combat

System Requirements

System requirements for TOM CLANCY’S THE DIVISION Underground (DLC) aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

No ratings available

Game Info

Developer
Massive Entertainment
Publisher
Ubisoft
Release Date
Jun 28, 2016

Features

Single-playerMulti-playerCo-opDownloadable ContentSteam Trading Cards

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Massive Entertainment