Compare The end is nahual: If I may say so prices across 50+ stores and find the best deal. Developed by Third World Productions. Published by Third World Productions. Released on 2/17/2023. Available on PC, Linux, Xbox. Genres: Adventure, Indie.

Part point-and-click, part visual novel, part WarioWare fever dream with a South American mythology backbone - this one rewards the patient and baffles everyone else.

I kept second-guessing whether the game was broken or just honest. That feeling never fully left me across eight-or-so hours, and I mean that as a qualified compliment. Third World Productions built something that refuses genre classification like a house refuses to admit it is on fire. The core loop pivots between point-and-click puzzle solving, stretched visual novel sequences, QTE-style action beats, and bizarre minigames that explain their own rules only reluctantly. Calling it chaotic undersells the craft buried underneath it. The central mechanical hook is the Molcajete, a limited inventory that doubles as an alchemical crucible. You collect physical items but also abstract concepts - pull a fiery disposition out of a heated conversation and suddenly you have something to ignite a fuse across town. The inventory stays deliberately small, so brute-forcing combinations is always an option, though the logic connecting cause to effect is frequently surreal at best and opaque at worst. Some combinations feel like they wandered out of a classic LucasArts puzzle room. Others feel like they wandered out of a dream nobody could fully recall the next morning. The game is plainly aware of this and does not apologize. The tutorial, famously, teaches you a different game entirely - a pun-based battle sequence that bears almost no mechanical resemblance to what follows. Whether that reads as charming irreverence or frustrating misdirection will sort your audience cleanly in two. The world it drops you into is soaked in South American mythology and dark humor, set in a place where gods have fled and nahuals have filled the vacuum. You move through the story alongside a witch who botched her assassination of the nahual queen, a nahual princess named Sammael carrying a hidden identity, and a character named Jacob whose role the game happily withholds. The fourth-wall punctures come frequently - characters reference their own designers, fingers point at the player, and the whole structure leans into a Deadpool-adjacent self-awareness that some players will find electrifying and others will find exhausting. Mature content runs throughout: crude humor, drug references, violence, and sexual themes all show up without much warning. The PEGI 18 rating is not decorative. The honest tension here is between ambition and discipline. The bones of something genuinely special exist inside this game - the Molcajete concept, the mythology-drenched setting, the multimodal genre-blending - but a tighter edit would have sharpened everything. Pacing drags in stretches, puzzle logic crosses from surreal into genuinely unfair in places, and the minigames range from inventive skull-door runners to sequences that feel like placeholders that survived ship date. Steam players have been relatively forgiving, sitting at a strong approval rate across a small but real sample of reviews, and I think the people who connect with its wavelength connect hard. Those who don't will bounce inside the first hour. If you have a tolerance for the experimental, a soft spot for games that argue about their own existence mid-playthrough, and enough patience to feel out puzzle logic that occasionally operates on dream rules rather than game rules, there is something genuinely worth experiencing here. It is rough. It is also one of a kind. Kai, Scout Team

The end is nahual: If I may say so
AdventureIndie

The end is nahual: If I may say so

Feb 17, 2023Third World Productions
GamerScout Says

Part point-and-click, part visual novel, part WarioWare fever dream with a South American mythology backbone - this one rewards the patient and baffles everyone else.

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About The end is nahual: If I may say so

I kept second-guessing whether the game was broken or just honest. That feeling never fully left me across eight-or-so hours, and I mean that as a qualified compliment. Third World Productions built something that refuses genre classification like a house refuses to admit it is on fire. The core loop pivots between point-and-click puzzle solving, stretched visual novel sequences, QTE-style action beats, and bizarre minigames that explain their own rules only reluctantly. Calling it chaotic undersells the craft buried underneath it. The central mechanical hook is the Molcajete, a limited inventory that doubles as an alchemical crucible. You collect physical items but also abstract concepts - pull a fiery disposition out of a heated conversation and suddenly you have something to ignite a fuse across town. The inventory stays deliberately small, so brute-forcing combinations is always an option, though the logic connecting cause to effect is frequently surreal at best and opaque at worst. Some combinations feel like they wandered out of a classic LucasArts puzzle room. Others feel like they wandered out of a dream nobody could fully recall the next morning. The game is plainly aware of this and does not apologize. The tutorial, famously, teaches you a different game entirely - a pun-based battle sequence that bears almost no mechanical resemblance to what follows. Whether that reads as charming irreverence or frustrating misdirection will sort your audience cleanly in two. The world it drops you into is soaked in South American mythology and dark humor, set in a place where gods have fled and nahuals have filled the vacuum. You move through the story alongside a witch who botched her assassination of the nahual queen, a nahual princess named Sammael carrying a hidden identity, and a character named Jacob whose role the game happily withholds. The fourth-wall punctures come frequently - characters reference their own designers, fingers point at the player, and the whole structure leans into a Deadpool-adjacent self-awareness that some players will find electrifying and others will find exhausting. Mature content runs throughout: crude humor, drug references, violence, and sexual themes all show up without much warning. The PEGI 18 rating is not decorative. The honest tension here is between ambition and discipline. The bones of something genuinely special exist inside this game - the Molcajete concept, the mythology-drenched setting, the multimodal genre-blending - but a tighter edit would have sharpened everything. Pacing drags in stretches, puzzle logic crosses from surreal into genuinely unfair in places, and the minigames range from inventive skull-door runners to sequences that feel like placeholders that survived ship date. Steam players have been relatively forgiving, sitting at a strong approval rate across a small but real sample of reviews, and I think the people who connect with its wavelength connect hard. Those who don't will bounce inside the first hour. If you have a tolerance for the experimental, a soft spot for games that argue about their own existence mid-playthrough, and enough patience to feel out puzzle logic that occasionally operates on dream rules rather than game rules, there is something genuinely worth experiencing here. It is rough. It is also one of a kind. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieSurreal PuzzlesFourth-Wall BreakingMythology-DrivenAlchemy MechanicsMinigame VarietyMature HumorPixel ArtConcept InventoryDark ComedyGenre-Blending

System Requirements

Minimum

OS
Win10
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
1 gig of video memory
Processor
4 core cpu

Recommended

OS
Win10
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 1050 Ti anything above this is good
Processor
4 core cpu

Reviews & Ratings

No ratings available

Game Info

Developer
Third World Productions
Publisher
Third World Productions
Release Date
Feb 17, 2023

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