
The Coma: Recut Deluxe Edition
Six hours of running, hiding, and watching a stamina bar drain. The upgrade is really a soundtrack purchase, and for once that is worth paying attention to if mood is why you're here.
GamerScout Verdict
For hand-drawn horror fans who'll actually play the score on repeat; everyone else takes the standard edition and loses nothing.
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About The Coma: Recut Deluxe Edition
The Deluxe tier is for people who collect atmosphere, not for people ticking horror games off a list. If the phrase 'Korean webtoon horror score' lit something up behind your eyes, take this version. If you want the six hours of running and hiding and then your library back, the standard edition is the honest buy and I won't argue with you about it. Context on the base game first, briefly, because the package only makes sense once you know what it's wrapped around. This is a side-scrolling horror game from Dvora Studio, released in 2017 and published by Headup, drawn in a hand-inked webtoon style that looks like nothing else on a horror shelf. You do not fight. You get a stamina bar, a stalker wandering the same corridors you are, and a scattering of hiding spots, and the whole loop is deciding whether the thing you need is worth the sprint it costs to reach it. Single-player, roughly six hours, and it knows that. It ends before the chase stops being frightening, which is harder discipline than most horror games manage. So: what is actually inside. The one component this tier visibly adds is the original soundtrack. That's the whole delta. Everything else on the feature list, the Steam Trading Cards, partial controller support, Remote Play on TV, Family Sharing, ships with the plain edition too, so don't let a long bullet list convince you the stack is deeper than it is. This is a game plus an OST, sold as one line item. Normally I'd call that shelf-filler and move on. Bundled soundtracks are the most common way a publisher pads a tier, and most of them get downloaded once, sit in a folder nobody opens, and never touch a speaker again. This one is the exception, for a specific reason: the audio is doing most of the horror work. The art is gorgeous, but it's static, and you learn its tricks by hour two. Sound is what keeps a corridor tense after you've memorised every hiding spot in it. Pulling that score out of the game and onto your phone means you keep the mood after the plot has stopped surprising you, and it holds up as standalone listening, which is the real test for whether an OST bundle earns its place. Who should walk away: anyone treating this as a completionist checkbox, anyone who plays with the volume low and a podcast running, anyone who wants the story beats and nothing else. You lose nothing narrative or mechanical by taking the standard edition. No extra chapter, no additional enemy, no cosmetic pack, no difficulty tier. The upgrade does not make the game longer or harder or different in any way, and I'd rather you knew that going in than found out after the download finished. It's a music purchase stapled to a game purchase, and it only pays off if you're the kind of person who actually plays the music. What tips it for me is that this is a small studio's short, deliberate, hand-made thing, and the score is genuine craft rather than an afterthought commissioned to justify a bundle. Very Positive across three thousand-odd reviews tells you the base game lands for most people who try it. If you're one of them, the soundtrack is where it keeps living once the credits stop. If the corridors leave you cold, no bundle was ever going to fix that.

Indie & narrative
Tags
System Requirements
Minimum
- Processor
- Core2Duo
- Memory
- 2 GB RAM
- Graphics
- Any with hardware 3D acceleration
- DirectX
- Version 7.0
- Storage
- 1 GB available space Sound…
Recommended
- OS
- Windows10
- Processor
- Core2Duo or above
- Memory
- 4 GB RAM
- Graphics
- Nvidia 7900 / equivalent
- DirectX
- Version 9.0
- Storage
- 1 GB available space Soun…
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Reviews & Ratings
Game Info
- Developer
- Dvora Studio Co., Ltd.
- Publisher
- Headup
- Release Date
- Sep 22, 2017


