theHunter: Call of the Wild - Tents & Ground Blinds (DLC)
Add-on / DLC for theHunter: Call of the Wild™ — view full gameAdds deployable tents and ground blinds to theHunter: Call of the Wild, giving you functional camp spots and concealment tools that change how you stalk prey.
GamerScout Verdict
A focused quality-of-life DLC worth grabbing on sale if the base game already owns your weekends, but skip it as a first purchase.
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About theHunter: Call of the Wild - Tents & Ground Blinds (DLC)
Let me be straight with you: this is a small DLC for a hunting simulation, not a standalone game. Tents and Ground Blinds adds exactly what the name says - deployable tent structures that serve as fast-travel anchors and rest points, plus ground blinds that conceal your hunter from animal sight lines. If you are already deep into theHunter: Call of the Wild and frustrated by long treks back across the map after a failed stalk, this DLC has a direct mechanical answer for that problem. The ground blinds are the more interesting addition from a pure gameplay-decision standpoint. Positioning one correctly near a water source or feeding zone turns a random encounter into a controlled ambush. You are no longer just wandering and hoping - you are setting up a field position, factoring in wind direction (the base game tracks scent), and waiting for the right shot window. For players who treat hunting sims as patience-and-positioning puzzles rather than action games, that loop is genuinely satisfying. The tent placement adds a light base-camp layer to longer sessions, letting you anchor progress in a region without fast-traveling all the way back to a lodge. Where this DLC falls short is scope. At its price point, the content is thin. Two item types, no new animals, no new map areas, no new mechanics beyond what the items themselves enable. The base game already has extensive equipment systems, caller tools, and a solid progression track for rifles and bows. Tents and Ground Blinds slots in as a quality-of-life purchase rather than a content expansion. If you are a casual player who logs a few hours a month, the convenience gain probably does not justify the cost unless it is discounted. Multiplayer compatibility works fine - tents and blinds function in co-op sessions, which matters because theHunter: Call of the Wild is at its best when two or three players are coordinating a drive hunt or splitting up to cover a reserve. Placing a shared camp point for a group session has real utility. The base game's 89% positive rating across a large review pool reflects a genuinely well-crafted simulation, and this DLC does nothing to undercut that reputation - it just does not add much to it either. Bottom line for the strategy-minded sim player: treat this like a minor tech upgrade in a 4X build - useful, occasionally decisive, but never the reason you started the campaign. Buy it if the base game already has you hooked and you want tighter field control. Skip it if you are still deciding whether the core hunting loop is for you.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Intel i3-4170
- Memory
- 4 GB RAM
- Graphics
- NVIDIA GTX 660 / ATI HD7870 - 1GB VRAM
- Storage
- 140 GB available space
Recommended
- OS
- 64bit OS - Windows 10
- Processor
- Intel i7 quad-core
- Memory
- 8 GB RAM
- Graphics
- NVidia GTX 760 / R9 270x - 4GB VRAM
- Storage
- 140 GB available space
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Game Info
- Developer
- Expansive Worlds
- Publisher
- Expansive Worlds
- Release Date
- Feb 16, 2017