Compare TIMEframe prices across trusted key stores and find the best deal. Developed by Random Seed Games. Published by Random Seed Games. Released on 7/7/2015. Available on PC, Mac. Genres: Casual, Indie.

Ten minutes before the end of the world, every loop: TIMEframe is a meditative artifact-hunt that asks whether stillness itself can be meaningful. For the right player, it absolutely can.

I want to defend TIMEframe, because it keeps getting dismissed as a walking simulator with a gimmick, and that dismissal misses something real. The core loop is genuinely strange and intentional: you begin inside a stone Spire, step out into a vast, low-poly landscape, and have roughly ten minutes to wander before a world-ending event resets everything. Discovered artifacts carry over between loops, each one adding a fragment of lore about a lost civilization and its mythological reckoning with something called The Nomad. Piece enough fragments together and you eventually unlock a final act that gives the whole thing a quiet, earned resolution. That structure, loops with persistent discovery, is borrowed from games like Majora's Mask in spirit but stripped to absolute essentials. No combat, no inventory management, no waypoints. Just you, the wind, and a circle prompt that appears when you get close to something worth touching. The art direction is one of the more honest aesthetic choices I have seen in a small indie release. The polygonal style is deliberately reminiscent of early PlayStation and N64 geometry, but it is not nostalgic pastiche. The low vertex count makes the world feel frozen, geological, like something preserved under glass. When the late-afternoon light hits a hilltop ruin, the flatness of the surfaces creates a stained-glass stillness that no high-fidelity renderer would produce. It suits the subject matter almost too perfectly. The soundtrack, composed by Clark Aboud, is the other load-bearing pillar. Classical guitar, piano, and cello, each location gets its own theme, and the music shifts as you move between areas in a way that feels genuinely responsive rather than just ambient filler. I have replayed single loops just to hear a particular guitar phrase resolve as I crested a hill. That is the kind of detail that separates a carefully made small game from a technically competent one. Here is where honesty requires me to be clear about the audience, though. TIMEframe was born out of the Ludum Dare 27 game jam, expanded carefully for commercial release, and it retains that jam-game tightness: the whole experience is probably two to three hours at a relaxed pace, less if you are efficient. Players who need mechanical resistance, progress bars, or a sense of accumulating power will find nothing here. The mixed reception from some corners comes precisely from that gap in expectation. A critical mass of Steam reviewers arrived wanting a puzzle game or an exploration RPG and found a mood piece with relic-collecting and a short countdown. That mismatch is real and worth flagging. The Metacritic user score sits in mixed territory for exactly that reason. But for the player who already knows they like Proteus, or who has replayed a short piece of interactive fiction more than once just to sit inside its atmosphere, TIMEframe earns its length. The loop structure means there is always a reason to go back to a corner of the map you skipped, and the cumulative lore about The Nomad and the civilization's final scribes builds into something genuinely melancholic by the time you reach the ending. It knows when to end. In a medium that routinely mistakes length for value, that restraint is worth something. Kai, Scout Team

TIMEframe

TIMEframe

Jul 7, 2015Random Seed Games
GamerScout Says

Ten minutes before the end of the world, every loop: TIMEframe is a meditative artifact-hunt that asks whether stillness itself can be meaningful. For the right player, it absolutely can.

PCMac
ProtonDB Platinum
Best Price Available
€0.29
at Kinguin
Lowest tracked: €0.22
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GamerScout Verdict

Worth it for meditative exploration fans who respect a short, handcrafted experience that knows exactly what it is.

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€0.29
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€0.55-91%
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StandardEurope (EU)Steam KeyKey
€0.69
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€0.88-15%
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€4.99
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€5.89
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Price History

Lowest tracked
€0.2222 Jun 2026
Current best
€0.29
Keyshops
€0.19€0.30€0.42€0.537 Jun30 Jun23 Jul14 Aug6 Sept
7 Jun — 6 Sept
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Screenshots & Media

About TIMEframe

I want to defend TIMEframe, because it keeps getting dismissed as a walking simulator with a gimmick, and that dismissal misses something real. The core loop is genuinely strange and intentional: you begin inside a stone Spire, step out into a vast, low-poly landscape, and have roughly ten minutes to wander before a world-ending event resets everything. Discovered artifacts carry over between loops, each one adding a fragment of lore about a lost civilization and its mythological reckoning with something called The Nomad. Piece enough fragments together and you eventually unlock a final act that gives the whole thing a quiet, earned resolution. That structure, loops with persistent discovery, is borrowed from games like Majora's Mask in spirit but stripped to absolute essentials. No combat, no inventory management, no waypoints. Just you, the wind, and a circle prompt that appears when you get close to something worth touching. The art direction is one of the more honest aesthetic choices I have seen in a small indie release. The polygonal style is deliberately reminiscent of early PlayStation and N64 geometry, but it is not nostalgic pastiche. The low vertex count makes the world feel frozen, geological, like something preserved under glass. When the late-afternoon light hits a hilltop ruin, the flatness of the surfaces creates a stained-glass stillness that no high-fidelity renderer would produce. It suits the subject matter almost too perfectly. The soundtrack, composed by Clark Aboud, is the other load-bearing pillar. Classical guitar, piano, and cello, each location gets its own theme, and the music shifts as you move between areas in a way that feels genuinely responsive rather than just ambient filler. I have replayed single loops just to hear a particular guitar phrase resolve as I crested a hill. That is the kind of detail that separates a carefully made small game from a technically competent one. Here is where honesty requires me to be clear about the audience, though. TIMEframe was born out of the Ludum Dare 27 game jam, expanded carefully for commercial release, and it retains that jam-game tightness: the whole experience is probably two to three hours at a relaxed pace, less if you are efficient. Players who need mechanical resistance, progress bars, or a sense of accumulating power will find nothing here. The mixed reception from some corners comes precisely from that gap in expectation. A critical mass of Steam reviewers arrived wanting a puzzle game or an exploration RPG and found a mood piece with relic-collecting and a short countdown. That mismatch is real and worth flagging. The Metacritic user score sits in mixed territory for exactly that reason. But for the player who already knows they like Proteus, or who has replayed a short piece of interactive fiction more than once just to sit inside its atmosphere, TIMEframe earns its length. The loop structure means there is always a reason to go back to a corner of the map you skipped, and the cumulative lore about The Nomad and the civilization's final scribes builds into something genuinely melancholic by the time you reach the ending. It knows when to end. In a medium that routinely mistakes length for value, that restraint is worth something.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Walking SimulatorLore CollectiblesLoop MechanicMeditativeLow-Poly ArtAmbient SoundtrackLudum Dare OriginMood-Driven

System Requirements

Minimum

Memory
3 GB RAM
Storage
780 MB available space
Graphics
Nvidia GeForce GT 755M | AMD Radeon HD 8870M
Processor
4 Core 2.4Ghz

Recommended

Memory
4 GB RAM
Storage
780 MB available space
Graphics
Nvidia GPU GeForce GTX 660 | AMD GPU Radeon HD 7870
Processor
4 Core 3.2Ghz

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Game Info

Developer
Random Seed Games
Publisher
Random Seed Games
Release Date
Jul 7, 2015

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Frequently asked questions about TIMEframe

How much does TIMEframe cost?

As of 6 September 2026, the cheapest in-stock offer for TIMEframe is €0.29 at Kinguin, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy TIMEframe cheapest?

The lowest in-stock price we track for TIMEframe is €0.29 at Kinguin (6 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is TIMEframe available on?

TIMEframe is available on PC, Mac.

When was TIMEframe released?

TIMEframe was released on 7 July 2015.

Who developed TIMEframe?

TIMEframe was developed by Random Seed Games.