Compare The Sims 4: Vampires prices across 50+ stores and find the best deal. Developed by Maxis. Published by Electronic Arts Inc.. Released on 6/18/2020. Available on PC, Xbox. Genres: Casual, Simulation.

Vampire-themed Sims 4 DLC adding a full supernatural skill tree, a new world, and dark power progression to your save. Worth it if you love deep character builds.

The Sims 4: Vampires is a DLC pack for the base Sims 4 simulation game, adding a dedicated vampire life state with a branching power system, a Gothic new world called Forgotten Hollow, and a set of weaknesses that actually create meaningful trade-offs. If you are already invested in Sims 4 and want a layer of RPG-adjacent decision-making on top of the life-sim loop, this pack gives you more to think about than most of the catalogue. The power tree is the headline feature and, honestly, it holds up. You accumulate Vampire XP by feeding, practicing dark meditation, and interacting with other vampires, then spend points across two skill branches covering things like bat form, mind control, immortal seamstress (crafting and needs resistance), and elemental manipulation. Every power point spent also forces you to assign a weakness from a separate list - sun vulnerability, fitful sleep, and others that actively complicate daily routines. That friction is the design working correctly. A vampire Sim with seventeen powers and a crippling weakness to sunlight genuinely plays differently from one who took the slower, safer upgrades. That is the kind of depth I look for in a sim pack. Forgotten Hollow is small by open-world standards, three residential lots and a community area, but the atmosphere is consistent and the pre-built vampire NPC households give you social targets immediately. Vampire lore interactions, plasma fruit farming as a feeding alternative, and the ability to turn other Sims or your own offspring keep the content loop running well past the initial setup hours. There is also a full vampire family legacy arc available if you play that way, with grand master vampires as aspirational targets in the NPC pool. Where the pack stumbles is in AI quality for vampire NPCs outside of structured interactions. They tend to feed aggressively and randomly on your household at inconvenient times, and the sun damage logic can feel inconsistent session to session. The pack also predates several base-game patches, so occasional animation conflicts surface when pairing it with newer stuff. Community mods address most of this, and the mod ecosystem around Sims 4 vampires specifically is substantial - MCCC and a handful of tuning mods smooth out the rougher edges considerably. The 68 percent positive review score on Steam reflects a real split between players who went in expecting a shallow cosmetic pack and those who engaged with the mechanics properly. For newcomers to Sims 4 DLC, this is actually one of the more structured packs to start with because the power progression gives you concrete goals rather than purely sandbox creativity. You have a skill ceiling to work toward, a new world to populate, and a defined set of mechanics to learn. That said, the base game is required and several quality-of-life mods are practically mandatory if you want a stable experience. Diego, Scout Team

The Sims 4: Vampires
CasualSimulation

The Sims 4: Vampires

Jun 18, 2020MaxisElectronic Arts Inc.
GamerScout Says

Vampire-themed Sims 4 DLC adding a full supernatural skill tree, a new world, and dark power progression to your save. Worth it if you love deep character builds.

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About The Sims 4: Vampires

The Sims 4: Vampires is a DLC pack for the base Sims 4 simulation game, adding a dedicated vampire life state with a branching power system, a Gothic new world called Forgotten Hollow, and a set of weaknesses that actually create meaningful trade-offs. If you are already invested in Sims 4 and want a layer of RPG-adjacent decision-making on top of the life-sim loop, this pack gives you more to think about than most of the catalogue. The power tree is the headline feature and, honestly, it holds up. You accumulate Vampire XP by feeding, practicing dark meditation, and interacting with other vampires, then spend points across two skill branches covering things like bat form, mind control, immortal seamstress (crafting and needs resistance), and elemental manipulation. Every power point spent also forces you to assign a weakness from a separate list - sun vulnerability, fitful sleep, and others that actively complicate daily routines. That friction is the design working correctly. A vampire Sim with seventeen powers and a crippling weakness to sunlight genuinely plays differently from one who took the slower, safer upgrades. That is the kind of depth I look for in a sim pack. Forgotten Hollow is small by open-world standards, three residential lots and a community area, but the atmosphere is consistent and the pre-built vampire NPC households give you social targets immediately. Vampire lore interactions, plasma fruit farming as a feeding alternative, and the ability to turn other Sims or your own offspring keep the content loop running well past the initial setup hours. There is also a full vampire family legacy arc available if you play that way, with grand master vampires as aspirational targets in the NPC pool. Where the pack stumbles is in AI quality for vampire NPCs outside of structured interactions. They tend to feed aggressively and randomly on your household at inconvenient times, and the sun damage logic can feel inconsistent session to session. The pack also predates several base-game patches, so occasional animation conflicts surface when pairing it with newer stuff. Community mods address most of this, and the mod ecosystem around Sims 4 vampires specifically is substantial - MCCC and a handful of tuning mods smooth out the rougher edges considerably. The 68 percent positive review score on Steam reflects a real split between players who went in expecting a shallow cosmetic pack and those who engaged with the mechanics properly. For newcomers to Sims 4 DLC, this is actually one of the more structured packs to start with because the power progression gives you concrete goals rather than purely sandbox creativity. You have a skill ceiling to work toward, a new world to populate, and a defined set of mechanics to learn. That said, the base game is required and several quality-of-life mods are practically mandatory if you want a stable experience. Diego, Scout Team

Tags

originVampire Life StateSkill Tree ProgressionDark OccultLegacy GameplayMod-FriendlyPower Trade-offsGothic AestheticLife Simulation DLCxboxTalent TreeProgression SystemVampire FantasyResource ManagementCharacter CustomizationNeighborhood ExpansionWeakness Mechanics

System Requirements

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Reviews & Ratings

Steam
68%(315)

Game Info

Developer
Maxis
Publisher
Electronic Arts Inc.
Release Date
Jun 18, 2020

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