Compare Thief of Thieves: Season One prices across trusted key stores and find the best deal. Developed by Rival Games Ltd. Published by Rival Games Ltd. Released on 7/16/2018. Available on PC, Xbox. Genres: Action, Single Player, Third Person, Side View, Bird View, Indie, Adventure.

A narrative heist game following Redmond, a master thief trying to go straight, if his crew will let him. Think comic-book pacing with actual consequences.

Thief of Thieves: Season One is an episodic narrative adventure from Rival Games, adapting Robert Kirkman's comic series into a PC game that plays like a stealth-flavored graphic novel. You step into the shoes of Celia, apprentice to the legendary thief Redmond, working jobs that range from museum heists to social engineering cons. The camera shifts between third-person close-ups and a pulled-back bird's-eye view depending on the moment, which gives the whole thing a cinematic rhythm that feels deliberate rather than technically compromised. The core loop is quieter than most stealth games. There are no sprawling open levels or binary alarm states. Instead, each chapter presents a contained scenario where you read a room, pick your moment, and execute. Dialogue choices carry real weight here, both for how scenes unfold and for how characters perceive Celia. If you come in expecting Hitman-style sandbox experimentation, you will bounce off this quickly. If you come in treating it like an interactive season of a crime drama, something clicks into place. What Rival Games gets genuinely right is atmosphere. The art direction borrows the bold ink lines and saturated color blocks of the source comic without just being a static panel slideshow. Characters move, environments breathe, and the sound design does quiet but purposeful work underneath it all. Small ambient cues tell you a guard is nervous before the animation does. That kind of layered detail is where the handcraft shows, and it is the reason the slower opening episodes are worth sitting through. The weaknesses are real, though. The game is short, even for an episodic structure, and some chapters end just as a situation starts feeling tense. The stealth mechanics themselves are serviceable but thin, there is not a lot of systemic depth to reward replaying a scenario differently. And without Steam reviews or Metacritic data to triangulate against, it is worth noting the game arrived in 2018 to modest coverage and has stayed quiet since. That obscurity feels unfair given the quality of the comic adaptation, but it does mean community resources are sparse. For players who loved the pacing of Telltale adventures but wished the games had slightly more agency in the moment-to-moment play, this scratches something specific. It is not trying to be a genre-defining stealth title. It is trying to tell a contained, well-written heist story across a season's worth of episodes, and on those terms it largely delivers. If you have read the Kirkman comics, the translation is faithful enough to feel like a bonus episode rather than a licensed cash-in. If you have not, the story holds up on its own. Kai, Scout Team

Thief of Thieves: Season One
ActionSingle PlayerThird PersonSide ViewBird ViewIndieAdventure

Thief of Thieves: Season One

Jul 16, 2018Rival Games Ltd
GamerScout Says

A narrative heist game following Redmond, a master thief trying to go straight, if his crew will let him. Think comic-book pacing with actual consequences.

PCXbox
Best Price Available
€0.00
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Historical low: €0.22

GamerScout Verdict

Best for narrative adventure fans who want a comic-book heist story with light stealth - not for those chasing systemic depth.

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Screenshots & Media

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About Thief of Thieves: Season One

Thief of Thieves: Season One is an episodic narrative adventure from Rival Games, adapting Robert Kirkman's comic series into a PC game that plays like a stealth-flavored graphic novel. You step into the shoes of Celia, apprentice to the legendary thief Redmond, working jobs that range from museum heists to social engineering cons. The camera shifts between third-person close-ups and a pulled-back bird's-eye view depending on the moment, which gives the whole thing a cinematic rhythm that feels deliberate rather than technically compromised. The core loop is quieter than most stealth games. There are no sprawling open levels or binary alarm states. Instead, each chapter presents a contained scenario where you read a room, pick your moment, and execute. Dialogue choices carry real weight here, both for how scenes unfold and for how characters perceive Celia. If you come in expecting Hitman-style sandbox experimentation, you will bounce off this quickly. If you come in treating it like an interactive season of a crime drama, something clicks into place. What Rival Games gets genuinely right is atmosphere. The art direction borrows the bold ink lines and saturated color blocks of the source comic without just being a static panel slideshow. Characters move, environments breathe, and the sound design does quiet but purposeful work underneath it all. Small ambient cues tell you a guard is nervous before the animation does. That kind of layered detail is where the handcraft shows, and it is the reason the slower opening episodes are worth sitting through. The weaknesses are real, though. The game is short, even for an episodic structure, and some chapters end just as a situation starts feeling tense. The stealth mechanics themselves are serviceable but thin, there is not a lot of systemic depth to reward replaying a scenario differently. And without Steam reviews or Metacritic data to triangulate against, it is worth noting the game arrived in 2018 to modest coverage and has stayed quiet since. That obscurity feels unfair given the quality of the comic adaptation, but it does mean community resources are sparse. For players who loved the pacing of Telltale adventures but wished the games had slightly more agency in the moment-to-moment play, this scratches something specific. It is not trying to be a genre-defining stealth title. It is trying to tell a contained, well-written heist story across a season's worth of episodes, and on those terms it largely delivers. If you have read the Kirkman comics, the translation is faithful enough to feel like a bonus episode rather than a licensed cash-in. If you have not, the story holds up on its own.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamEpisodicHeistNarrative ChoicesComic Book Art StyleStealth-LiteCrime DramaFemale ProtagonistLicensed IP

System Requirements

Minimum

Memory
4 GB RAM
Storage
12 GB
Graphics
nVIDIA GeForce GTX 460,1 GB or ATI Radeon HD 6800, 1 GB
Processor
Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
System requirements
Microst Windows XP/Vista/7/8/8.1 (64-bit)

Recommended

Memory
8 GB RAM
Storage
12 GB
Graphics
nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
Processor
Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
System requirements
Microst Windows 7/8/10 (64-bit)

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Game Info

Developer
Rival Games Ltd
Publisher
Rival Games Ltd
Release Date
Jul 16, 2018

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How much does Thief of Thieves: Season One cost?

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What platforms is Thief of Thieves: Season One available on?

Thief of Thieves: Season One is available on PC, Xbox.

When was Thief of Thieves: Season One released?

Thief of Thieves: Season One was released on 16 July 2018.

Who developed Thief of Thieves: Season One?

Thief of Thieves: Season One was developed by Rival Games Ltd.