Tell Me Everything
A text-driven detective RPG where you solve an inner-city murder using dialogue and deduction. Small, scrappy, and uneven, but the core interrogation loop has a certain pull.
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About Tell Me Everything
Tell Me Everything is a narrative-focused detective RPG from LizardFactory that drops you into a murder investigation somewhere in an unnamed inner city. You play the lead detective, and your primary weapon is conversation. No gunfights, no stealth sections, just words, witness testimony, and the slow assembly of a case. For players who gravitate toward games where talking is the gameplay, that premise lands with immediate appeal. The core loop involves interviewing suspects and witnesses, piecing together contradictions, and pushing characters to reveal what they are hiding. If you have spent time with games that treat dialogue as a mechanical system rather than wallpaper, you will recognize the appeal here. The comparison to something like an early Wadjet Eye adventure game is not unfair, though Tell Me Everything operates at a much smaller scale and with a fraction of the production budget. Character portraits are sparse, the UI is functional rather than elegant, and the writing quality is inconsistent, some exchanges feel genuinely tense, others read like placeholder text that shipped without a second pass. Building your case requires attention and note-taking. The game does not always hold your hand, which is either a feature or a frustration depending on your patience. There is no combat in any traditional sense, which means the RPG label here refers to character-driven investigation and choice-consequence rather than stat allocation or skill trees. Do not come in expecting build variety or level-up moments. Come in expecting a short, lo-fi mystery that asks you to pay attention to what people say and what they choose not to say. The problems are real and worth naming. With 61 percent positive reviews across 72 Steam ratings, this is a divisive release, and the criticisms are not unfair. Pacing drags in the middle act. Some dialogue paths feel like they loop without rewarding exploration. The writing occasionally loses the thread of what it wants to say about guilt, justice, or the people caught in this investigation. For a game that sells itself entirely on its narrative, that inconsistency stings. There are moments that hint at something more interesting beneath the surface, then fail to fully cash in on them. That said, if your expectations are calibrated correctly, Tell Me Everything occupies a specific niche that is genuinely underserved. Short investigative RPGs built entirely around conversation systems are not exactly common. The game runs lean, finishes in a few hours, and does not waste your time with padding or filler quests, which I can respect even when the writing wavers. Players who enjoy clue-hunting, unreliable narrators, and trying to catch a character in a lie will find enough here to justify the time investment. Just go in knowing this is an indie project with visible rough edges, not a polished genre showcase. Monika, Scout Team
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Game Info
- Developer
- LizardFactory
- Publisher
- LizardFactory
- Release Date
- May 29, 2018