
Take the Cake
A neon-lit 6-hour platform-puzzler from one developer that trades difficulty spikes for atmosphere, and stops right before its ideas run dry.
GamerScout Verdict
Worth an evening if you want mood and clean movement over challenge; skip it if you need mechanical depth.
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Screenshots & Media
About Take the Cake
Think Thomas Was Alone if it swapped the narrator for a synth arpeggio and put you on a timer. Both are minimalist, both build whole moods out of simple shapes and clean movement, but where Thomas leaned on writing to carry you, Take the Cake leans almost entirely on soundscape and precision. Ebenit's solo project drops you into neon corridors patrolled by robots and asks you to read the room before you read the jump. Environmental puzzles gate the platforming rather than decorate it, and the two halves stay in conversation: figure out the route, then execute it cleanly. It is low-key by design, closer to a chill flow state than a test of nerve. What it does not have is depth of variation. The robot enemies telegraph the same handful of patterns throughout, and the partial controller support is genuinely partial, which stings on the tighter jumps. Seventy percent positive across a small review count feels right: this is a modest thing that knows its own size. But it ends at the correct moment, the electronic score does real emotional work, and there is craft in every screen. That counts for a lot.

Indie & narrative
Tags
System Requirements
Minimum
- OS
- Windows 7, 8, 8.1, 10
- Processor
- Intel Core 2 Duo
- Memory
- 2 GB RAM
- Graphics
- 512 MB VRAM
- DirectX
- Version 9.0c
- Storage
- 256 MB available space
- Sound Card
- Compatible with DirectX®: 9.0c
Recommended
- Processor
- Intel Core i3 2,4GHz
- Memory
- 4 GB RAM
- Graphics
- 1024 MB VRAM
- DirectX
- Version 9.0c
- Storage
- 256 MB available space
- Sound Card
- Compatible with DirectX®: 9.0c Ad…
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Reviews & Ratings
Game Info
- Developer
- Ebenit
- Publisher
- My Way Games
- Release Date
- Nov 28, 2017
