Compare The Sims 4: StrangerVille (DLC) prices across trusted key stores and find the best deal. Developed by The Sims Studio. Published by Electronic Arts Inc.. Released on 2/26/2019. Available on PC, Xbox. Genres: Single Player, Bird View, Simulation.

A Stranger Things-flavored detour for The Sims 4: one desert town, one linear mystery, one military career - and surprisingly little to do once the credits roll.

StrangerVille is the seventh game pack for The Sims 4 and the franchise's first attempt at a story-driven DLC. The premise is simple and atmospheric: your Sim moves into a run-down desert town where locals shuffle around in a possessed daze, muttering about something called the Mother Plant. Purple glowing plants dot the landscape, unmarked vans park outside homes, and a secret lab sits at the edge of a crater. The StrangerVille Mystery aspiration functions as your quest log, breaking the investigation into four milestone tiers - from chatting up conspiracy theorists at the Curio Shop, to gathering 15 pieces of evidence using a listening device, assembling a hazmat suit, traversing the multi-level Secret Lab, and finally vaccinating Sims and recruiting allies to defeat the infection source. The military career runs alongside the main story and branches into two tracks: Grand Marshall or Covert Operator. Three new traits - Paranoid, Infected, and Hero of StrangerVille - are tied to your progress through the arc. On paper, that is a decent systems checklist for a mid-tier pack. Where does the value calculation break down? The honest answer is replayability, or the near-total absence of it. The story is linear, clocks in around two to three hours on a focused first run, and offers no meaningful branching decisions. There is no faction system, no alternate solution paths, no escalating difficulty in the investigation mechanics. The evidence-gathering loop (plant a bug, compile a dossier, open a sealed door) works once, then it is over. You can reset the storyline via a specific story object if you want to run a new Sim through it, but the beats are identical every time. For the kind of player who colour-codes their career spreadsheets and wants systemic depth, this is the equivalent of a tutorial level that never escalates. The supplementary content holds up better than the story's replayability suggests. The world itself is the largest ever shipped in a Sims 4 game pack, with nine residential lots, two community lots, and the sprawling 64x64 Secret Lab lot that genuinely feels different from anything else in the game. Laptops arrive here for the first time in the series, portable and inventory-friendly. The CAS additions lean hard into military fatigues, bomber jackets, and conspiracy-theorist streetwear - niche, but coherent. Over 100 build and buy items round out the package, and the desert aesthetic is distinct enough to justify keeping the world active as a residential sandbox long after you finish the mystery. The "Strange Weather" system adds a passive environmental layer that pairs interestingly with the Seasons expansion if you own it. Who should pull the trigger? Simmers who have exhausted the standard life-sim loop and want a structured, atmospheric change of pace will get genuine enjoyment from the first playthrough - the atmosphere is well-executed, the possessed NPC behavior is entertaining, and the investigation pacing holds up. Fans of Stranger Things will recognize the DNA immediately. If you approach it as a compact narrative experience rather than a replayable gameplay system, the value is there. Strategy-minded players looking for decision trees, branching career interactions, or emergent complexity in the investigation mechanics will come away feeling the pack punches below its weight class. Diego, Scout Team

The Sims 4: StrangerVille (DLC)
Single PlayerBird ViewSimulation

The Sims 4: StrangerVille (DLC)

Add-on / DLC for The Sims™ 4 — view full game
Feb 26, 2019The Sims StudioElectronic Arts Inc.
GamerScout Says

A Stranger Things-flavored detour for The Sims 4: one desert town, one linear mystery, one military career - and surprisingly little to do once the credits roll.

PCXbox
Best Price Available
€12.07
at Eneba
Lowest tracked: €10.05
Track this price

GamerScout Verdict

Worth one playthrough for the atmosphere; pass if you need replayable systems or decision-driven depth from your DLC budget.

Compare Prices(2 stores)

Edition:
EnebaBest price
StrangerVille (DLC) Origin KeyGlobalEA AppKey
€12.07
Priced in EUR by the store
Buy
StrangerVille (DLC) Origin KeyEurope (EU)EA AppKey
€12.99
Priced in EUR by the store
Buy
StandardGlobalEA AppKey
€16.11-19%
Priced in EUR by the store
Buy
StrangerVille (DLC) Origin Key UNITED STATESUnited StatesEA AppKey
€18.40
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€10.0516 Jun 2026
Current best
€12.07
Keyshops
€9.75€10.80€11.84€12.895 Jun23 Jun11 Jul29 Jul16 Aug
5 Jun — 16 Aug
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Screenshots & Media

About The Sims 4: StrangerVille (DLC)

StrangerVille is the seventh game pack for The Sims 4 and the franchise's first attempt at a story-driven DLC. The premise is simple and atmospheric: your Sim moves into a run-down desert town where locals shuffle around in a possessed daze, muttering about something called the Mother Plant. Purple glowing plants dot the landscape, unmarked vans park outside homes, and a secret lab sits at the edge of a crater. The StrangerVille Mystery aspiration functions as your quest log, breaking the investigation into four milestone tiers - from chatting up conspiracy theorists at the Curio Shop, to gathering 15 pieces of evidence using a listening device, assembling a hazmat suit, traversing the multi-level Secret Lab, and finally vaccinating Sims and recruiting allies to defeat the infection source. The military career runs alongside the main story and branches into two tracks: Grand Marshall or Covert Operator. Three new traits - Paranoid, Infected, and Hero of StrangerVille - are tied to your progress through the arc. On paper, that is a decent systems checklist for a mid-tier pack. Where does the value calculation break down? The honest answer is replayability, or the near-total absence of it. The story is linear, clocks in around two to three hours on a focused first run, and offers no meaningful branching decisions. There is no faction system, no alternate solution paths, no escalating difficulty in the investigation mechanics. The evidence-gathering loop (plant a bug, compile a dossier, open a sealed door) works once, then it is over. You can reset the storyline via a specific story object if you want to run a new Sim through it, but the beats are identical every time. For the kind of player who colour-codes their career spreadsheets and wants systemic depth, this is the equivalent of a tutorial level that never escalates. The supplementary content holds up better than the story's replayability suggests. The world itself is the largest ever shipped in a Sims 4 game pack, with nine residential lots, two community lots, and the sprawling 64x64 Secret Lab lot that genuinely feels different from anything else in the game. Laptops arrive here for the first time in the series, portable and inventory-friendly. The CAS additions lean hard into military fatigues, bomber jackets, and conspiracy-theorist streetwear - niche, but coherent. Over 100 build and buy items round out the package, and the desert aesthetic is distinct enough to justify keeping the world active as a residential sandbox long after you finish the mystery. The "Strange Weather" system adds a passive environmental layer that pairs interestingly with the Seasons expansion if you own it. Who should pull the trigger? Simmers who have exhausted the standard life-sim loop and want a structured, atmospheric change of pace will get genuine enjoyment from the first playthrough - the atmosphere is well-executed, the possessed NPC behavior is entertaining, and the investigation pacing holds up. Fans of Stranger Things will recognize the DNA immediately. If you approach it as a compact narrative experience rather than a replayable gameplay system, the value is there. Strategy-minded players looking for decision trees, branching career interactions, or emergent complexity in the investigation mechanics will come away feeling the pack punches below its weight class.

Diego
Diego · Scout Team

Strategy & simulation

Tags

originStory ModeLinear MysteryMilitary CareerInvestigation MechanicsSingle-Playthrough ContentDesert WorldSci-Fi AtmosphereNPC Infection Mechanic

System Requirements

Minimum

Memory
4 GB RAM
Storage
3 GB (15 GB The Sims™ 4) 1 GB
Graphics
128 MB Pixel Shader 3.0. NVIDIA GeForce 6600, ATI Radeon X1300, Intel GMA X4500
Processor
1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ ( 2.0 GHz Intel Core 2 Duo, 2.0 GHz AMD Turion 64 X2 TL-62)
System requirements
64 Bit. Windows 7 (SP1), Windows 8, Windows 8.1, or Windows 10

Recommended

Memory
4 GB RAM
Storage
18 GB
Graphics
NVIDIA GTX 650
Processor
Intel core i5, AMD Athlon X4
System requirements
64 Bit Windows 7, 8, 8.1, or 10

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Game Info

Developer
The Sims Studio
Publisher
Electronic Arts Inc.
Release Date
Feb 26, 2019

Features

Single-playerDownloadable Content

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Frequently asked questions about The Sims 4: StrangerVille (DLC)

How much does The Sims 4: StrangerVille (DLC) cost?

As of 16 August 2026, the cheapest in-stock offer for The Sims 4: StrangerVille (DLC) is €12.07 at Eneba, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Sims 4: StrangerVille (DLC) cheapest?

The lowest in-stock price we track for The Sims 4: StrangerVille (DLC) is €12.07 at Eneba (16 August 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Sims 4: StrangerVille (DLC) available on?

The Sims 4: StrangerVille (DLC) is available on PC, Xbox.

When was The Sims 4: StrangerVille (DLC) released?

The Sims 4: StrangerVille (DLC) was released on 26 February 2019.

Who developed The Sims 4: StrangerVille (DLC)?

The Sims 4: StrangerVille (DLC) was developed by The Sims Studio and published by Electronic Arts Inc..