
Tom Clancy's The Division 2: Warlords of New York Ultimate Edition
Forty-plus hours of cover-shooting loot-chasing across a wrecked Washington D.C. and lower Manhattan - rewarding if you love tinkering with gear sets, punishing if repetitive missions kill your vibe.
GamerScout Verdict
Best for co-op loot-chasers who can tolerate repetitive mission design in exchange for a deep, specialisation-driven gear system.
Compare Prices(2 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media
About Tom Clancy's The Division 2: Warlords of New York Ultimate Edition
I've spent more hours than I'd like to admit crouched behind concrete barriers in The Division 2, and the Warlords of New York expansion is the version of this game that finally clicks. The core loop is a third-person tactical shooter built around cover mechanics, dense loot rolls, and an ever-escalating gear treadmill - but Warlords resets the gear score system entirely, swaps it for SHD levels that invest directly into base stats like HP and weapon damage, and raises the level cap to 40. The result feels like a cleaner starting point whether you're brand new or a lapsed agent blowing the dust off a shelved character. The Manhattan campaign at the heart of Warlords is structured around a manhunt for Aaron Keener, a rogue Division agent who has recruited four lieutenant warlords to control sectors of lower Manhattan. Each warlord comes with their own skill - Explosive Stick Bombs, Incendiary variants, a Trip-wire Trap, a Decoy - and you pry those tools away from them by defeating them in boss fights, then add them to your own loadout. The Theo Parnell fight, where he spams decoy holograms to confuse your targeting, is the kind of encounter the rest of the game should aspire to. The problem is the filler between those peaks: large rooms full of enemies to shoot, a point to defend, a terminal to hack, repeat. The writing tries to paint the rogue agents as morally complicated people, and the audio logs scattered through Manhattan do genuine work fleshing out their motivations - but the main dialogue undercuts that effort by collapsing every nuance into cartoon villainy the moment Keener gets actual screen time. If narrative payoff is your primary currency, you will leave this one feeling short-changed. The Division universe has always had more lore ambition than its storytelling execution can support. Where the game earns its keep is in the build architecture. The gear-set system post-Warlords organises around three distinct playstyle pillars - direct offence (weapon damage, headshot multipliers, crit chance and crit damage), defence, and skill power - with sets like Striker's Battlegear for sustained DPS, Hunter's Fury for close-range SMG aggression, and Eclipse Protocol for status-effect crowd control in team content. The honest caveat is that the high-end meta converges fairly hard. Endgame at Legendary difficulty rewards specialisation over creative hybrid builds, and the community is blunt about it: rainbow builds don't survive the damage checks on higher tiers. You pick a lane and optimise within it. That is satisfying if you like tightening a machine; it's frustrating if you wanted the freedom of a true sandbox RPG. The multiplayer side holds up well. Four-player co-op across missions and strongholds is the smoothest way to experience both the campaign and endgame content. The Dark Zone - the PvP-and-PvE extraction area - still creates tense, unpredictable moments when another agent decides to go rogue and steal your hard-farmed loot. Bullet-sponge enemies on higher difficulties remain a community complaint that Ubisoft has never fully resolved, and the mission structure's repetitiveness is a known quantity: if you hit hour 30 and feel like you're going through the motions, that feeling is accurate and does not meaningfully improve. The Ultimate Edition bundles the base game and the expansion together, which makes it the sensible entry point for anyone starting fresh in 2025.

RPGs
Tags
System Requirements
Minimum
Requires a 64-bit processor and operating system OS *: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS Processor: AMD FX 6350, Intel Core i5-2500K, or better (SSE 4.2…
Recommended
Requires a 64-bit processor and operating system OS *: Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS Processor: AMD Ryzen 5 1500x, Intel Core i7-4790, or better…
Keep exploring
Community Discussion
Be the first to comment on Tom Clancy's The Division 2: Warlords of New York Ultimate Edition.
Reviews & Ratings
Game Info
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release Date
- Jan 12, 2023