The Walking Dead + The Walking Dead: 400 Days
Forget controller input and combat loops: this one hooks you by making you genuinely dread a dialogue timer. If you have never cried at a video game, Lee and Clementine are coming for that record.
GamerScout Verdict
Best for story-first players who want emotional weight over mechanical depth, especially if planning to continue into Season 2.
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About The Walking Dead + The Walking Dead: 400 Days
I went in expecting a competent licensed game and came out with what is still one of the most emotionally efficient five hours per episode I have ever spent in front of a screen. The Walking Dead Season 1 is a five-episode episodic adventure built almost entirely around choice, consequence, and the specific kind of dread that comes from a countdown clock appearing over a conversation option. You play as Lee Everett, a convicted man whose life was already falling apart before the dead started walking, and almost immediately you are handed responsibility for Clementine, a small girl whose fate becomes the gravitational center of every decision you make for the rest of the season. The mechanical toolkit is deliberately lean. Point-and-click exploration across tight, linear environments, timed dialogue selections with three spoken options plus the option to stay silent, quick-time events for action beats, and light item-use puzzles that rarely overstay their welcome. Critics who want deep systems will bounce off this immediately, and that is a fair reaction. What Telltale traded in mechanical complexity it invested entirely in character work and the illusion of authorship. The catch, which becomes visible on replay, is that the branching is narrower than it feels in the moment. Characters remember what you said and how you said it, and the relationship dynamics shift meaningfully, but the story endpoints are largely fixed. That revelation does not wreck a first playthrough because the emotional delivery is timed so well that you do not stop to interrogate the wiring. The comic-inspired visual style holds up well, with a brushed, almost oil-painted quality that keeps the game looking distinctive rather than dated. Voice acting across the cast is strong, anchored by a lead performance for Lee that gives the character genuine warmth and weight. The atmospheric score does its job quietly, keeping the tone bleak without telegraphing every beat. Where the package shows its age is in the point-and-click traversal, which can feel cumbersome when the path forward is not obvious and you are left dragging a cursor across a small scene looking for the active pixel. The included 400 Days DLC is worth treating as essential connective tissue rather than optional padding. It tells five short, self-contained stories centered on different survivors, playable in any order from a bulletin board selection screen, each running roughly 20 to 30 minutes. The five protagonists, Vince, Wyatt, Russell, Bonnie, and Shel, each get a compact scenario that demonstrates how efficiently Telltale could establish a character you care about before ripping the ground out from under them. Your choices from Season 1 carry into 400 Days, and 400 Days carries forward into Season 2, so if you are planning to continue the series the DLC is not a detour, it is part of the through-line. The compressed format means none of these characters get the space that Lee and Clementine earned, but as a sampler of perspectives and a structural bridge, it punches well above its running time. This package is not for players who need a game to challenge them mechanically. It is for anyone who wants a story that commits fully to its emotional stakes and trusts the player to feel the weight of choices that are often wrong no matter which way you go. If you bounced off other Telltale output because the gameplay felt thin, Season 1 is still the best argument that the format was justified, because no other entry in the library hit this particular note as cleanly.

Catch-all
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System Requirements
Minimum
- OS
- XP Service Pack 3
- Processor
- 2.0 GHz Pentium 4 or equivalent
- Memory
- 3 GB RAM Hard Disk Space: 2 GB Video Card: ATI or nVidia card with 512 MB RAM (not supported on Intel integrated graphics) DirectX®…
Recommended
- Processor
- Core 2 Duo 2GHz or equivalent
- Memory
- 3 GB RAM Hard Disk Space: 2 GB Video Card: ATI or nVidia card with 1024 MB RAM DirectX®: Direct X 9.0c Sound: Direct X 9.0c sound device
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Game Info
- Developer
- Skybound Games
- Publisher
- Skybound Games
- Release Date
- Apr 24, 2012