Compare The Persistence prices across 50+ stores and find the best deal. Developed by Firesprite Ltd. Published by Firesprite Ltd. Released on 5/21/2020. Available on PC. Genres: Single Player, First Person, Virtual Reality, Horror, FPS / TPS.

A sci-fi horror roguelite set aboard a doomed starship, where you die, clone yourself, and do it all again through procedurally shuffled decks packed with mutated crew members gunning for your spinal fluid.

The Persistence started life as a PSVR exclusive in 2018, and everything about it was built around the idea of being physically present inside a horror show. The PC release strips away the headset requirement and adds flat-screen play, which works better than you might expect, but the VR DNA never fully disappears. If you can make peace with that, there is a genuinely interesting loop hiding inside these dark corridors. You play as Zimri Eder, a security officer whose original body is very much dead. The ship's AI, Serena, keeps printing fresh clones of her, and each time you die the Persistence's four decks reconfigure themselves into a new layout. Rooms shuffle, enemy placement shifts, and item spawns reset. It means the horror stays reasonably fresh across runs because you cannot memorize your way through it. The stealth-forward design rewards patience: crouching through dim corridors, sneaking up on mutants to extract stem cells with the Harvester (a tool that doubles as a melee insta-kill), and parrying incoming attacks with a personal shield when things go loud. Weapons range from a taser-style Harvester to a Gravometric Hook gravity gun, and rarer Erebus tokens let you level up favourites. FAB chips unlock fabrication schematics; stem cells fund permanent clone upgrades like tougher tissue and stronger melee. The progression spine is solid enough that even bad runs feel like they contributed something. The cracks show when you play flat. The teleportation mechanic, clearly designed for pointing a headset controller, feels finicky with a mouse and keyboard. The gaze-based door and terminal interactions can loop awkwardly. Melee combat stays clunky throughout, and the loot pool is thin enough that resource scrounging loses its tension well before the credits roll. The procedural generation is also a double-edged thing: the ship is always a collection of the same metallic corridor tiles rearranged, so visual fatigue sets in around the midpoint of the eight-to-ten hour campaign. An assist mode exists but locks you out of achievements, which is a strange choice that limits who will comfortably finish it. Play it in VR if you have a compatible headset and SteamVR set up. The atmosphere, sound design, and spatial tension land harder in that mode, and this is one of the more mechanically complete VR horror games around. Without a headset it is still a functional and occasionally tense roguelite with a good upgrade loop and some clever enemy behaviours, including foes that hunt by sound alone or ambush from behind. It sits in comfortable company with Prey: Mooncrash if you like the idea of replaying a contained space horror scenario until you crack its systems. Newcomers to roguelites will find the early hours rough; genre veterans may find the loot variety too shallow. The sweet spot is somewhere in the middle, and if you hit it, there are worse ways to spend a weekend. Alex, Scout Team

The Persistence
Single PlayerFirst PersonVirtual RealityHorrorFPS / TPS

The Persistence

May 21, 2020Firesprite Ltd
GamerScout Says

A sci-fi horror roguelite set aboard a doomed starship, where you die, clone yourself, and do it all again through procedurally shuffled decks packed with mutated crew members gunning for your spinal fluid.

PC
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About The Persistence

The Persistence started life as a PSVR exclusive in 2018, and everything about it was built around the idea of being physically present inside a horror show. The PC release strips away the headset requirement and adds flat-screen play, which works better than you might expect, but the VR DNA never fully disappears. If you can make peace with that, there is a genuinely interesting loop hiding inside these dark corridors. You play as Zimri Eder, a security officer whose original body is very much dead. The ship's AI, Serena, keeps printing fresh clones of her, and each time you die the Persistence's four decks reconfigure themselves into a new layout. Rooms shuffle, enemy placement shifts, and item spawns reset. It means the horror stays reasonably fresh across runs because you cannot memorize your way through it. The stealth-forward design rewards patience: crouching through dim corridors, sneaking up on mutants to extract stem cells with the Harvester (a tool that doubles as a melee insta-kill), and parrying incoming attacks with a personal shield when things go loud. Weapons range from a taser-style Harvester to a Gravometric Hook gravity gun, and rarer Erebus tokens let you level up favourites. FAB chips unlock fabrication schematics; stem cells fund permanent clone upgrades like tougher tissue and stronger melee. The progression spine is solid enough that even bad runs feel like they contributed something. The cracks show when you play flat. The teleportation mechanic, clearly designed for pointing a headset controller, feels finicky with a mouse and keyboard. The gaze-based door and terminal interactions can loop awkwardly. Melee combat stays clunky throughout, and the loot pool is thin enough that resource scrounging loses its tension well before the credits roll. The procedural generation is also a double-edged thing: the ship is always a collection of the same metallic corridor tiles rearranged, so visual fatigue sets in around the midpoint of the eight-to-ten hour campaign. An assist mode exists but locks you out of achievements, which is a strange choice that limits who will comfortably finish it. Play it in VR if you have a compatible headset and SteamVR set up. The atmosphere, sound design, and spatial tension land harder in that mode, and this is one of the more mechanically complete VR horror games around. Without a headset it is still a functional and occasionally tense roguelite with a good upgrade loop and some clever enemy behaviours, including foes that hunt by sound alone or ambush from behind. It sits in comfortable company with Prey: Mooncrash if you like the idea of replaying a contained space horror scenario until you crack its systems. Newcomers to roguelites will find the early hours rough; genre veterans may find the loot variety too shallow. The sweet spot is somewhere in the middle, and if you hit it, there are worse ways to spend a weekend. Alex, Scout Team

Tags

steamStealth-HorrorClone MechanicProcedural DecksStem Cell UpgradesVR-OptionalParry SystemWeapon FabricationSingle-Run FriendlyAssist Mode

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Game Info

Developer
Firesprite Ltd
Publisher
Firesprite Ltd
Release Date
May 21, 2020

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