Compare The Adventures of Jason and the Argonauts prices across 50+ stores and find the best deal. Developed by PixQuake. Published by HH-Games. Released on 2/8/2019. Available on PC. Genres: Action, Casual, Indie, Strategy.

A casual match-3 with Greek mythology dressing - solid comfort gaming for the genre's fans, but strategy veterans will hit the ceiling fast.

I'll be straight with you: as someone who usually has four Paradox campaigns running at once, match-3 is not my native habitat. So when I sat with The Adventures of Jason and the Argonauts for a few hours, I was evaluating it specifically for the audience it's built for - players who want something low-pressure, thematically rich, and completable in a weekend without a spreadsheet in sight. On those terms, it mostly delivers, though with some real caveats worth knowing before you spend money. The core loop runs across 9 chapters and roughly 90 levels, split across three distinct puzzle formats: swap, chain, and group matching. That variety is the game's main structural argument against the genre's biggest sin, which is repetitive monotony. The level design rotates mechanics often enough to keep a casual session from going fully autopilot. Between puzzle stages, you collect items from chests on the board and use them to design an ancient city, choosing between three construction models for each building - a light city-builder layer that gives completionists a secondary goal to chase. Olympian god power-ups slot in as your emergency toolkit when a board goes sideways, and Medea functions as a loose narrative guide pushing the story forward through each chapter. There are also mini-games scattered between stages to break the tile-matching rhythm. The difficulty system deserves a mention because it's the thing that actually makes this accessible to a broad range of players. You can remove the timer entirely and play in a fully relaxed mode, which means the game never becomes punishing. That's a genuine design choice, not just an afterthought, and it means parents introducing younger players to puzzle games or adults who want something genuinely wind-down will find the pacing agreeable. The mythology wrapper - Jason, the Argo, the Golden Fleece, mythical creatures - is thin enough that it won't confuse newcomers to the legend but substantive enough to give each chapter a sense of forward momentum. Here's where I have to be honest about the ceiling. From a strategic depth standpoint, there isn't one. The god power-ups are situational rather than synergistic, city-building choices carry no real consequence, and the puzzle difficulty curve stays shallow. Veteran match-3 players will likely find the challenge underwhelming by the midpoint. There are also some reported technical irritants - fullscreen mode failing to persist between sessions and at least one crash tied to a specific puzzle completion - that suggest the Steam version has seen limited post-launch maintenance. The review count on Steam is thin, which makes it hard to know how widespread those issues are, but they're worth flagging. The honest positioning for this game is: it's comfort food for match-3 fans who want a mythology story wrapped around familiar mechanics and a light creative outlet in the city-building layer. If you're looking for something that will stress your decision-making or offer replayability beyond a single playthrough, look elsewhere. But for what it is, a self-contained, low-stakes puzzle adventure with a bit more structural variety than a typical genre entry, it lands well within expectations. Diego, Scout Team

The Adventures of Jason and the Argonauts
ActionCasualIndieStrategy

The Adventures of Jason and the Argonauts

Feb 8, 2019PixQuakeHH-Games
GamerScout Says

A casual match-3 with Greek mythology dressing - solid comfort gaming for the genre's fans, but strategy veterans will hit the ceiling fast.

PC
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About The Adventures of Jason and the Argonauts

I'll be straight with you: as someone who usually has four Paradox campaigns running at once, match-3 is not my native habitat. So when I sat with The Adventures of Jason and the Argonauts for a few hours, I was evaluating it specifically for the audience it's built for - players who want something low-pressure, thematically rich, and completable in a weekend without a spreadsheet in sight. On those terms, it mostly delivers, though with some real caveats worth knowing before you spend money. The core loop runs across 9 chapters and roughly 90 levels, split across three distinct puzzle formats: swap, chain, and group matching. That variety is the game's main structural argument against the genre's biggest sin, which is repetitive monotony. The level design rotates mechanics often enough to keep a casual session from going fully autopilot. Between puzzle stages, you collect items from chests on the board and use them to design an ancient city, choosing between three construction models for each building - a light city-builder layer that gives completionists a secondary goal to chase. Olympian god power-ups slot in as your emergency toolkit when a board goes sideways, and Medea functions as a loose narrative guide pushing the story forward through each chapter. There are also mini-games scattered between stages to break the tile-matching rhythm. The difficulty system deserves a mention because it's the thing that actually makes this accessible to a broad range of players. You can remove the timer entirely and play in a fully relaxed mode, which means the game never becomes punishing. That's a genuine design choice, not just an afterthought, and it means parents introducing younger players to puzzle games or adults who want something genuinely wind-down will find the pacing agreeable. The mythology wrapper - Jason, the Argo, the Golden Fleece, mythical creatures - is thin enough that it won't confuse newcomers to the legend but substantive enough to give each chapter a sense of forward momentum. Here's where I have to be honest about the ceiling. From a strategic depth standpoint, there isn't one. The god power-ups are situational rather than synergistic, city-building choices carry no real consequence, and the puzzle difficulty curve stays shallow. Veteran match-3 players will likely find the challenge underwhelming by the midpoint. There are also some reported technical irritants - fullscreen mode failing to persist between sessions and at least one crash tied to a specific puzzle completion - that suggest the Steam version has seen limited post-launch maintenance. The review count on Steam is thin, which makes it hard to know how widespread those issues are, but they're worth flagging. The honest positioning for this game is: it's comfort food for match-3 fans who want a mythology story wrapped around familiar mechanics and a light creative outlet in the city-building layer. If you're looking for something that will stress your decision-making or offer replayability beyond a single playthrough, look elsewhere. But for what it is, a self-contained, low-stakes puzzle adventure with a bit more structural variety than a typical genre entry, it lands well within expectations. Diego, Scout Team

Tags

singleplayertier:sub-5Match-3Greek MythologyCity-Builder LayerRelaxed ModeMini-GamesTimed-OptionalMouse-OnlyComfort Gaming

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows XP/ME/Vista/7/8/10
Memory
128 MB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
128MB
Processor
1.0GHz CPU
Sound Card
DirectX compatible sound card

Recommended

OS
Windows XP/ME/Vista/7/8/10
Memory
256 MB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
256MB
Processor
1.2GHz CPU
Sound Card
DirectX compatible sound card

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Game Info

Developer
PixQuake
Publisher
HH-Games
Release Date
Feb 8, 2019

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The Adventures of Jason and the Argonauts is available on PC.

When was The Adventures of Jason and the Argonauts released?

The Adventures of Jason and the Argonauts was released on 8 February 2019.

Who developed The Adventures of Jason and the Argonauts?

The Adventures of Jason and the Argonauts was developed by PixQuake and published by HH-Games.