
The Goblins are Coming
A solo dev's cartoony arcade defender that lives and dies by its highscore loop - honest about what it is, unambitious by design, worth exactly one slow afternoon.
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About The Goblins are Coming
My first impression of The Goblins are Coming was that it knows exactly what it is, which is rarer than it sounds on the sub-dollar end of Steam. Tom's Feral Cat Games is a one-person outfit, and this is a tight, unpretentious arcade piece where you stand between waves of goblin raiders and a lord's treasure chest. No narrative preamble, no tutorial bloat. You pick up the controls in about forty seconds and the goblins start marching. The core loop is the kind of thing you'd find on a Flash games portal circa 2009, and I mean that with genuine warmth. You're a single defender, the difficulty escalates in waves, multiple enemy types vary the cadence of each run, and a highscore tracker gives you the only real reason to come back. The 2D art lands in cartoony, colorful territory - bright goblin sprites against a medieval backdrop - and the sound design reportedly carries some atmospheric weight for a game at this price tier. That atmospheric tag on the Steam page is a mild overreach, but the audio does enough to keep the chaos feeling lively rather than sterile. Here is where honesty matters. This is not a game with build variety, unlockables, or meta-progression. There are no towers to place, no skill trees to spec, no story hooks. The "tower defense" label is a slight misnomer - you are the defense, active and in motion, more arcade brawler than the genre staple. If you sit down expecting Bloons or Kingdom Rush you will feel the absence of depth within minutes. The escalating difficulty does its job, but without meaningful ways to approach each run differently, the ceiling on replayability is low. For a solo developer releasing a first (or near-first) commercial title, that is forgivable. Judging it by the standards of a ten-dollar game would be wrong. The audience here is narrow but real: players who like a clean, low-stakes score-attack session, parents hunting for something colorful and family-friendly with zero friction, or collectors who enjoy rounding out a tiny dev's catalog. The Goblins are Coming is bundled with two other Tom's Feral Cat Games titles, which is the smarter way to approach it - three micro-games for the price of a bag of chips, each scratching a different casual itch. As a standalone impulse grab, it is exactly as long as it needs to be and asks nothing demanding of you. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10/11
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 1 GB available space
- Graphics
- 2gb
- Processor
- Dual Core 3ghz+
Recommended
- OS
- Windows 11
- Memory
- 4 GB RAM
- DirectX
- Version 9.0c
- Storage
- 1 MB available space
- Graphics
- 2gb
- Processor
- Dual Core 3ghz +
Reviews & Ratings
No ratings available
Game Info
- Developer
- Tom's Feral Cat Games
- Publisher
- Tom's Feral Cat Games
- Release Date
- Apr 26, 2023