Compare Tails Of Iron (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Odd Bug Studio. Published by United Label. Released on 9/17/2021. Available on PC, Nintendo Switch. Genres: Action, Adventure, Indie. Metacritic score: 81/100.

A handcrafted action-RPG where a rat prince rebuilds a kingdom one brutal frog fight at a time. Dark, deliberate, and surprisingly emotional.

Tails of Iron is a side-scrolling action-RPG from Odd Bug Studio, a small team that clearly poured a disproportionate amount of care into every pixel on screen. You play as Redgi, heir to the Rat Kingdom, who returns home to find his family slaughtered and his land overrun by an army of frogs. What follows is a kingdom-rebuilding quest that borrows the deliberate combat feel of the Souls lineage, filtered through a storybook aesthetic that looks hand-painted and mournful in equal measure. If you have ever wished FromSoftware games came with illustrated margins, this is the closest you will find on a modest indie budget. The combat is the centrepiece, and it earns its reputation for being unforgiving without being unfair. Redgi has no health regeneration outside of food you cook and carry, which means every flask of beetle soup and slice of roasted fly matters. You learn enemy telegraphs, you dodge, you parry, and you die enough times to genuinely celebrate a boss clear. Weapons fall into distinct types - one-handed swords for speed, two-handed hammers for stagger, spears for range - and the game rewards swapping your loadout depending on the enemy rather than sticking to one build. Armour sets also carry meaningful tradeoffs between protection, stamina, and mobility, so there is real character-building buried inside the slim interface. What sets Tails of Iron apart from the games it draws inspiration from is the atmosphere. The world is narrated by Doug Cockle, best known as the voice of Geralt of Rivia, whose gravelly delivery lends every scene a weight that the dialogue alone could not carry. The soundtrack sits somewhere between Celtic folk and orchestral dread, and paired with the art direction it creates a sense of melancholy that genuinely surprised me. This is a world that has been losing for a long time before you arrive. The environmental storytelling in the ruined Rat Kingdom - crumbling keeps, overgrown villages, abandoned forges - does most of the emotional heavy lifting, and it does it quietly. The weaknesses are real and worth naming. The game is short, clocking in around seven to ten hours depending on how thoroughly you explore side quests, and some players will find the mid-game pacing uneven, with a few fetch-quest stretches that slow momentum right before major boss encounters. The Souls-adjacent difficulty also means that anyone not comfortable with precise dodge timing will hit a wall early and stay there. There is no adjustable difficulty, which is a genuine accessibility gap. The story, while affecting in its visual presentation, stays fairly thin on character depth outside of Redgi himself. For the right player, none of that diminishes what Odd Bug Studio built here. This is a game that knows exactly how long it wants to be, uses every minute of that runtime with intention, and closes on a note that earns the emotional investment the opening slowly builds. It is a small game made with craft and specificity, and that counts for something. If you appreciate handmade worlds, punishing-but-fair melee combat, and a quiet story told mostly through images and ambient sound, Tails of Iron will stick with you well past the credits. Kai, Scout Team

Tails Of Iron (PC) Steam Key
ActionAdventureIndie

Tails Of Iron (PC) Steam Key

Sep 17, 2021Odd Bug StudioUnited Label
GamerScout Says

A handcrafted action-RPG where a rat prince rebuilds a kingdom one brutal frog fight at a time. Dark, deliberate, and surprisingly emotional.

PCNintendo Switch
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About Tails Of Iron (PC) Steam Key

Tails of Iron is a side-scrolling action-RPG from Odd Bug Studio, a small team that clearly poured a disproportionate amount of care into every pixel on screen. You play as Redgi, heir to the Rat Kingdom, who returns home to find his family slaughtered and his land overrun by an army of frogs. What follows is a kingdom-rebuilding quest that borrows the deliberate combat feel of the Souls lineage, filtered through a storybook aesthetic that looks hand-painted and mournful in equal measure. If you have ever wished FromSoftware games came with illustrated margins, this is the closest you will find on a modest indie budget. The combat is the centrepiece, and it earns its reputation for being unforgiving without being unfair. Redgi has no health regeneration outside of food you cook and carry, which means every flask of beetle soup and slice of roasted fly matters. You learn enemy telegraphs, you dodge, you parry, and you die enough times to genuinely celebrate a boss clear. Weapons fall into distinct types - one-handed swords for speed, two-handed hammers for stagger, spears for range - and the game rewards swapping your loadout depending on the enemy rather than sticking to one build. Armour sets also carry meaningful tradeoffs between protection, stamina, and mobility, so there is real character-building buried inside the slim interface. What sets Tails of Iron apart from the games it draws inspiration from is the atmosphere. The world is narrated by Doug Cockle, best known as the voice of Geralt of Rivia, whose gravelly delivery lends every scene a weight that the dialogue alone could not carry. The soundtrack sits somewhere between Celtic folk and orchestral dread, and paired with the art direction it creates a sense of melancholy that genuinely surprised me. This is a world that has been losing for a long time before you arrive. The environmental storytelling in the ruined Rat Kingdom - crumbling keeps, overgrown villages, abandoned forges - does most of the emotional heavy lifting, and it does it quietly. The weaknesses are real and worth naming. The game is short, clocking in around seven to ten hours depending on how thoroughly you explore side quests, and some players will find the mid-game pacing uneven, with a few fetch-quest stretches that slow momentum right before major boss encounters. The Souls-adjacent difficulty also means that anyone not comfortable with precise dodge timing will hit a wall early and stay there. There is no adjustable difficulty, which is a genuine accessibility gap. The story, while affecting in its visual presentation, stays fairly thin on character depth outside of Redgi himself. For the right player, none of that diminishes what Odd Bug Studio built here. This is a game that knows exactly how long it wants to be, uses every minute of that runtime with intention, and closes on a note that earns the emotional investment the opening slowly builds. It is a small game made with craft and specificity, and that counts for something. If you appreciate handmade worlds, punishing-but-fair melee combat, and a quiet story told mostly through images and ambient sound, Tails of Iron will stick with you well past the credits. Kai, Scout Team

Tags

steamSouls-likeKingdom RebuildingHand-painted ArtParry-focused CombatNarrative AtmosphereStamina ManagementBoss Rush ProgressionDark Fantasy

System Requirements

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Reviews & Ratings

Metacritic
81
Steam
88%(14,519)

Game Info

Developer
Odd Bug Studio
Publisher
United Label
Release Date
Sep 17, 2021

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