Compare Tempest - Pirate City prices across 50+ stores and find the best deal. Developed by HeroCraft. Published by HeroCraft PC. Released on 5/29/2019. Available on PC. Genres: Action, Indie, RPG.

A pirate city-builder RPG where you fortify a settlement, chase sea monsters, and keep your crew from robbing you blind. Rough edges included.

Tempest - Pirate City is a spin-off experience set in the Tempest universe, shifting focus from open-sea plundering to managing and defending a pirate settlement. If you came in expecting the naval combat of the base game, pump the brakes. This one leans harder into the RPG loop of taking on quests from traders, tracking down missing persons, and building up your home port into something that won't collapse the moment a sea monster shows up on the horizon. It sits somewhere between a lite city-builder and an action RPG, which means it partially satisfies both appetites and fully satisfies neither. The quest structure is where the game earns its modest charm. Doing favors for fellow traders gives you a reason to care about the settlement beyond pure resource numbers, and the missing-persons threads occasionally carry some actual narrative weight. Nothing here reaches the branching complexity of a full CRPG, but for a smaller indie release, the writing does enough to make you curious about the next objective rather than just grinding toward it. The sea monster encounters are a genuine highlight, injecting bursts of tension into what can otherwise feel like a slow-burn management loop. On the flip side, build variety is limited. You won't be theorycrafting crew loadouts past hour ten, and the crew-management layer, while flavourful on paper, mostly boils down to watching your own people steal from you and punishing them for it. That dynamic is amusing for a session or two, but it doesn't grow into something mechanically interesting. The city-building side is functional rather than deep, and players coming in hoping for layered progression systems will hit a ceiling fairly quickly. With only around fifteen Steam reviews at the time of writing, community data is thin, and the 80 percent positive skew comes from a small sample. It is hard to call that a reliable signal either way. The game is clearly aimed at fans of the Tempest base game looking for a different angle on that world, and at casual RPG players who want a pirate-flavored adventure without committing to a 60-hour saga. It is not a showcase title, but for what it is, a compact, quest-driven pirate sandbox with some light city defense and a few genuinely fun monster fights, it holds together. If you have already spent time with Tempest's naval gameplay and want more of that world in a slower, more grounded format, this delivers a reasonable few evenings. If you are coming in fresh looking for deep RPG systems or serious city-building, you will probably feel like you arrived at the wrong port. Monika, Scout Team

Tempest - Pirate City
ActionIndieRPG

Tempest - Pirate City

May 29, 2019HeroCraftHeroCraft PC
GamerScout Says

A pirate city-builder RPG where you fortify a settlement, chase sea monsters, and keep your crew from robbing you blind. Rough edges included.

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About Tempest - Pirate City

Tempest - Pirate City is a spin-off experience set in the Tempest universe, shifting focus from open-sea plundering to managing and defending a pirate settlement. If you came in expecting the naval combat of the base game, pump the brakes. This one leans harder into the RPG loop of taking on quests from traders, tracking down missing persons, and building up your home port into something that won't collapse the moment a sea monster shows up on the horizon. It sits somewhere between a lite city-builder and an action RPG, which means it partially satisfies both appetites and fully satisfies neither. The quest structure is where the game earns its modest charm. Doing favors for fellow traders gives you a reason to care about the settlement beyond pure resource numbers, and the missing-persons threads occasionally carry some actual narrative weight. Nothing here reaches the branching complexity of a full CRPG, but for a smaller indie release, the writing does enough to make you curious about the next objective rather than just grinding toward it. The sea monster encounters are a genuine highlight, injecting bursts of tension into what can otherwise feel like a slow-burn management loop. On the flip side, build variety is limited. You won't be theorycrafting crew loadouts past hour ten, and the crew-management layer, while flavourful on paper, mostly boils down to watching your own people steal from you and punishing them for it. That dynamic is amusing for a session or two, but it doesn't grow into something mechanically interesting. The city-building side is functional rather than deep, and players coming in hoping for layered progression systems will hit a ceiling fairly quickly. With only around fifteen Steam reviews at the time of writing, community data is thin, and the 80 percent positive skew comes from a small sample. It is hard to call that a reliable signal either way. The game is clearly aimed at fans of the Tempest base game looking for a different angle on that world, and at casual RPG players who want a pirate-flavored adventure without committing to a 60-hour saga. It is not a showcase title, but for what it is, a compact, quest-driven pirate sandbox with some light city defense and a few genuinely fun monster fights, it holds together. If you have already spent time with Tempest's naval gameplay and want more of that world in a slower, more grounded format, this delivers a reasonable few evenings. If you are coming in fresh looking for deep RPG systems or serious city-building, you will probably feel like you arrived at the wrong port. Monika, Scout Team

Tags

steamCity DefensePirate SettlementQuest-DrivenSea MonstersCrew ManagementSpin-offCasual RPGNaval World

System Requirements

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Reviews & Ratings

Steam
80%(15)

Game Info

Developer
HeroCraft
Publisher
HeroCraft PC
Release Date
May 29, 2019

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