
The Princess' Heart
A recovering alcoholic princess signs a deal with a demon and accidentally breaks her own heart open - it's a wilder premise than most RPG Maker fare, and it earns a little of your patience.
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About The Princess' Heart
I want to be straightforward with you: The Princess' Heart is an RPG Maker title wearing its influences openly on its sleeve, and the community reception on Steam sits at a mixed 54% positive across a thin sample of reviews. That number tells a partial story, though, and the parts worth salvaging here are genuinely worth your attention if you know what you're walking into. Princess Aerin Goldheart is not your typical fantasy hero. She drinks too much, makes scenes at court, and in a moment of desperate longing signs a contract with the Demon of Desire to win back her prince - only for the whole arrangement to collapse around her and leave her soul cursed and her journey just beginning. That setup carries more emotional weight than you'd expect from a light-hearted pixel adventure, threading a thread of personal accountability through the standard save-the-world scaffolding. The world itself spans deserts, sky cities, fire caves, and labyrinthine mazes, all rendered in a retro pixel style that nods to the SNES era without trying too hard to imitate it. The battle system is turn-based and carries one meaningful wrinkle: area-of-effect spells hit multiple targets at once, which means positioning and target selection actually carry tactical weight rather than being pure afterthought. You build a party from eight recruitable characters, each carrying their own backstory and skill set, so there is genuine room to experiment with compositions - whether you want a healer-heavy defensive line or a spell-forward offense built around skills like Radiant Star and Wind. The pacing through the early game is gentle, occasionally too gentle, but it never outstays its welcome at the approximately 15-hour runtime. That length feels intentional; the story knows when it wants to resolve. Where the game earns hesitation is its reliance on stock RPG Maker assets. Some community voices have noted that the visual presentation leans heavily on default resources rather than custom artwork, which undercuts the handcrafted feeling a small indie studio normally trades on. The soundtrack does more atmospheric work than the visuals, with sweeping melodies and battle themes that shift the mood appropriately. There are also reported achievement bugs tied to time-played milestones that remain unpatched, worth flagging if completion tracking matters to you. Who is this for, honestly? Players who grew up with early Final Fantasy entries or Earthbound's tonal lightness, who want a story about redemption and complicated love rather than world domination, and who can look past a modest visual budget to find a quietly sincere adventure underneath. It will not challenge veterans of the genre, but it was never trying to. For someone craving a short, warmly told JRPG with a protagonist worth rooting for despite herself - or because of herself - this is a worthy low-stakes weekend. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Microsoft Windows XP/Vista/7/8 (32 bit or 64 bit)
- Memory
- 256 MB RAM
- Storage
- 150 MB available space
- Graphics
- 1024x768 or better video resolution in High Color mode
- Processor
- Intel® Pentium® 4 2.0 GHz equivalent or faster processor
- Sound Card
- DirectSound-compatible sound card
- Additional Notes
- 1024 x 768 pixels or higher desktop resolution
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Reviews & Ratings
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Game Info
- Developer
- RosePortal Games
- Publisher
- KOMODO
- Release Date
- Jul 30, 2015

