Compare Ground Control Anthology prices across 50+ stores and find the best deal. Developed by Massive Entertainment. Published by Rebellion. Released on 7/8/2015. Available on PC. Genres: Strategy. Metacritic score: 86/100.

Forget base-building and harvester micro - this two-game bundle from Massive Entertainment is pure battlefield chess, and it holds up far better than its age suggests.

I've spent time with enough real-time tactics games to know that stripping out the economic layer is a design bet that usually pays off, and Ground Control Anthology is the clearest proof of that thesis from the early 2000s. What you get here is the original Ground Control plus its Dark Conspiracy expansion bundled together: 30 campaign missions across two factions in the base game, then 15 more missions and the incendiary-specialist Phoenix Mercenaries faction added on top. That is a lot of carefully scripted battlefield problems to solve, and solving them requires actual thinking rather than queuing up a second barracks. The core loop works because there is no resource management, no technology tree, and no base to hide behind. Before each mission you load your squads onto orbital dropships and commit to that force. Crayven Corporation units lean on tracked terradynes, artillery HOGs with tactical nuclear options, and marine squads packing anti-tank rockets and infantry mortars. The Order of the New Dawn plays faster and hits harder on open ground, favouring hit-and-run pressure. Terrain matters in ways that feel genuinely modern: high ground grants accuracy bonuses and lets you target thinner top-armor on vehicles, line of sight blocks fire, and friendly fire is always on - so that artillery HOG you positioned carelessly will happily delete your own infantry. The fully free 3D camera lets you swing from bird's-eye formation management down to ground-level to read the battlefield, and you will use both ends of that spectrum regularly. The experience system is the quiet hook that keeps you honest. Squads that survive missions carry their experience forward, earning medals and improved combat abilities. Lose a whole squad and it is gone on normal difficulty, replaced by a raw inexperienced unit that will die faster in the next mission. This creates genuine attachment to your terradyne platoons in a way that resource-based games rarely manage. The Dark Conspiracy campaign shifts focus to Sarah Parker and introduces fully rendered cutscenes that step outside the engine, a production touch that felt expensive in 2000 and still lands. Now for the honest part. The game was made in 2000 and it shows in specific, frustrating ways. There is no in-mission save, which means an artillery piece sitting just outside your visual range can end a 40-minute session in seconds. Maps are large and unit movement is slow, so a significant fraction of playtime is repositioning rather than fighting. The AI is inconsistent - it plays adequately on normal and becomes a numbers-spam problem on harder difficulties, but it never reads terrain intelligently the way a human opponent does. Multiplayer is LAN-only at this point, which effectively kills that side of the package for most players. A resolution fix from PC Gaming Wiki is recommended before you even start. For the right player, none of that is disqualifying. If you appreciate Dawn of War's squad-based tactical focus, or you found Homeworld: Deserts of Kharak satisfying precisely because it forced you to treat unit preservation as a strategic resource, Ground Control Anthology is the direct ancestor of that sensibility. The campaign difficulty curve is well-constructed, the faction asymmetry becomes genuinely interesting once you understand what each side is good at, and the sheer density of content for the price is hard to argue with. Go in with patience, accept that slow map traversal is part of the tempo, and you will find a game that influenced an entire subgenre and still demonstrates why. Diego, Scout Team

Ground Control Anthology
Strategy

Ground Control Anthology

Jul 8, 2015Massive EntertainmentRebellion
GamerScout Says

Forget base-building and harvester micro - this two-game bundle from Massive Entertainment is pure battlefield chess, and it holds up far better than its age suggests.

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About Ground Control Anthology

I've spent time with enough real-time tactics games to know that stripping out the economic layer is a design bet that usually pays off, and Ground Control Anthology is the clearest proof of that thesis from the early 2000s. What you get here is the original Ground Control plus its Dark Conspiracy expansion bundled together: 30 campaign missions across two factions in the base game, then 15 more missions and the incendiary-specialist Phoenix Mercenaries faction added on top. That is a lot of carefully scripted battlefield problems to solve, and solving them requires actual thinking rather than queuing up a second barracks. The core loop works because there is no resource management, no technology tree, and no base to hide behind. Before each mission you load your squads onto orbital dropships and commit to that force. Crayven Corporation units lean on tracked terradynes, artillery HOGs with tactical nuclear options, and marine squads packing anti-tank rockets and infantry mortars. The Order of the New Dawn plays faster and hits harder on open ground, favouring hit-and-run pressure. Terrain matters in ways that feel genuinely modern: high ground grants accuracy bonuses and lets you target thinner top-armor on vehicles, line of sight blocks fire, and friendly fire is always on - so that artillery HOG you positioned carelessly will happily delete your own infantry. The fully free 3D camera lets you swing from bird's-eye formation management down to ground-level to read the battlefield, and you will use both ends of that spectrum regularly. The experience system is the quiet hook that keeps you honest. Squads that survive missions carry their experience forward, earning medals and improved combat abilities. Lose a whole squad and it is gone on normal difficulty, replaced by a raw inexperienced unit that will die faster in the next mission. This creates genuine attachment to your terradyne platoons in a way that resource-based games rarely manage. The Dark Conspiracy campaign shifts focus to Sarah Parker and introduces fully rendered cutscenes that step outside the engine, a production touch that felt expensive in 2000 and still lands. Now for the honest part. The game was made in 2000 and it shows in specific, frustrating ways. There is no in-mission save, which means an artillery piece sitting just outside your visual range can end a 40-minute session in seconds. Maps are large and unit movement is slow, so a significant fraction of playtime is repositioning rather than fighting. The AI is inconsistent - it plays adequately on normal and becomes a numbers-spam problem on harder difficulties, but it never reads terrain intelligently the way a human opponent does. Multiplayer is LAN-only at this point, which effectively kills that side of the package for most players. A resolution fix from PC Gaming Wiki is recommended before you even start. For the right player, none of that is disqualifying. If you appreciate Dawn of War's squad-based tactical focus, or you found Homeworld: Deserts of Kharak satisfying precisely because it forced you to treat unit preservation as a strategic resource, Ground Control Anthology is the direct ancestor of that sensibility. The campaign difficulty curve is well-constructed, the faction asymmetry becomes genuinely interesting once you understand what each side is good at, and the sheer density of content for the price is hard to argue with. Go in with patience, accept that slow map traversal is part of the tempo, and you will find a game that influenced an entire subgenre and still demonstrates why. Diego, Scout Team

Tags

singleplayermultiplayercooptier:aaaReal-Time TacticsNo Base BuildingUnit PreservationTerrain TacticsPersistent Squad XPDropship DeploymentLAN MultiplayerSci-Fi War

Steam Deck & Linux

ProtonDB Gold

Runs great on Linux after minor tweaks. Based on 13 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8, Windows 8.1
Memory
1 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
DirectX 9 compatible 3D graphics card
Processor
1.8 GHz Processor
Sound Card
DirectX 9 compatible sound card

Community Discussion

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Reviews & Ratings

Metacritic
86

Game Info

Developer
Massive Entertainment
Publisher
Rebellion
Release Date
Jul 8, 2015

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Ground Control Anthology is available on PC.

When was Ground Control Anthology released?

Ground Control Anthology was released on 8 July 2015.

Who developed Ground Control Anthology?

Ground Control Anthology was developed by Massive Entertainment and published by Rebellion.

Is Ground Control Anthology worth buying?

Ground Control Anthology holds a Metacritic score of 86/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.