Compare The Sims 4: Everyday Clutter Kit (DLC) prices across 50+ stores and find the best deal. Developed by Maxis. Published by Electronic Arts Inc.. Released on 11/10/2022. Available on PC. Genres: Casual, Simulation.

Thirty decorative Build/Buy objects that turn sterile show-homes into actual living spaces - essential for storytellers, borderline pointless if you never touch Build Mode.

My instinct when reviewing any Sims 4 kit is to open a spreadsheet and ask one question: what is the ratio of functional objects to purely decorative ones? For Everyday Clutter, that answer is honest and a little uncomfortable - almost everything here is eye candy. Thirty new Build/Buy items land in your catalogue, plus one pre-built styled room, and the overwhelming majority exist purely to sit on a shelf looking realistic. A compact stereo works as a stereo. A wall-mounted shelf doubles as a speaker. The rest - the Aural Ambrosia headset on its stand, the phone-and-keys combo on the entryway table, the fishing rod hung above the fireplace, the makeup organiser on the dresser, the Coinoctagon jar of loose change, the sticky notes, the yoga mat, the gym-in-a-box - all of it is scenery. Interactable, it is not. For a certain type of Sims player, that is completely fine. Builders and storytellers who obsess over visual authenticity will find this kit addresses a genuine gap in the base game's catalogue. Before Everyday Clutter, furnished rooms in the Sims 4 had the energy of a staging photo from a real estate listing. Every surface was pristine. Nothing suggested a person actually lived there. This kit fixes that. The items read as deliberately personal: a signed basketball implies an athletic Sim, a displayed grandfather's watch implies a sentimental one, a drawing tablet and headphones imply a creative. The variety of swatches is solid, and because the objects span so many hobby types and aesthetics, the kit pairs usefully across a wide range of existing packs - student housing from Discover University, teen bedrooms from High School Years, active households from any expansion that uses the fitness skill. The criticism is real, though, and the mixed Steam reception - sitting at roughly 48 percent positive from a small sample - reflects genuine frustration rather than hype backlash. Players who wanted items like the headphones to actually function as wearable objects, or the makeup mirror to allow CAS-adjacent interactions without opening a full menu, were left wanting. The modding community has partially patched this: third-party mods exist that make the kettlebell and exercise mat grant fitness skill, and the small thermos can be scripted to deliver an energized buff. If you run a modded install, the functionality ceiling rises considerably. Vanilla players are working with decoration only. From a pure build strategy standpoint, this is one of the better-targeted kits Maxis has released. Clutter objects are chronically underproduced in the base game and in most expansion packs, which tend to prioritise furniture silhouettes over surface detail. Everyday Clutter is narrow in scope, does not include wall or floor coverings, and that is the right call - adding those would have diluted the focus. The visual storytelling angle lands when you use it with intention. Place the Hooked On Storage wall shelf near a compact workstation. Drop the phone-and-keys cluster by an apartment door. Stack a couple of magazine piles on a coffee table. The rooms feel inhabited in a way the base game alone cannot replicate. If you are a gameplay-first player who only enters Build Mode to drop down a pre-built house and move on, skip this entirely. If you spend time in Build Mode crafting spaces with specific characters in mind, Everyday Clutter is one of the more practical additions to your toolkit - as long as you go in knowing you are buying atmosphere, not mechanics. Diego, Scout Team

The Sims 4: Everyday Clutter Kit (DLC)
CasualSimulation

The Sims 4: Everyday Clutter Kit (DLC)

Nov 10, 2022MaxisElectronic Arts Inc.
GamerScout Says

Thirty decorative Build/Buy objects that turn sterile show-homes into actual living spaces - essential for storytellers, borderline pointless if you never touch Build Mode.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About The Sims 4: Everyday Clutter Kit (DLC)

My instinct when reviewing any Sims 4 kit is to open a spreadsheet and ask one question: what is the ratio of functional objects to purely decorative ones? For Everyday Clutter, that answer is honest and a little uncomfortable - almost everything here is eye candy. Thirty new Build/Buy items land in your catalogue, plus one pre-built styled room, and the overwhelming majority exist purely to sit on a shelf looking realistic. A compact stereo works as a stereo. A wall-mounted shelf doubles as a speaker. The rest - the Aural Ambrosia headset on its stand, the phone-and-keys combo on the entryway table, the fishing rod hung above the fireplace, the makeup organiser on the dresser, the Coinoctagon jar of loose change, the sticky notes, the yoga mat, the gym-in-a-box - all of it is scenery. Interactable, it is not. For a certain type of Sims player, that is completely fine. Builders and storytellers who obsess over visual authenticity will find this kit addresses a genuine gap in the base game's catalogue. Before Everyday Clutter, furnished rooms in the Sims 4 had the energy of a staging photo from a real estate listing. Every surface was pristine. Nothing suggested a person actually lived there. This kit fixes that. The items read as deliberately personal: a signed basketball implies an athletic Sim, a displayed grandfather's watch implies a sentimental one, a drawing tablet and headphones imply a creative. The variety of swatches is solid, and because the objects span so many hobby types and aesthetics, the kit pairs usefully across a wide range of existing packs - student housing from Discover University, teen bedrooms from High School Years, active households from any expansion that uses the fitness skill. The criticism is real, though, and the mixed Steam reception - sitting at roughly 48 percent positive from a small sample - reflects genuine frustration rather than hype backlash. Players who wanted items like the headphones to actually function as wearable objects, or the makeup mirror to allow CAS-adjacent interactions without opening a full menu, were left wanting. The modding community has partially patched this: third-party mods exist that make the kettlebell and exercise mat grant fitness skill, and the small thermos can be scripted to deliver an energized buff. If you run a modded install, the functionality ceiling rises considerably. Vanilla players are working with decoration only. From a pure build strategy standpoint, this is one of the better-targeted kits Maxis has released. Clutter objects are chronically underproduced in the base game and in most expansion packs, which tend to prioritise furniture silhouettes over surface detail. Everyday Clutter is narrow in scope, does not include wall or floor coverings, and that is the right call - adding those would have diluted the focus. The visual storytelling angle lands when you use it with intention. Place the Hooked On Storage wall shelf near a compact workstation. Drop the phone-and-keys cluster by an apartment door. Stack a couple of magazine piles on a coffee table. The rooms feel inhabited in a way the base game alone cannot replicate. If you are a gameplay-first player who only enters Build Mode to drop down a pre-built house and move on, skip this entirely. If you spend time in Build Mode crafting spaces with specific characters in mind, Everyday Clutter is one of the more practical additions to your toolkit - as long as you go in knowing you are buying atmosphere, not mechanics. Diego, Scout Team

Tags

originBuild Mode FocusedVisual StorytellingDecorative ObjectsAtmosphere DLCModding PotentialStorytelling ToolsSurface Clutter

System Requirements

Minimum

OS
64 Bit Required. Windows 10
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
26 GB available space
Graphics
128 MB of Video RAM and support for Pixel Shader 3.0. Supported Video Cards: NVIDIA GeForce 6600 or better, ATI Radeon X1300 or better, Intel GMA X4500 or better
Processor
3.3 GHz Intel Core i3-3220 (2 cores, 4 threads), AMD Ryzen 3 1200 3.1 GHz (4 cores) or better

Recommended

OS
64 Bit Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
51 GB available space
Graphics
1 GB of Video RAM, NVIDIA GTX 650, AMD Radeon HD 7750, or better
Processor
Intel core i5 (4 cores), AMD Ryzen 5 or better

Reviews & Ratings

No ratings available

Game Info

Developer
Maxis
Publisher
Electronic Arts Inc.
Release Date
Nov 10, 2022

Features

Single-playerDownloadable ContentSteam Trading CardsRemote Play on Tablet

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Maxis