Compare Thief: The Forsaken - Challenge Map (DLC) prices across 50+ stores and find the best deal. Developed by Feral interactive (Mac), Eidos-Montréal. Published by Square Enix, Feral Interactive. Released on 2/25/2014. Available on Xbox Series X, Xbox One, Xbox. Genres: Action, Adventure.

A bite-sized score-attack add-on for a divisive stealth reboot. If chasing leaderboard times in an eerie abandoned facility sounds like your kind of side hustle, this is it.

My honest read on this DLC starts with an admission: The Forsaken Challenge Map only makes sense if you have already made peace with Thief 2014. The base game landed in a complicated place, praised for its moody gaslight-Gothic atmosphere and first-person sneaking but criticized for a clichéd story, movement that felt disconnected from its own geometry, and a campaign that rarely gave the stealth systems room to breathe. What the Challenge Mode always did well, though, was strip all that away and leave pure mechanical play. This DLC is one additional map for exactly that mode, set inside a sinister, deserted facility that leans harder into the game's creepier visual register than most of the main campaign dares to. The Forsaken adds a single new arena playable across three distinct rule sets. Chain and Gain is the core loop: grab loot as fast as possible, keep a chain timer alive, and stack score multipliers by collecting valuables in quick succession. Lose the chain and your multiplier collapses, so there is genuine tension in routing your run across the map. Special Loot Hunt swaps that out for a hot-and-cold treasure hunt where a single piece of special loot is hidden somewhere in the environment and directional indicators guide you toward it, with coins scattered around to top up the clock. Chain and Gain Limited is the same chain mechanic but capped with an overall time limit, adding a harder ceiling for players chasing the top of the leaderboard. Randomized loot placement across runs means the map does not go completely stale after a handful of attempts. The honest problem is scope. One map is thin. The Challenge Mode concept was already noted as an underexplored bright spot in the base game, and a single extra arena, however atmospherically dressed, does not fundamentally expand what was already a limited offering at launch. If you burned out on the two default Challenge locations before buying this, there is no reason to expect a third will pull you back. The leaderboard hooks help, but only if you have a specific friend group or a personal obsession with optimizing Garrett's loot routes. Who is this actually for? Completionists who already own the Master Thief Edition and want every map accounted for. Players who found the main campaign's shortcomings forgivable and genuinely enjoy the arcade-adjacent score-chasing the Challenge Mode provides. Stealth fans curious about the gothic-industrial aesthetic of the facility itself. It is not a story expansion, not a new toolset, and not a second chance at a better version of Thief. It is a focused, low-stakes diversion that does one thing decently inside a game that was always more interesting in its smaller moments than its bigger ambitions. Alex, Scout Team

Thief: The Forsaken - Challenge Map (DLC)
ActionAdventure

Thief: The Forsaken - Challenge Map (DLC)

Feb 25, 2014Feral interactive (Mac), Eidos-MontréalSquare Enix, Feral Interactive
GamerScout Says

A bite-sized score-attack add-on for a divisive stealth reboot. If chasing leaderboard times in an eerie abandoned facility sounds like your kind of side hustle, this is it.

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About Thief: The Forsaken - Challenge Map (DLC)

My honest read on this DLC starts with an admission: The Forsaken Challenge Map only makes sense if you have already made peace with Thief 2014. The base game landed in a complicated place, praised for its moody gaslight-Gothic atmosphere and first-person sneaking but criticized for a clichéd story, movement that felt disconnected from its own geometry, and a campaign that rarely gave the stealth systems room to breathe. What the Challenge Mode always did well, though, was strip all that away and leave pure mechanical play. This DLC is one additional map for exactly that mode, set inside a sinister, deserted facility that leans harder into the game's creepier visual register than most of the main campaign dares to. The Forsaken adds a single new arena playable across three distinct rule sets. Chain and Gain is the core loop: grab loot as fast as possible, keep a chain timer alive, and stack score multipliers by collecting valuables in quick succession. Lose the chain and your multiplier collapses, so there is genuine tension in routing your run across the map. Special Loot Hunt swaps that out for a hot-and-cold treasure hunt where a single piece of special loot is hidden somewhere in the environment and directional indicators guide you toward it, with coins scattered around to top up the clock. Chain and Gain Limited is the same chain mechanic but capped with an overall time limit, adding a harder ceiling for players chasing the top of the leaderboard. Randomized loot placement across runs means the map does not go completely stale after a handful of attempts. The honest problem is scope. One map is thin. The Challenge Mode concept was already noted as an underexplored bright spot in the base game, and a single extra arena, however atmospherically dressed, does not fundamentally expand what was already a limited offering at launch. If you burned out on the two default Challenge locations before buying this, there is no reason to expect a third will pull you back. The leaderboard hooks help, but only if you have a specific friend group or a personal obsession with optimizing Garrett's loot routes. Who is this actually for? Completionists who already own the Master Thief Edition and want every map accounted for. Players who found the main campaign's shortcomings forgivable and genuinely enjoy the arcade-adjacent score-chasing the Challenge Mode provides. Stealth fans curious about the gothic-industrial aesthetic of the facility itself. It is not a story expansion, not a new toolset, and not a second chance at a better version of Thief. It is a focused, low-stakes diversion that does one thing decently inside a game that was always more interesting in its smaller moments than its bigger ambitions. Alex, Scout Team

Tags

xboxScore AttackLeaderboard ChaseStealth SandboxSingle Map DLCTimed ChallengeGothic AtmosphereFirst-Person Stealth

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Game Info

Developer
Feral interactive (Mac), Eidos-Montréal
Publisher
Square Enix, Feral Interactive
Release Date
Feb 25, 2014

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