The Callisto Protocol for Xbox Series X|S
Twelve hours of bone-crunching melee horror set in a prison on Jupiter's moon, carried almost entirely by feel and atmosphere. Great one-on-one, a mess in crowds.
GamerScout Verdict
Best for Dead Space fans who want visceral melee horror and can forgive a rushed story and chaotic crowd fights.
Compare Prices(2 stores)
Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.
Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Price History
Screenshots & Media
About The Callisto Protocol for Xbox Series X|S
The best reason to play this is how a hit lands, and I spent a full playthrough confirming it. Striking Distance understood something most horror games skip: weight. Every stun baton swing has follow-through, every Biophage staggers like it has bones under the meat, and the gore system tracks damage across limbs and faces until whatever is shambling at you is barely holding itself together. Black Iron Prison backs that up with genuinely great craft. The lighting is oppressive without ever being unreadable, the audio mix puts wet clicking noises exactly where you do not want them, and Jacob Lee's face does more acting than the script gives it room for. On a Series X this is one of the better-looking horror games of its generation, and it knows it. The combat is what people argue about, so here is how it actually works. You do not time a dodge. You hold the left stick left or right as an attack comes in, and you have to alternate directions rather than lean the same way twice. Fights become a rhythm: evade, evade, three baton hits, quick-swap to the pistol for a couple of shots, back to evading. The GRP glove is the other half of the system, a gravity grab that plucks an enemy off the floor so you can throw it into a spinning industrial fan, a wall of spikes, or straight out into vacuum, all limited by a battery you have to keep fed. Enemies you ignore sprout tentacles and mutate into something considerably worse, so there is constant pressure to shoot the growth the second it appears. Upgrades come from Reforge stations where you spend credits on baton tiers, weapon attachments, and GRP capacity. It is linear, it runs roughly twelve to fourteen hours, and the crawl-through-a-vent sections exist mostly to hide loading. Where it falls apart is math. The dodge system is built for one attacker and the game routinely hands you three, at which point that elegant rhythm turns into getting clipped from off-screen while you are committed to a swing. Grab attacks that trigger instant-death animations are spectacular the first time and infuriating the twentieth. Checkpoints are forgiving, which softens the sting, but plenty of deaths feel like encounter design rather than your own mistake. The story is the other soft spot. It sets up a decent prison-break-meets-outbreak premise, then sprints through it, sidelining characters who deserved more and ending so abruptly that the follow-up story content reads less like a bonus and more like a repair job. Boss encounters are the weakest stretches, mostly the same creature with a bigger health bar. The rocky launch reputation was earned, especially on PC, though console players got a steadier ride and later patches cleaned up a fair amount. Sixty-five percent positive on Steam is honestly about right for something this uneven. So who is this for. Play it if you want a linear, cinematic, deeply unpleasant weekend-length horror game that treats melee as the main course instead of a panic button, and if you can enjoy one department doing exceptional work while others coast. Play it if Dead Space body horror is the specific flavor you miss and you have already worn out the remake. Skip it if you want the classic survival-horror loop of hoarding ammo, backtracking, and unlocking shortcuts, or if you need a plot that actually pays off what it sets up. This is one of those games where the moment-to-moment feel is clearly better than the sum, and I would rather say that plainly than pretend the seams are not showing. Go in for the atmosphere and the crunch, keep your expectations parked well away from the narrative, and it holds up better than its reputation suggests.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10/11
- Processor
- Intel® Core™ i5-8400 or AMD Ryzen™ 5 2600
- Memory
- 8 GB RAM
- Graphics
- NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 580
- DirectX
- V…
Recommended
- OS
- Windows 10/11
- Processor
- Intel® Core™ i7-8700 or AMD Ryzen™ 5 3600
- Memory
- 16 GB RAM
- Graphics
- NVIDIA® GeForce® GTX 1070 or AMD Radeon™ RX 5700 Dire…
Keep exploring
Community Discussion
Be the first to comment on The Callisto Protocol for Xbox Series X|S.
Reviews & Ratings
Game Info
- Developer
- KRAFTON, Inc.
- Publisher
- KRAFTON, Inc.
- Release Date
- Dec 1, 2022