Compare The Goblins are Coming prices across 50+ stores and find the best deal. Developed by Tom's Feral Cat Games. Published by Tom's Feral Cat Games. Released on 4/26/2023. Available on PC. Genres: Action, Casual, Indie.

A solo dev's cartoony arcade defender that lives and dies by its highscore loop - honest about what it is, unambitious by design, worth exactly one slow afternoon.

My first impression of The Goblins are Coming was that it knows exactly what it is, which is rarer than it sounds on the sub-dollar end of Steam. Tom's Feral Cat Games is a one-person outfit, and this is a tight, unpretentious arcade piece where you stand between waves of goblin raiders and a lord's treasure chest. No narrative preamble, no tutorial bloat. You pick up the controls in about forty seconds and the goblins start marching. The core loop is the kind of thing you'd find on a Flash games portal circa 2009, and I mean that with genuine warmth. You're a single defender, the difficulty escalates in waves, multiple enemy types vary the cadence of each run, and a highscore tracker gives you the only real reason to come back. The 2D art lands in cartoony, colorful territory - bright goblin sprites against a medieval backdrop - and the sound design reportedly carries some atmospheric weight for a game at this price tier. That atmospheric tag on the Steam page is a mild overreach, but the audio does enough to keep the chaos feeling lively rather than sterile. Here is where honesty matters. This is not a game with build variety, unlockables, or meta-progression. There are no towers to place, no skill trees to spec, no story hooks. The "tower defense" label is a slight misnomer - you are the defense, active and in motion, more arcade brawler than the genre staple. If you sit down expecting Bloons or Kingdom Rush you will feel the absence of depth within minutes. The escalating difficulty does its job, but without meaningful ways to approach each run differently, the ceiling on replayability is low. For a solo developer releasing a first (or near-first) commercial title, that is forgivable. Judging it by the standards of a ten-dollar game would be wrong. The audience here is narrow but real: players who like a clean, low-stakes score-attack session, parents hunting for something colorful and family-friendly with zero friction, or collectors who enjoy rounding out a tiny dev's catalog. The Goblins are Coming is bundled with two other Tom's Feral Cat Games titles, which is the smarter way to approach it - three micro-games for the price of a bag of chips, each scratching a different casual itch. As a standalone impulse grab, it is exactly as long as it needs to be and asks nothing demanding of you. Kai, Scout Team

The Goblins are Coming
ActionCasualIndie

The Goblins are Coming

Apr 26, 2023Tom's Feral Cat Games
GamerScout Says

A solo dev's cartoony arcade defender that lives and dies by its highscore loop - honest about what it is, unambitious by design, worth exactly one slow afternoon.

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Screenshots & Media

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About The Goblins are Coming

My first impression of The Goblins are Coming was that it knows exactly what it is, which is rarer than it sounds on the sub-dollar end of Steam. Tom's Feral Cat Games is a one-person outfit, and this is a tight, unpretentious arcade piece where you stand between waves of goblin raiders and a lord's treasure chest. No narrative preamble, no tutorial bloat. You pick up the controls in about forty seconds and the goblins start marching. The core loop is the kind of thing you'd find on a Flash games portal circa 2009, and I mean that with genuine warmth. You're a single defender, the difficulty escalates in waves, multiple enemy types vary the cadence of each run, and a highscore tracker gives you the only real reason to come back. The 2D art lands in cartoony, colorful territory - bright goblin sprites against a medieval backdrop - and the sound design reportedly carries some atmospheric weight for a game at this price tier. That atmospheric tag on the Steam page is a mild overreach, but the audio does enough to keep the chaos feeling lively rather than sterile. Here is where honesty matters. This is not a game with build variety, unlockables, or meta-progression. There are no towers to place, no skill trees to spec, no story hooks. The "tower defense" label is a slight misnomer - you are the defense, active and in motion, more arcade brawler than the genre staple. If you sit down expecting Bloons or Kingdom Rush you will feel the absence of depth within minutes. The escalating difficulty does its job, but without meaningful ways to approach each run differently, the ceiling on replayability is low. For a solo developer releasing a first (or near-first) commercial title, that is forgivable. Judging it by the standards of a ten-dollar game would be wrong. The audience here is narrow but real: players who like a clean, low-stakes score-attack session, parents hunting for something colorful and family-friendly with zero friction, or collectors who enjoy rounding out a tiny dev's catalog. The Goblins are Coming is bundled with two other Tom's Feral Cat Games titles, which is the smarter way to approach it - three micro-games for the price of a bag of chips, each scratching a different casual itch. As a standalone impulse grab, it is exactly as long as it needs to be and asks nothing demanding of you. Kai, Scout Team

Tags

singleplayertier:sub-5Score AttackArcade DefenderWave SurvivalSolo DevFlash-styleFamily Friendly ArcadeSub-DollarHighscore Chase

System Requirements

Minimum

OS
Windows 10/11
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
2gb
Processor
Dual Core 3ghz+

Recommended

OS
Windows 11
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
1 MB available space
Graphics
2gb
Processor
Dual Core 3ghz +

Reviews & Ratings

No ratings available

Game Info

Developer
Tom's Feral Cat Games
Publisher
Tom's Feral Cat Games
Release Date
Apr 26, 2023

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