Compare The Bureau: XCOM Declassified - Codebreakers (DLC) prices across trusted key stores and find the best deal. Developed by 2K Marin. Published by 2K Games. Released on 8/19/2013. Available on PC. Genres: Action. Metacritic score: 66/100.

The Bureau: XCOM Declassified - Codebreakers (DLC)

The Bureau: XCOM Declassified - Codebreakers (DLC)

Add-on / DLC for The Bureau: XCOM Declassified — view full game
Aug 19, 20132K Marin2K Games
PC
Steam Deck VerifiedProtonDB Silver
Best Price Available
€2.38
at Eneba
Lowest tracked: €2.18
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EnebaBest price
Codebreakers (DLC) Steam KeyGlobalSteam KeyKey
€2.38
Priced in EUR by the store
Buy
Codebreakers (DLC) Steam KeyEurope (EU)Steam KeyKey
€2.60
Priced in EUR by the store
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Price History

Lowest tracked
€2.1822 Aug 2026
Current best
€2.38
Keyshops
€2.13€2.30€2.48€2.655 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About The Bureau: XCOM Declassified - Codebreakers (DLC)

My first honest thought loading this up was: someone greenlit a Cold War-era Mass Effect and then ran out of budget halfway through. That's both the appeal and the problem with The Bureau: XCOM Declassified in a nutshell. You play as CIA agent William Carter in 1962, dropped into a slow-burn alien invasion that the government is desperately trying to keep out of the newspapers. The setting is the game's single strongest card - early small-town America rendered with genuine care before the Outsiders start tearing it apart, and 2K Marin's background on BioShock 2 shows in the environmental storytelling. The core loop is a Battle Focus system where you pause the action, pull up a radial menu, and direct your two squad mates - Scouts, Assault troops, Engineers - around the battlefield. Carter can levitate enemies out of cover, your sniper lines up a critical strike while they're airborne, and for a brief moment it clicks like a proper tactical puzzle. Flanking increases damage, ability combos trigger critical hits, and permadeath means losing a levelled-up Engineer genuinely stings - at least mechanically. The problem the critics correctly identified is that the squad AI is essentially decorative when you're not issuing orders every thirty seconds. Left to their own devices, your agents walk into fire, ignore cover, and die in ways that feel arbitrary rather than earned. On higher difficulty settings like Veteran or Commander, this turns large portions of the game into grinding attrition - more enemy waves rather than smarter scenarios. Outside combat, the XCOM base hub is where the game really loses momentum. Unlike the research trees and base management you'd expect from the franchise, the headquarters amounts to fetch quests and dialogue trees that pad runtime without adding weight. Side missions exist mainly as XP delivery mechanisms for agents you don't bring on critical story missions. The story itself has a few genuine late-game surprises and multiple endings influenced by dialogue choices, which is more than most action games bother with, but the writing and wooden facial animations undercut the drama considerably. Who is this actually for? Third-person action fans who haven't played Mass Effect and want a retro sci-fi setting with light tactical layering will probably have a decent 12-15 hour time. XCOM strategy fans will find the absence of base research, meaningful permadeath tension, and complex mission design genuinely frustrating - the XCOM DNA here is surface-level branding more than systemic design. Players who go in treating it as a standalone 1960s alien-shooter with a battle-pause gimmick, rather than an XCOM sequel, tend to come away more satisfied than those who arrive with franchise expectations. The art direction, the period atmosphere in the first half, and the ability combo system on the better-designed missions are worth your time. The rest is a game that clearly started as something more ambitious and got shipped before all the pieces fit.

Tags

steam

System Requirements

Minimum

Processor
Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Memory
2 GB RAM
Graphics
DirectX9 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT
Storage
12 GB availa…

Recommended

Processor
Quad Core Processor
Memory
4 GB RAM
Graphics
DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Storage
12 GB available space Sound Ca…

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Reviews & Ratings

Metacritic
66
Steam
70%(12,023)

Game Info

Developer
2K Marin
Publisher
2K Games
Release Date
Aug 19, 2013

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Frequently asked questions about The Bureau: XCOM Declassified - Codebreakers (DLC)

How much does The Bureau: XCOM Declassified - Codebreakers (DLC) cost?

As of 7 September 2026, the cheapest in-stock offer for The Bureau: XCOM Declassified - Codebreakers (DLC) is €2.38 at Eneba, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy The Bureau: XCOM Declassified - Codebreakers (DLC) cheapest?

The lowest in-stock price we track for The Bureau: XCOM Declassified - Codebreakers (DLC) is €2.38 at Eneba (7 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is The Bureau: XCOM Declassified - Codebreakers (DLC) available on?

The Bureau: XCOM Declassified - Codebreakers (DLC) is available on PC.

When was The Bureau: XCOM Declassified - Codebreakers (DLC) released?

The Bureau: XCOM Declassified - Codebreakers (DLC) was released on 19 August 2013.

Who developed The Bureau: XCOM Declassified - Codebreakers (DLC)?

The Bureau: XCOM Declassified - Codebreakers (DLC) was developed by 2K Marin and published by 2K Games.

Is The Bureau: XCOM Declassified - Codebreakers (DLC) worth buying?

The Bureau: XCOM Declassified - Codebreakers (DLC) holds a Metacritic score of 66/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.