Compare THE ARCHER: Dead Hunt prices across 50+ stores and find the best deal. Developed by evlavv_studio. Published by evlavv_studio. Released on 2/6/2018. Available on PC. Genres: Action, Adventure, Casual, Indie, RPG, Simulation, Strategy.

Mostly Negative on Steam, completable in under 15 minutes, and built from freely available assets - skip this one unless you collect curiosity pieces.

I went into THE ARCHER: Dead Hunt with low expectations and still came away surprised - just not pleasantly. The studio's stated ambition is a medieval action-puzzle-RPG hybrid where you play Garran of Abrivia, a mercenary archer tasked with reclaiming Le Vol Castle from a band of dangerous mercenaries and zombies. That premise has bones. What it doesn't have is execution, depth, or anything resembling decision-making worth analyzing. From a strategy-and-systems perspective, this is a barren landscape. There are no build choices for Garran, no skill trees, no meaningful resource management, no progression loop that rewards patience or planning. The combat with bow-and-arrow against mercenaries and undead enemies is the entirety of the mechanical offering, and the puzzle-solving the store page gestures toward amounts to finding a path and pulling a trigger. The community has flagged that certain environments are composed of freely available asset store components, and the low visual cohesion you'll notice immediately lines up with that assessment. It's a first-person medieval experience in the loosest sense - the kind where the world feels assembled rather than designed. On the AI side, enemy behavior is rudimentary at best. There are no flanking routines, no difficulty scaling, no challenge that asks anything of the player beyond basic reaction. The game carries Steam tags for Horror, Fantasy, and Survival alongside its RPG and Strategy labels, but none of those genre promises hold up under scrutiny. The "strategy" here is walk-and-shoot, full stop. One Steam community member completed the game in approximately eleven minutes - and that is not presented as a speedrun achievement; it reads as a genuine playtime for a normal run. No tutorial systems, no mod ecosystem, no post-launch updates of note, no critical coverage, and a Steam user review score sitting at roughly 25 percent positive across a small review pool. Those numbers do not paint a picture of a hidden gem waiting to be discovered by the right player. For anyone who cares about depth of decision-making, AI quality, or replayability - the three things that determine whether I put a game in my regular rotation - this title delivers none of it. Even as a casual curiosity for players who enjoy absurdist or ironic gaming experiences, there are far cheaper and far more entertaining options in that niche. Diego, Scout Team

THE ARCHER: Dead Hunt
ActionAdventureCasualIndieRPGSimulationStrategy

THE ARCHER: Dead Hunt

Feb 6, 2018evlavv_studio
GamerScout Says

Mostly Negative on Steam, completable in under 15 minutes, and built from freely available assets - skip this one unless you collect curiosity pieces.

PC
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Screenshots & Media

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About THE ARCHER: Dead Hunt

I went into THE ARCHER: Dead Hunt with low expectations and still came away surprised - just not pleasantly. The studio's stated ambition is a medieval action-puzzle-RPG hybrid where you play Garran of Abrivia, a mercenary archer tasked with reclaiming Le Vol Castle from a band of dangerous mercenaries and zombies. That premise has bones. What it doesn't have is execution, depth, or anything resembling decision-making worth analyzing. From a strategy-and-systems perspective, this is a barren landscape. There are no build choices for Garran, no skill trees, no meaningful resource management, no progression loop that rewards patience or planning. The combat with bow-and-arrow against mercenaries and undead enemies is the entirety of the mechanical offering, and the puzzle-solving the store page gestures toward amounts to finding a path and pulling a trigger. The community has flagged that certain environments are composed of freely available asset store components, and the low visual cohesion you'll notice immediately lines up with that assessment. It's a first-person medieval experience in the loosest sense - the kind where the world feels assembled rather than designed. On the AI side, enemy behavior is rudimentary at best. There are no flanking routines, no difficulty scaling, no challenge that asks anything of the player beyond basic reaction. The game carries Steam tags for Horror, Fantasy, and Survival alongside its RPG and Strategy labels, but none of those genre promises hold up under scrutiny. The "strategy" here is walk-and-shoot, full stop. One Steam community member completed the game in approximately eleven minutes - and that is not presented as a speedrun achievement; it reads as a genuine playtime for a normal run. No tutorial systems, no mod ecosystem, no post-launch updates of note, no critical coverage, and a Steam user review score sitting at roughly 25 percent positive across a small review pool. Those numbers do not paint a picture of a hidden gem waiting to be discovered by the right player. For anyone who cares about depth of decision-making, AI quality, or replayability - the three things that determine whether I put a game in my regular rotation - this title delivers none of it. Even as a casual curiosity for players who enjoy absurdist or ironic gaming experiences, there are far cheaper and far more entertaining options in that niche. Diego, Scout Team

Tags

singleplayertier:indieAsset-AssistedFirst-Person CombatBow CombatCastle SettingMedievalNo Progression SystemUltra-Short RuntimeMostly Negative Reception

System Requirements

Minimum

OS
Windows 7/8.1/10/Vista/XP (32 or 64 bit)
Memory
2 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
NVIDIA GeForce 400 series or AMD Radeon HD 6000 series, 1GB Video Card (Minimum Shader Model 2.0)
Processor
Dual Core 2.0GHz or equivalent processor
Sound Card
DirectX Compatible Sound Card with latest drivers

Recommended

OS
Windows 7/8.1/10/Vista/XP (32 or 64 bit)
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater, 2GB Video Card (Minimum Shader Model 2.0)
Processor
Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
Sound Card
DirectX Compatible Sound Card with latest drivers

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Reviews & Ratings

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Game Info

Developer
evlavv_studio
Publisher
evlavv_studio
Release Date
Feb 6, 2018

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What platforms is THE ARCHER: Dead Hunt available on?

THE ARCHER: Dead Hunt is available on PC.

When was THE ARCHER: Dead Hunt released?

THE ARCHER: Dead Hunt was released on 6 February 2018.

Who developed THE ARCHER: Dead Hunt?

THE ARCHER: Dead Hunt was developed by evlavv_studio.