Compare Tempest Rising prices across trusted key stores and find the best deal. Developed by Slipgate Ironworks™. Published by 3D Realms, Knights Peak, Saber Interactive. Released on 4/24/2025. Available on PC. Genres: Action, Strategy. Metacritic score: 80/100.

If you have been waiting for someone to resurrect the Command and Conquer formula without embarrassing the source material, your wait is over. Tempest Rising earns its 87% Steam rating the hard way.

I have a colour-coded spreadsheet tracking every RTS I have finished since 1997, and Tempest Rising just landed near the top of it. Slipgate Ironworks set out to rebuild the classic base-building, harvester-and-refinery loop from the Westwood era and, by nearly every metric that matters to strategy players, they pulled it off. This is a post-nuclear-war 1997 where a mysterious biological growth called Tempest has become the planet's most valuable energy source and the cause of its bloodiest conflict. The premise is familiar enough to feel comfortable, and distinct enough to carry its own identity. The two launch campaigns, eleven missions each for the Global Defense Force and the Tempest Dynasty, function simultaneously as tutorial and story delivery. The GDF is the textbook entry point: balanced infantry, standard tanks, helicopters, and a main battle tank as your late-game anchor. The Dynasty plays faster and more aggressively, fielding mobile, expensive units that reward players who can keep economic pressure up. Both factions use a power-drain mechanic tied to your building footprint, so overbuilding without matching energy output will stall your production. It is the kind of small friction that separates a thoughtful economy from a reckless one, and it makes every expansion decision feel real. Above that sits the Doctrine system, which asks you to commit early to one of three tech paths per match. The GDF choices of Comms, Intel, and Mobility are not cosmetic. Each reshapes your mid-game unit access and late-game support powers meaningfully, and the developers have been actively rebalancing them post-launch to prevent one Doctrine from dominating the meta. A third faction, the Veti, is in active development with demo missions already live and community feedback being solicited. The road map is alive. For anyone who bounced off the genre before: the campaign's pacing is patient. Early missions hand you pre-built bases and restricted unit rosters, deliberately narrowing the decision space until the mechanics feel natural. By mission four or five you are managing harvesters, guarding your Construction Yard, and making real Doctrine calls without realising the game trained you to do all of it. The Steam Workshop support means custom maps are already accumulating, and the Map Editor arrived post-launch for players who want to build their own scenarios. That mod ecosystem is still young but the foundation is there. Multiplayer is where the honest asterisk lives. At launch, the absence of a proper party system drew legitimate criticism from players who wanted to queue with friends. Patches have been addressing competitive balance steadily, with build timings and unit-level tweaks landing regularly, and Tempest field regrowth has been adjusted to make longer matches feel less starved in the late game. The competitive layer has real bones under it, but it needs more maps and a smoother social infrastructure to compete with genre staples for long-term PvP communities. The campaign, however, is unambiguously complete and satisfying right now. Frank Klepacki handling the score does not hurt either. Tempest Rising is the rare case of a nostalgia project that respects the source material without hiding behind it. The morally grey faction writing, the tight economic loop, and the active post-launch patching suggest a team that intends to support this long-term. If your history with this genre starts and ends at Tiberian Sun, start with the GDF campaign and do not skip the Doctrine tooltips. Diego, Scout Team

Tempest Rising

Tempest Rising

Apr 24, 2025Slipgate Ironworks™3D Realms, Knights Peak, Saber Interactive
GamerScout Says

If you have been waiting for someone to resurrect the Command and Conquer formula without embarrassing the source material, your wait is over. Tempest Rising earns its 87% Steam rating the hard way.

PC
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€30.66
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GamerScout Verdict

Mandatory for lapsed RTS fans, a confident entry point for newcomers who start with the GDF campaign and read their Doctrine trees.

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About Tempest Rising

I have a colour-coded spreadsheet tracking every RTS I have finished since 1997, and Tempest Rising just landed near the top of it. Slipgate Ironworks set out to rebuild the classic base-building, harvester-and-refinery loop from the Westwood era and, by nearly every metric that matters to strategy players, they pulled it off. This is a post-nuclear-war 1997 where a mysterious biological growth called Tempest has become the planet's most valuable energy source and the cause of its bloodiest conflict. The premise is familiar enough to feel comfortable, and distinct enough to carry its own identity. The two launch campaigns, eleven missions each for the Global Defense Force and the Tempest Dynasty, function simultaneously as tutorial and story delivery. The GDF is the textbook entry point: balanced infantry, standard tanks, helicopters, and a main battle tank as your late-game anchor. The Dynasty plays faster and more aggressively, fielding mobile, expensive units that reward players who can keep economic pressure up. Both factions use a power-drain mechanic tied to your building footprint, so overbuilding without matching energy output will stall your production. It is the kind of small friction that separates a thoughtful economy from a reckless one, and it makes every expansion decision feel real. Above that sits the Doctrine system, which asks you to commit early to one of three tech paths per match. The GDF choices of Comms, Intel, and Mobility are not cosmetic. Each reshapes your mid-game unit access and late-game support powers meaningfully, and the developers have been actively rebalancing them post-launch to prevent one Doctrine from dominating the meta. A third faction, the Veti, is in active development with demo missions already live and community feedback being solicited. The road map is alive. For anyone who bounced off the genre before: the campaign's pacing is patient. Early missions hand you pre-built bases and restricted unit rosters, deliberately narrowing the decision space until the mechanics feel natural. By mission four or five you are managing harvesters, guarding your Construction Yard, and making real Doctrine calls without realising the game trained you to do all of it. The Steam Workshop support means custom maps are already accumulating, and the Map Editor arrived post-launch for players who want to build their own scenarios. That mod ecosystem is still young but the foundation is there. Multiplayer is where the honest asterisk lives. At launch, the absence of a proper party system drew legitimate criticism from players who wanted to queue with friends. Patches have been addressing competitive balance steadily, with build timings and unit-level tweaks landing regularly, and Tempest field regrowth has been adjusted to make longer matches feel less starved in the late game. The competitive layer has real bones under it, but it needs more maps and a smoother social infrastructure to compete with genre staples for long-term PvP communities. The campaign, however, is unambiguously complete and satisfying right now. Frank Klepacki handling the score does not hurt either. Tempest Rising is the rare case of a nostalgia project that respects the source material without hiding behind it. The morally grey faction writing, the tight economic loop, and the active post-launch patching suggest a team that intends to support this long-term. If your history with this genre starts and ends at Tiberian Sun, start with the GDF campaign and do not skip the Doctrine tooltips.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedClassic RTSDoctrine SystemAsymmetric FactionsCampaign-FirstPost-Launch PatchingMap EditorHarvester EconomyFrank Klepacki SoundtrackMorally Grey Narrative

System Requirements

Minimum

OS
Windows 10 or 11 (64 bit)
Processor
Intel Core i5-8600 / AMD Ryzen 5 1600 or better
Memory
8 GB RAM
Graphics
NVIDIA GTX 1060 3GB/6GB / AMD RX 580 8GB…

Recommended

OS
Windows 10 or 11 (64 bit)
Processor
Intel Core i5-11600k / AMD Ryzen 5 5600X or better
Memory
16 GB RAM
Graphics
NVIDIA RTX 3060 Ti 8GB / AMD 7600…

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Reviews & Ratings

Metacritic
80
Steam
87%(11,804)

Game Info

Developer
Slipgate Ironworks™
Publisher
3D Realms, Knights Peak, Saber Interactive
Release Date
Apr 24, 2025

Features

Single-playerMultiplayerPvPOnline PvPSteam AchievementsSteam Trading CardsSteam WorkshopSteam Cloud+1 more

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Frequently asked questions about Tempest Rising

How much does Tempest Rising cost?

As of 15 August 2026, the cheapest in-stock offer for Tempest Rising is €30.66 at Gamivo, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Tempest Rising cheapest?

The lowest in-stock price we track for Tempest Rising is €30.66 at Gamivo (15 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Tempest Rising available on?

Tempest Rising is available on PC.

When was Tempest Rising released?

Tempest Rising was released on 24 April 2025.

Who developed Tempest Rising?

Tempest Rising was developed by Slipgate Ironworks™ and published by 3D Realms, Knights Peak, Saber Interactive.

Is Tempest Rising worth buying?

Tempest Rising holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.