
Thief of Thieves
A stealth heist adventure that plays more like a point-and-click comic than a Hitman sandbox. Adjust your expectations in hour one and it becomes quietly charming.
GamerScout Verdict
Worth it for comic fans and stealth-adjacent adventure players, not for anyone wanting a Hitman-style sandbox.
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About Thief of Thieves
The first hour is where most people bounce off this one, and I understand why. You come in expecting a stealth sandbox and instead get something closer to an adventure game wearing stealth clothing: fixed camera angles, guard cones you learn by watching rather than experimenting, and a pace that asks you to plan the heist before you touch it. Celia moves deliberately, the crew-selection screens are more consequential than the sneaking itself, and if you fight that structure you will call it clunky. Push through and the shape reveals itself. This is Rival Games adapting Robert Kirkman's comic with real affection for the source, and the social engineering beats (talking your way past someone rather than choking them out) are where the writing earns its keep. What it isn't: long, polished, or mechanically deep. Some heists lean on trial and error, the animation budget shows, and the ending lands softer than the setup deserves. But it knows roughly when to stop, the art direction carries a warm noir mood the whole way, and the controller support means you can play it slouched on a couch like the serialized comic it came from.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
- Memory
- 4 GB RAM
- Graphics
- nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support…
Recommended
- Processor
- Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
- Memory
- 8 GB RAM
- Graphics
- nVIDIA GeForce GTX 660…
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Reviews & Ratings
Game Info
- Developer
- Rival Games
- Publisher
- Skybound Games
- Release Date
- Jul 16, 2018
