Compare Last Will prices across 50+ stores and find the best deal. Developed by LizardFactory. Published by LizardFactory. Released on 8/29/2016. Available on PC, Mac, Linux. Genres: Adventure, Indie.

A puzzle-room crawler wearing a haunted manor skin - worth a look if you want co-op brain-teasers, but go in knowing the PvP tag is basically window dressing on a co-op puzzle game.

I came into Last Will expecting something competitive, given the PvP label sitting right next to the co-op tag on the store page. What I found was closer to a digital escape room with a gothic costume on - and once I reset my expectations, it held up reasonably well for what it actually is. The premise is thin: dead grandfather, locked mansion, inheritance waiting in the middle. Getting there is the whole game. The core loop is first-person puzzle navigation through a randomly generated mansion. Rooms pull from a pool of over 20 puzzle types that test logic, pattern recognition, maths, timing, and communication - and the layout reshuffles each run, which keeps repeat playthroughs from feeling completely rote. There are two modes: Escape Room slaps a countdown on everything and turns up the pressure, while Free Play lets you work at your own pace. For a solo session, Free Play is the honest choice. The difficulty scales to the player, which is a gentle way of saying it rarely feels punishing, but it also means seasoned puzzle players may find the ceiling a bit low. Where it gets more interesting is with up to four players in online co-op. Puzzle rooms that require splitting attention across simultaneous tasks genuinely benefit from a full squad talking through solutions. The communication angle is the strongest thing the game has going for it, and it is the clearest parallel to real-world escape room design. That said, the active player base is thin - very thin - so unless you are bringing your own friends, finding a lobby is not a realistic prospect in 2024 or beyond. The PvP mode exists and I will leave it at that; it is not the reason to pick this up. The presentation is functional. The mansion has 16 rooms with a mild paranormal atmosphere - think creaky manor rather than survival horror. Nothing here is going to stress-test your rig. The UI is deliberately minimal, keeping the focus on the puzzles themselves, and a hint system sits in the background for when a room genuinely stumps you. Complete runtime on a straight solo playthrough is roughly four hours, maybe a bit more if you are thorough. There is achievement hunting and trading cards if that matters to you, but the replayability argument is built entirely on the randomised layout, not on any narrative depth. The honest weak points: the solo experience runs short and the difficulty curve is gentle enough that experienced puzzle players may feel underchallenged by the midpoint. The competitive angle advertised by the PvP tag is genuinely misleading for anyone hoping for something with strategic depth or actual friction. And with concurrent player counts near zero, online matchmaking is only viable if you organise a session yourself. So who is this actually for. If you have two to four friends who liked Keep Talking and Nobody Explodes or have done a physical escape room and want a low-pressure digital alternative, Last Will delivers that in a reasonably polished package. Come in solo expecting a short, easygoing puzzle crawl and you will leave satisfied rather than wowed. Just do not come in expecting any real competitive play. Fred, Scout Team

Last Will
AdventureIndie

Last Will

Aug 29, 2016LizardFactory
GamerScout Says

A puzzle-room crawler wearing a haunted manor skin - worth a look if you want co-op brain-teasers, but go in knowing the PvP tag is basically window dressing on a co-op puzzle game.

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About Last Will

I came into Last Will expecting something competitive, given the PvP label sitting right next to the co-op tag on the store page. What I found was closer to a digital escape room with a gothic costume on - and once I reset my expectations, it held up reasonably well for what it actually is. The premise is thin: dead grandfather, locked mansion, inheritance waiting in the middle. Getting there is the whole game. The core loop is first-person puzzle navigation through a randomly generated mansion. Rooms pull from a pool of over 20 puzzle types that test logic, pattern recognition, maths, timing, and communication - and the layout reshuffles each run, which keeps repeat playthroughs from feeling completely rote. There are two modes: Escape Room slaps a countdown on everything and turns up the pressure, while Free Play lets you work at your own pace. For a solo session, Free Play is the honest choice. The difficulty scales to the player, which is a gentle way of saying it rarely feels punishing, but it also means seasoned puzzle players may find the ceiling a bit low. Where it gets more interesting is with up to four players in online co-op. Puzzle rooms that require splitting attention across simultaneous tasks genuinely benefit from a full squad talking through solutions. The communication angle is the strongest thing the game has going for it, and it is the clearest parallel to real-world escape room design. That said, the active player base is thin - very thin - so unless you are bringing your own friends, finding a lobby is not a realistic prospect in 2024 or beyond. The PvP mode exists and I will leave it at that; it is not the reason to pick this up. The presentation is functional. The mansion has 16 rooms with a mild paranormal atmosphere - think creaky manor rather than survival horror. Nothing here is going to stress-test your rig. The UI is deliberately minimal, keeping the focus on the puzzles themselves, and a hint system sits in the background for when a room genuinely stumps you. Complete runtime on a straight solo playthrough is roughly four hours, maybe a bit more if you are thorough. There is achievement hunting and trading cards if that matters to you, but the replayability argument is built entirely on the randomised layout, not on any narrative depth. The honest weak points: the solo experience runs short and the difficulty curve is gentle enough that experienced puzzle players may feel underchallenged by the midpoint. The competitive angle advertised by the PvP tag is genuinely misleading for anyone hoping for something with strategic depth or actual friction. And with concurrent player counts near zero, online matchmaking is only viable if you organise a session yourself. So who is this actually for. If you have two to four friends who liked Keep Talking and Nobody Explodes or have done a physical escape room and want a low-pressure digital alternative, Last Will delivers that in a reasonably polished package. Come in solo expecting a short, easygoing puzzle crawl and you will leave satisfied rather than wowed. Just do not come in expecting any real competitive play. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementstrading-cardscloud-savestier:indieEscape RoomFirst-Person Puzzle4-Player Co-opProcedural RoomsTimed ModeHint SystemShort-Form PuzzleMystery Atmosphere

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 560 1GB / Radeon R7 250X 1GB
Processor
Intel Core2 Quad Q8400

Reviews & Ratings

No ratings available

Game Info

Developer
LizardFactory
Publisher
LizardFactory
Release Date
Aug 29, 2016

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