Compare The Walking Dead + The Walking Dead: 400 Days prices across trusted key stores and find the best deal. Developed by Skybound Games. Published by Skybound Games. Released on 4/24/2012. Available on PC. Genres: Adventure. Metacritic score: 82/100.

Forget controller input and combat loops: this one hooks you by making you genuinely dread a dialogue timer. If you have never cried at a video game, Lee and Clementine are coming for that record.

I went in expecting a competent licensed game and came out with what is still one of the most emotionally efficient five hours per episode I have ever spent in front of a screen. The Walking Dead Season 1 is a five-episode episodic adventure built almost entirely around choice, consequence, and the specific kind of dread that comes from a countdown clock appearing over a conversation option. You play as Lee Everett, a convicted man whose life was already falling apart before the dead started walking, and almost immediately you are handed responsibility for Clementine, a small girl whose fate becomes the gravitational center of every decision you make for the rest of the season. The mechanical toolkit is deliberately lean. Point-and-click exploration across tight, linear environments, timed dialogue selections with three spoken options plus the option to stay silent, quick-time events for action beats, and light item-use puzzles that rarely overstay their welcome. Critics who want deep systems will bounce off this immediately, and that is a fair reaction. What Telltale traded in mechanical complexity it invested entirely in character work and the illusion of authorship. The catch, which becomes visible on replay, is that the branching is narrower than it feels in the moment. Characters remember what you said and how you said it, and the relationship dynamics shift meaningfully, but the story endpoints are largely fixed. That revelation does not wreck a first playthrough because the emotional delivery is timed so well that you do not stop to interrogate the wiring. The comic-inspired visual style holds up well, with a brushed, almost oil-painted quality that keeps the game looking distinctive rather than dated. Voice acting across the cast is strong, anchored by a lead performance for Lee that gives the character genuine warmth and weight. The atmospheric score does its job quietly, keeping the tone bleak without telegraphing every beat. Where the package shows its age is in the point-and-click traversal, which can feel cumbersome when the path forward is not obvious and you are left dragging a cursor across a small scene looking for the active pixel. The included 400 Days DLC is worth treating as essential connective tissue rather than optional padding. It tells five short, self-contained stories centered on different survivors, playable in any order from a bulletin board selection screen, each running roughly 20 to 30 minutes. The five protagonists, Vince, Wyatt, Russell, Bonnie, and Shel, each get a compact scenario that demonstrates how efficiently Telltale could establish a character you care about before ripping the ground out from under them. Your choices from Season 1 carry into 400 Days, and 400 Days carries forward into Season 2, so if you are planning to continue the series the DLC is not a detour, it is part of the through-line. The compressed format means none of these characters get the space that Lee and Clementine earned, but as a sampler of perspectives and a structural bridge, it punches well above its running time. This package is not for players who need a game to challenge them mechanically. It is for anyone who wants a story that commits fully to its emotional stakes and trusts the player to feel the weight of choices that are often wrong no matter which way you go. If you bounced off other Telltale output because the gameplay felt thin, Season 1 is still the best argument that the format was justified, because no other entry in the library hit this particular note as cleanly. Alex, Scout Team

The Walking Dead + The Walking Dead: 400 Days

The Walking Dead + The Walking Dead: 400 Days

Apr 24, 2012Skybound Games
GamerScout Says

Forget controller input and combat loops: this one hooks you by making you genuinely dread a dialogue timer. If you have never cried at a video game, Lee and Clementine are coming for that record.

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GamerScout Verdict

Best for story-first players who want emotional weight over mechanical depth, especially if planning to continue into Season 2.

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Price History

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About The Walking Dead + The Walking Dead: 400 Days

I went in expecting a competent licensed game and came out with what is still one of the most emotionally efficient five hours per episode I have ever spent in front of a screen. The Walking Dead Season 1 is a five-episode episodic adventure built almost entirely around choice, consequence, and the specific kind of dread that comes from a countdown clock appearing over a conversation option. You play as Lee Everett, a convicted man whose life was already falling apart before the dead started walking, and almost immediately you are handed responsibility for Clementine, a small girl whose fate becomes the gravitational center of every decision you make for the rest of the season. The mechanical toolkit is deliberately lean. Point-and-click exploration across tight, linear environments, timed dialogue selections with three spoken options plus the option to stay silent, quick-time events for action beats, and light item-use puzzles that rarely overstay their welcome. Critics who want deep systems will bounce off this immediately, and that is a fair reaction. What Telltale traded in mechanical complexity it invested entirely in character work and the illusion of authorship. The catch, which becomes visible on replay, is that the branching is narrower than it feels in the moment. Characters remember what you said and how you said it, and the relationship dynamics shift meaningfully, but the story endpoints are largely fixed. That revelation does not wreck a first playthrough because the emotional delivery is timed so well that you do not stop to interrogate the wiring. The comic-inspired visual style holds up well, with a brushed, almost oil-painted quality that keeps the game looking distinctive rather than dated. Voice acting across the cast is strong, anchored by a lead performance for Lee that gives the character genuine warmth and weight. The atmospheric score does its job quietly, keeping the tone bleak without telegraphing every beat. Where the package shows its age is in the point-and-click traversal, which can feel cumbersome when the path forward is not obvious and you are left dragging a cursor across a small scene looking for the active pixel. The included 400 Days DLC is worth treating as essential connective tissue rather than optional padding. It tells five short, self-contained stories centered on different survivors, playable in any order from a bulletin board selection screen, each running roughly 20 to 30 minutes. The five protagonists, Vince, Wyatt, Russell, Bonnie, and Shel, each get a compact scenario that demonstrates how efficiently Telltale could establish a character you care about before ripping the ground out from under them. Your choices from Season 1 carry into 400 Days, and 400 Days carries forward into Season 2, so if you are planning to continue the series the DLC is not a detour, it is part of the through-line. The compressed format means none of these characters get the space that Lee and Clementine earned, but as a sampler of perspectives and a structural bridge, it punches well above its running time. This package is not for players who need a game to challenge them mechanically. It is for anyone who wants a story that commits fully to its emotional stakes and trusts the player to feel the weight of choices that are often wrong no matter which way you go. If you bounced off other Telltale output because the gameplay felt thin, Season 1 is still the best argument that the format was justified, because no other entry in the library hit this particular note as cleanly.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-matchneeds-eneba-scrapeChoice-Driven NarrativeEpisodicTimed DialogueQTE ActionComic Art StyleEmotional StoryBranching ConsequencesCharacter-Focused

System Requirements

Minimum

OS
XP Service Pack 3
Processor
2.0 GHz Pentium 4 or equivalent
Memory
3 GB RAM Hard Disk Space: 2 GB Video Card: ATI or nVidia card with 512 MB RAM (not supported on Intel integrated graphics) DirectX®…

Recommended

Processor
Core 2 Duo 2GHz or equivalent
Memory
3 GB RAM Hard Disk Space: 2 GB Video Card: ATI or nVidia card with 1024 MB RAM DirectX®: Direct X 9.0c Sound: Direct X 9.0c sound device

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Reviews & Ratings

Metacritic
82
Steam
97%(80,127)

Game Info

Developer
Skybound Games
Publisher
Skybound Games
Release Date
Apr 24, 2012

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsFamily Sharing

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Frequently asked questions about The Walking Dead + The Walking Dead: 400 Days

How much does The Walking Dead + The Walking Dead: 400 Days cost?

As of 15 August 2026, the cheapest in-stock offer for The Walking Dead + The Walking Dead: 400 Days is €2.74 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Walking Dead + The Walking Dead: 400 Days cheapest?

The lowest in-stock price we track for The Walking Dead + The Walking Dead: 400 Days is €2.74 at Eneba (15 August 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Walking Dead + The Walking Dead: 400 Days available on?

The Walking Dead + The Walking Dead: 400 Days is available on PC.

When was The Walking Dead + The Walking Dead: 400 Days released?

The Walking Dead + The Walking Dead: 400 Days was released on 24 April 2012.

Who developed The Walking Dead + The Walking Dead: 400 Days?

The Walking Dead + The Walking Dead: 400 Days was developed by Skybound Games.

Is The Walking Dead + The Walking Dead: 400 Days worth buying?

The Walking Dead + The Walking Dead: 400 Days holds a Metacritic score of 82/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.