theHunter: Call of the Wild - Te Awaroa National Park (DLC)
A lush New Zealand reserve drops elk, chamois, and fallow deer into one of the franchise's most visually distinct maps. Bring patience and a bolt-action.
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About theHunter: Call of the Wild - Te Awaroa National Park (DLC)
Te Awaroa National Park is a paid DLC reserve for theHunter: Call of the Wild, transporting you from the game's more familiar North American landscapes to a dense, moody slice of New Zealand wilderness. The map is built around native bush, river valleys, and open tussock grasslands, which creates genuine hunting variety within a single zone. You are not just swapping a skin over an existing layout - the terrain genuinely changes how you approach each session, forcing you to think carefully about wind direction, elevation, and the thick undergrowth that swallows your sight lines. The reserve introduces species you will not find on most other maps, including red deer stags, chamois, fallow deer, and the Himalayan tahr. Each animal has distinct behavioural patterns that reward time spent learning their routines. Chamois hug the high ridgelines, which means long-range shots across open scree if you push the elevation, or slow, careful stalks with a suppressed rifle if you want to stay tight. The tahr is similarly altitude-dependent and punishes impatient hunters who rush uphill without checking the wind. If you play theHunter for the simulation depth rather than quick trophy runs, Te Awaroa earns its place in the rotation. From a systems perspective, the DLC slots cleanly into the base game's progression structure. Your existing loadout, character level, and caller equipment all carry over, so there is no artificial reset. The map has its own set of missions and side objectives that push you into corners of the reserve you might otherwise skip, which is a smart way to ensure you engage with the full geography. Co-op works exactly as it does elsewhere - you can run a hunt with up to eight players, and the shared tagging system keeps group sessions organised without much friction. The honest criticism is that Te Awaroa is a mid-size reserve, and players used to the sprawl of maps like Hirschfelden or Layton Lakes will notice the smaller footprint. The mission writing is functional rather than memorable, and if you have already exhausted the other reserves you may clear the objective list here faster than you expect. The AI animal behaviour is consistent with the base game, meaning it reads realistically at normal difficulty but can feel scripted once you have enough hours to recognize the patterns. Returning hunters will manage this expectation fine; newcomers should treat it as a feature, not a flaw. As a strategy note for anyone considering entry into the full theHunter ecosystem through this DLC: do not start here. Te Awaroa assumes familiarity with the caller system, weapon class requirements, and need zone mechanics. Spend time with the base game's included reserves first, build your loadout around at least a medium-calibre rifle and a basic scent eliminator, then come to New Zealand when you understand why wind matters. Approached that way, this is a rewarding expansion with genuine character and species variety that holds up well across multiple visits. Diego, Scout Team
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Game Info
- Developer
- Expansive Worlds
- Publisher
- Expansive Worlds
- Release Date
- Feb 16, 2017