Compare Surviving the Aftermath Ultimate Colony Edition prices across trusted key stores and find the best deal. Available on PC, Xbox.

A grim colony sim where every heatwave quietly audits your logistics. Great if you enjoy rebuilding after failure, miserable if you wanted a cozy town to decorate.

The first thing this game asked me for was patience, and the second was a tolerance for watching people I had personally named die of thirst. You do not get handed a functioning settlement here and left to decorate it. You get a handful of survivors, a patch of poisoned dirt, and a clock that starts running well before you have worked out where the water is coming from. My opening hours were pure triage: put someone on scrap hauling, notice the food stockpile is a rounding error, panic-build a hunting shack, then lose most of it to weather I could have seen coming if I had read the warning. If that sounds like a bad time rather than an interesting one, you can stop here. If it sounds like the actual appeal, keep going, because that loop is the whole pitch. Structurally this is a post-apocalyptic colony builder with a second game bolted onto it. At ground level you run the familiar routine: water collectors, farms, medical tents, workshops, a tech tree that slowly turns scavenged junk into concrete, electronics and something resembling infrastructure. Colonists are individuals with traits and job assignments, and the game is perfectly happy to let one missing skill set stall an entire production chain while everybody stands around. The second layer is the world map, where named specialists leave the gate to scout ruins, crack open supply caches, run into bandits and open trade with other outposts. The two halves feed each other. The colony cannot advance without what the specialists drag home, and the specialists cannot survive long trips without the gear and food the colony produces. What it does exceptionally well is disaster. Sandstorms, acid rain, meteor strikes, brutal cold snaps: these are not decorative weather effects, they are scheduled demolition of whatever you built last. The good version of a session is the one where a catastrophe rips through your outer district, you lose two buildings and a specialist, and then spend the next hour rewiring your supply chain around the damage. That is where the design sings. It is also unusually good at making small decisions feel heavy, because you rarely have enough labour to do two things at once, and choosing to fortify usually means choosing not to expand. The policy and society systems layer on top of that nicely, letting you set laws and lean your colony toward strict order or something looser, with consequences you actually feel in worker output and unrest. Where it sags is the middle stretch. Once your food and water are genuinely stable, the tension drains out faster than it should, and the back half turns into managing menus rather than managing a crisis. The world map events start repeating, expedition trips become a chore you click through, and colonist behaviour can be dense enough that you will find yourself micromanaging haulers who should know better. Performance and readability also get worse as the colony sprawls, and the palette is so committed to brown and grey that late-game bases blur together visually. The bundled edition throws every expansion at you at once, which is generous but also means new players get systems piled on before they have mastered the basics. My advice is to ignore the extra layers on run one and just learn to survive a full winter. So who is this actually for. Anyone who likes builders where the map fights back, and who reads a failed run as information rather than wasted time. If your favourite part of these games is the moment your plan collapses and you have to improvise a fix with half the resources, this delivers that repeatedly and cheaply on your attention. If you want a relaxed sandbox with pretty settlements and no real threat, this will feel like homework with weather. It is doing one thing very well, the survival squeeze, and it is noticeably weaker everywhere the squeeze lets up. Go in for the first thirty hours and set your expectations accordingly. Alex, Scout Team

Surviving the Aftermath Ultimate Colony Edition

Surviving the Aftermath Ultimate Colony Edition

TBAUnknown
GamerScout Says

A grim colony sim where every heatwave quietly audits your logistics. Great if you enjoy rebuilding after failure, miserable if you wanted a cozy town to decorate.

PCXbox
Best Price Available
€23.78
at Gamivo
Lowest tracked: €23.78
Track this price

GamerScout Verdict

Worth it if you want a colony builder that keeps punching back, less so if you wanted a calm post-apocalypse to decorate.

Compare Prices(4 stores)

Edition:
GamivoBest price
Ultimate ColonyGlobalSteam KeyKey
€23.78
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€49.39-10%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€52.24-5%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€23.7824 Aug 2026
Current best
€23.78
Lowest since we started tracking
Keyshops
€21.88€23.15€24.41€25.6824 Aug28 Aug31 Aug4 Sept7 Sept
Tracking prices since 24 Aug 2026
Create alert

About Surviving the Aftermath Ultimate Colony Edition

The first thing this game asked me for was patience, and the second was a tolerance for watching people I had personally named die of thirst. You do not get handed a functioning settlement here and left to decorate it. You get a handful of survivors, a patch of poisoned dirt, and a clock that starts running well before you have worked out where the water is coming from. My opening hours were pure triage: put someone on scrap hauling, notice the food stockpile is a rounding error, panic-build a hunting shack, then lose most of it to weather I could have seen coming if I had read the warning. If that sounds like a bad time rather than an interesting one, you can stop here. If it sounds like the actual appeal, keep going, because that loop is the whole pitch. Structurally this is a post-apocalyptic colony builder with a second game bolted onto it. At ground level you run the familiar routine: water collectors, farms, medical tents, workshops, a tech tree that slowly turns scavenged junk into concrete, electronics and something resembling infrastructure. Colonists are individuals with traits and job assignments, and the game is perfectly happy to let one missing skill set stall an entire production chain while everybody stands around. The second layer is the world map, where named specialists leave the gate to scout ruins, crack open supply caches, run into bandits and open trade with other outposts. The two halves feed each other. The colony cannot advance without what the specialists drag home, and the specialists cannot survive long trips without the gear and food the colony produces. What it does exceptionally well is disaster. Sandstorms, acid rain, meteor strikes, brutal cold snaps: these are not decorative weather effects, they are scheduled demolition of whatever you built last. The good version of a session is the one where a catastrophe rips through your outer district, you lose two buildings and a specialist, and then spend the next hour rewiring your supply chain around the damage. That is where the design sings. It is also unusually good at making small decisions feel heavy, because you rarely have enough labour to do two things at once, and choosing to fortify usually means choosing not to expand. The policy and society systems layer on top of that nicely, letting you set laws and lean your colony toward strict order or something looser, with consequences you actually feel in worker output and unrest. Where it sags is the middle stretch. Once your food and water are genuinely stable, the tension drains out faster than it should, and the back half turns into managing menus rather than managing a crisis. The world map events start repeating, expedition trips become a chore you click through, and colonist behaviour can be dense enough that you will find yourself micromanaging haulers who should know better. Performance and readability also get worse as the colony sprawls, and the palette is so committed to brown and grey that late-game bases blur together visually. The bundled edition throws every expansion at you at once, which is generous but also means new players get systems piled on before they have mastered the basics. My advice is to ignore the extra layers on run one and just learn to survive a full winter. So who is this actually for. Anyone who likes builders where the map fights back, and who reads a failed run as information rather than wasted time. If your favourite part of these games is the moment your plan collapses and you have to improvise a fix with half the resources, this delivers that repeatedly and cheaply on your attention. If you want a relaxed sandbox with pretty settlements and no real threat, this will feel like homework with weather. It is doing one thing very well, the survival squeeze, and it is noticeably weaker everywhere the squeeze lets up. Go in for the first thirty hours and set your expectations accordingly.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedColony SimPost-Apocalyptic SurvivalDisaster ManagementResource ChainsExpedition MapSpecialist UnitsTech Tree ProgressionColonist TraitsPolicy and LawsFailure-Driven Learning

System Requirements

System requirements for Surviving the Aftermath Ultimate Colony Edition aren't listed yet. Check the store page for the latest specs.

Keep exploring

Community Discussion

Be the first to comment on Surviving the Aftermath Ultimate Colony Edition.

Reviews & Ratings

No ratings available

Game Info

Developer
Unknown
Publisher
Unknown
Release Date
TBA

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€23.78
See offer

Across the 24,405 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

Buy smarter: helpful guides

Frequently asked questions about Surviving the Aftermath Ultimate Colony Edition

How much does Surviving the Aftermath Ultimate Colony Edition cost?

As of 7 September 2026, the cheapest in-stock offer for Surviving the Aftermath Ultimate Colony Edition is €23.78 at Gamivo, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Surviving the Aftermath Ultimate Colony Edition cheapest?

The lowest in-stock price we track for Surviving the Aftermath Ultimate Colony Edition is €23.78 at Gamivo (7 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Surviving the Aftermath Ultimate Colony Edition available on?

Surviving the Aftermath Ultimate Colony Edition is available on PC, Xbox.