Compare Tactical Assault VR prices across trusted key stores and find the best deal. Developed by HammerFire Interactive. Published by HammerFire Interactive. Released on 3/26/2023. Available on PC. Genres: Action, Simulation, Early Access.

A VR breaching sim with genuinely excellent weapon handling and a map list that runs dry faster than the skill ceiling does. Bring a squad and a mic, or don't bother.

The store page sells this on room clearing that will supposedly embarrass anyone raised on flatscreen shooters, and I can only confirm half of that pitch. HammerFire Interactive built a weapon-handling and entry model that really does punish the habits you carry in from Rainbow Six or Ready or Not. What the page is quieter about is the other half: this launched into Early Access in March 2023 and still reads like a very good sandbox waiting for a campaign to be built around it. Both things are true at the same time, and which one matters more depends almost entirely on whether you have three friends and a microphone. Treat the moment-to-moment like an opening book, because that is what it is. Every door is a decision tree with maybe six viable branches: stack left or right, bang or no bang, buttonhook or cross, who takes the near corner, who runs the long wall. The physical weapon handling makes those decisions cost something. You are seating magazines with your hands, clearing your own malfunctions, indexing your muzzle around a teammate's head, and none of it gets smoothed out for you. No snap-to reload, no forgiving hitbox on the mag well. The high skill floor tag is not marketing. Your first couple of hours are mostly fumbling a reload in a doorway and dying for it, and I mean that as praise. Where it clicks is coordinated play. Voice comms function as an actual mechanic here rather than a feature bullet, and a squad that calls corners cleanly will beat a squad of better shooters who do not, every single time. Online co-op against the AI is where I logged the most time, and it is also where my main complaint lives. The opposition reads rooms competently and punishes slow entries, but its behaviour becomes legible after a few dozen runs. It holds the same angles, it reacts to noise on the same timings, and once you have mapped that, a layout stops being a problem and becomes a routine. PvP solves the predictability issue by handing you a different one: the skill spread is brutal, and cross-platform matchmaking will cheerfully feed you to someone who has been drilling these buildings since launch. The content ledger is where the Early Access label earns its keep, and not in a flattering way. Mission variety is thin for a game that has been out since 2023, and the map pool feels memorised long before the systems underneath it are exhausted. That is a bad ratio. There are in-app purchases layered on top, which I would rather not see in an unfinished product, and there is no meaningful mod scene doing the work a comparable flatscreen tactical shooter would have crowdsourced by now. The tutorial is closer to a controls demo than a teaching tool. It shows you how to hold the gun. It does not teach the thing the game is actually about, which is entry order and sector discipline, so newcomers end up learning that from strangers who are irritated at them. A 77 percent rating across roughly 3,700 reviews reads about right: the core is strong enough that people keep defending it, and the surrounding package is thin enough that plenty of them will not. So, who should buy this. If you have a regular group and you like the idea of running the same building twenty times until your entries are clean, this is about the best VR expression of that loop I have played, and the ceiling will keep you busy well past the point the map list stops surprising you. Budget an evening or two purely on drills before you expect to contribute anything to a competent squad. If you are a solo player hoping for structured missions and progression, understand what you are actually paying for: a very well-simulated shooting house plus a roadmap you have to trust. That gap is real, HammerFire has not closed it yet, and I would rather say so plainly than let the store page handle it by omission. Diego, Scout Team

Tactical Assault VR
ActionSimulationEarly Access

Tactical Assault VR

Mar 26, 2023HammerFire Interactive
GamerScout Says

A VR breaching sim with genuinely excellent weapon handling and a map list that runs dry faster than the skill ceiling does. Bring a squad and a mic, or don't bother.

PC
Best Price Available
€1.91-89%
at Eneba
Lowest tracked: €1.91
Track this price

GamerScout Verdict

Buy it if you have a squad and a mic; solo players are paying for a physics sandbox and an Early Access promise.

Compare Prices(3 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€1.91-89%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€12.79
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€17.49
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.9128 Aug 2026
Current best
€1.91
Lowest since we started tracking
Keyshops
€1.76€1.86€1.96€2.0628 Aug29 Aug30 Aug31 Aug
Tracking prices since 28 Aug 2026
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Screenshots & Media

About Tactical Assault VR

The store page sells this on room clearing that will supposedly embarrass anyone raised on flatscreen shooters, and I can only confirm half of that pitch. HammerFire Interactive built a weapon-handling and entry model that really does punish the habits you carry in from Rainbow Six or Ready or Not. What the page is quieter about is the other half: this launched into Early Access in March 2023 and still reads like a very good sandbox waiting for a campaign to be built around it. Both things are true at the same time, and which one matters more depends almost entirely on whether you have three friends and a microphone. Treat the moment-to-moment like an opening book, because that is what it is. Every door is a decision tree with maybe six viable branches: stack left or right, bang or no bang, buttonhook or cross, who takes the near corner, who runs the long wall. The physical weapon handling makes those decisions cost something. You are seating magazines with your hands, clearing your own malfunctions, indexing your muzzle around a teammate's head, and none of it gets smoothed out for you. No snap-to reload, no forgiving hitbox on the mag well. The high skill floor tag is not marketing. Your first couple of hours are mostly fumbling a reload in a doorway and dying for it, and I mean that as praise. Where it clicks is coordinated play. Voice comms function as an actual mechanic here rather than a feature bullet, and a squad that calls corners cleanly will beat a squad of better shooters who do not, every single time. Online co-op against the AI is where I logged the most time, and it is also where my main complaint lives. The opposition reads rooms competently and punishes slow entries, but its behaviour becomes legible after a few dozen runs. It holds the same angles, it reacts to noise on the same timings, and once you have mapped that, a layout stops being a problem and becomes a routine. PvP solves the predictability issue by handing you a different one: the skill spread is brutal, and cross-platform matchmaking will cheerfully feed you to someone who has been drilling these buildings since launch. The content ledger is where the Early Access label earns its keep, and not in a flattering way. Mission variety is thin for a game that has been out since 2023, and the map pool feels memorised long before the systems underneath it are exhausted. That is a bad ratio. There are in-app purchases layered on top, which I would rather not see in an unfinished product, and there is no meaningful mod scene doing the work a comparable flatscreen tactical shooter would have crowdsourced by now. The tutorial is closer to a controls demo than a teaching tool. It shows you how to hold the gun. It does not teach the thing the game is actually about, which is entry order and sector discipline, so newcomers end up learning that from strangers who are irritated at them. A 77 percent rating across roughly 3,700 reviews reads about right: the core is strong enough that people keep defending it, and the surrounding package is thin enough that plenty of them will not. So, who should buy this. If you have a regular group and you like the idea of running the same building twenty times until your entries are clean, this is about the best VR expression of that loop I have played, and the ceiling will keep you busy well past the point the map list stops surprising you. Budget an evening or two purely on drills before you expect to contribute anything to a competent squad. If you are a solo player hoping for structured missions and progression, understand what you are actually paying for: a very well-simulated shooting house plus a roadmap you have to trust. That gap is real, HammerFire has not closed it yet, and I would rather say so plainly than let the store page handle it by omission.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedCQBBreachingTactical RealismSquad CoordinationRoom ClearingVoice CommsHigh Skill FloorPhysical Weapon HandlingMilsimManual ReloadsWeapon MalfunctionsTeam-DependentBot SkirmishesCrossplay LobbiesThin Mission VarietyEarly Access Roadmap Risk

System Requirements

Minimum

OS
Windows 10
Processor
Dual Core with Hyper-Threading
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 970 / AMD RX 480 equivalent or higher.
Network
Broadband Internet connection
Storage
2 GB available space VR Suppo…

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Reviews & Ratings

Steam
77%(3,773)

Game Info

Developer
HammerFire Interactive
Publisher
HammerFire Interactive
Release Date
Mar 26, 2023

Features

Single-playerMultiplayerPvPOnline PvPCo-opOnline Co OpCross Platform MultiplayerTracked Controller Support+3 more

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Best price€1.91
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Frequently asked questions about Tactical Assault VR

How much does Tactical Assault VR cost?

As of 31 August 2026, the cheapest in-stock offer for Tactical Assault VR is €1.91 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Tactical Assault VR cheapest?

The lowest in-stock price we track for Tactical Assault VR is €1.91 at Eneba (31 August 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Tactical Assault VR available on?

Tactical Assault VR is available on PC.

When was Tactical Assault VR released?

Tactical Assault VR was released on 26 March 2023.

Who developed Tactical Assault VR?

Tactical Assault VR was developed by HammerFire Interactive.