
Tempest Rising
If you have been waiting for someone to resurrect the Command and Conquer formula without embarrassing the source material, your wait is over. Tempest Rising earns its 87% Steam rating the hard way.
GamerScout Verdict
Mandatory for lapsed RTS fans, a confident entry point for newcomers who start with the GDF campaign and read their Doctrine trees.
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About Tempest Rising
I have a colour-coded spreadsheet tracking every RTS I have finished since 1997, and Tempest Rising just landed near the top of it. Slipgate Ironworks set out to rebuild the classic base-building, harvester-and-refinery loop from the Westwood era and, by nearly every metric that matters to strategy players, they pulled it off. This is a post-nuclear-war 1997 where a mysterious biological growth called Tempest has become the planet's most valuable energy source and the cause of its bloodiest conflict. The premise is familiar enough to feel comfortable, and distinct enough to carry its own identity. The two launch campaigns, eleven missions each for the Global Defense Force and the Tempest Dynasty, function simultaneously as tutorial and story delivery. The GDF is the textbook entry point: balanced infantry, standard tanks, helicopters, and a main battle tank as your late-game anchor. The Dynasty plays faster and more aggressively, fielding mobile, expensive units that reward players who can keep economic pressure up. Both factions use a power-drain mechanic tied to your building footprint, so overbuilding without matching energy output will stall your production. It is the kind of small friction that separates a thoughtful economy from a reckless one, and it makes every expansion decision feel real. Above that sits the Doctrine system, which asks you to commit early to one of three tech paths per match. The GDF choices of Comms, Intel, and Mobility are not cosmetic. Each reshapes your mid-game unit access and late-game support powers meaningfully, and the developers have been actively rebalancing them post-launch to prevent one Doctrine from dominating the meta. A third faction, the Veti, is in active development with demo missions already live and community feedback being solicited. The road map is alive. For anyone who bounced off the genre before: the campaign's pacing is patient. Early missions hand you pre-built bases and restricted unit rosters, deliberately narrowing the decision space until the mechanics feel natural. By mission four or five you are managing harvesters, guarding your Construction Yard, and making real Doctrine calls without realising the game trained you to do all of it. The Steam Workshop support means custom maps are already accumulating, and the Map Editor arrived post-launch for players who want to build their own scenarios. That mod ecosystem is still young but the foundation is there. Multiplayer is where the honest asterisk lives. At launch, the absence of a proper party system drew legitimate criticism from players who wanted to queue with friends. Patches have been addressing competitive balance steadily, with build timings and unit-level tweaks landing regularly, and Tempest field regrowth has been adjusted to make longer matches feel less starved in the late game. The competitive layer has real bones under it, but it needs more maps and a smoother social infrastructure to compete with genre staples for long-term PvP communities. The campaign, however, is unambiguously complete and satisfying right now. Frank Klepacki handling the score does not hurt either. Tempest Rising is the rare case of a nostalgia project that respects the source material without hiding behind it. The morally grey faction writing, the tight economic loop, and the active post-launch patching suggest a team that intends to support this long-term. If your history with this genre starts and ends at Tiberian Sun, start with the GDF campaign and do not skip the Doctrine tooltips.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows 10 or 11 (64 bit)
- Processor
- Intel Core i5-8600 / AMD Ryzen 5 1600 or better
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GTX 1060 3GB/6GB / AMD RX 580 8GB…
Recommended
- OS
- Windows 10 or 11 (64 bit)
- Processor
- Intel Core i5-11600k / AMD Ryzen 5 5600X or better
- Memory
- 16 GB RAM
- Graphics
- NVIDIA RTX 3060 Ti 8GB / AMD 7600…
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Reviews & Ratings
Game Info
- Developer
- Slipgate Ironworks™
- Publisher
- 3D Realms, Knights Peak, Saber Interactive
- Release Date
- Apr 24, 2025




