Compare Supreme Ruler Ultimate prices across trusted key stores and find the best deal. Developed by BattleGoat Studios. Published by BattleGoat Studios. Released on 10/17/2014. Available on PC. Genres: Indie, Simulation, Strategy.

A 1936-to-near-future wargame sandbox that will bankrupt you on oil contracts before any army crosses your border. Ugly, enormous, and more forgiving than it looks.

Four hours into a 1949 start, my armored divisions were sitting on a border with full ammunition racks and no fuel, because I had locked in oil imports on terms that looked sensible in peacetime and looked like a noose the moment the world market moved. Nobody had declared war on me. I had beaten myself with a purchasing decision made three in-game months earlier, and that is the most honest introduction to this thing I can give you. BattleGoat's 2014 package folds their earlier eras into one sandbox that runs from 1936 through the Cold War and out past the present day into speculative near-future starts. You can pick effectively any nation on the map, from the obvious great powers down to countries whose entire military is a coast guard and an optimistic budget line, then run it in real time with pause while juggling a research tree, unit production queues, resource contracts, loans, domestic approval, and a diplomacy layer that lets you build a bloc or get quietly strangled by someone else's. Combat plays out on a hex map where supply is not decoration. Units burn fuel and ammunition, forward stacks starve when the logistics chain snaps, and an offensive that outruns its own supply lines will dissolve without the enemy having to be clever about it. Now the part I will argue against the game's own reputation. It presents like a 200-hour commitment for people with wall charts, and the scale genuinely is enormous, but the on-ramp is gentler than the screenshots suggest, because you can hand entire departments to the AI and take them back one at a time. Delegate defense, finance, domestic policy and research on day one, pick a mid-sized country with a functioning economy and no immediate neighbors who hate it, and start in a Cold War scenario rather than a 1936 world start. Then watch what your ministers actually do with your money for a couple of in-game years. That is the tutorial the game does not really give you: reverse-engineering the AI's decisions, then pulling one portfolio back into your own hands per playthrough until you are running the whole cabinet yourself. Approached that way it is a much better beginner grand strategy game than its interface implies, because failure is slow and legible. You can usually see the debt spiral or the resource shortfall coming twenty in-game months out if you read the right screen. The problems are real and they are mostly presentational. The UI is dense, dated and unlovely, with information buried in tabs that never quite learned modern conventions, and the tutorial is thin enough that most of the community learns from other players instead. The AI is a competent economic manager and a mediocre general. It will build a sensible force and then feed it into your prepared positions in ways a human never would, so the late game against a collapsing opponent turns into cleanup work rather than a contest. Micromanagement scales badly too: by the time you have hundreds of units in the field, moving them is a chore no amount of theatre commands fully solves, and world-spanning wars can drag the simulation clock down. Multiplayer is supported, including online PvP, but a real-time session at this scope asks a lot of scheduling from everyone at the table. The Workshop support and included level editor take some of that sting out, since the scenario-building side is where a chunk of the long tail lives. So who is this for. If you want tight systems, readable feedback loops and a designer's hand guiding you toward interesting decisions, look elsewhere, because this is a sprawling simulation that will happily let you make boring choices for six straight hours. If you want a map that spans most of the twentieth century and beyond, an economy that can defeat you on its own merits, and enough sandbox freedom to run Argentina as an industrial superpower or fight a proxy war you invented yourself, the depth here holds up better than the 77 percent review score suggests. The people knocking it are usually reacting to the presentation. The people who stayed are the ones who found the spreadsheet underneath and liked what it was doing. Diego, Scout Team

Supreme Ruler Ultimate

Supreme Ruler Ultimate

Oct 17, 2014BattleGoat Studios
GamerScout Says

A 1936-to-near-future wargame sandbox that will bankrupt you on oil contracts before any army crosses your border. Ugly, enormous, and more forgiving than it looks.

PC
Best Price Available
€17.99
at Steam
Lowest tracked: €10.54
Track this price

GamerScout Verdict

Best for sim players who want an economy that can beat them without a shot fired, and who forgive an ugly UI.

Compare Prices(3 stores)

Edition:
SteamBest price
StandardEurope (EU)Steam KeyKey
€17.99
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€17.99
Priced in EUR by the store
Buy
UltimateGlobalSteam KeyKey
€22.98
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€10.545 Sept 2026
Current best
€17.99
Official storesKeyshops
€9.65€12.73€15.80€18.885 Sept6 Sept
Tracking prices since 5 Sept 2026
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Screenshots & Media

About Supreme Ruler Ultimate

Four hours into a 1949 start, my armored divisions were sitting on a border with full ammunition racks and no fuel, because I had locked in oil imports on terms that looked sensible in peacetime and looked like a noose the moment the world market moved. Nobody had declared war on me. I had beaten myself with a purchasing decision made three in-game months earlier, and that is the most honest introduction to this thing I can give you. BattleGoat's 2014 package folds their earlier eras into one sandbox that runs from 1936 through the Cold War and out past the present day into speculative near-future starts. You can pick effectively any nation on the map, from the obvious great powers down to countries whose entire military is a coast guard and an optimistic budget line, then run it in real time with pause while juggling a research tree, unit production queues, resource contracts, loans, domestic approval, and a diplomacy layer that lets you build a bloc or get quietly strangled by someone else's. Combat plays out on a hex map where supply is not decoration. Units burn fuel and ammunition, forward stacks starve when the logistics chain snaps, and an offensive that outruns its own supply lines will dissolve without the enemy having to be clever about it. Now the part I will argue against the game's own reputation. It presents like a 200-hour commitment for people with wall charts, and the scale genuinely is enormous, but the on-ramp is gentler than the screenshots suggest, because you can hand entire departments to the AI and take them back one at a time. Delegate defense, finance, domestic policy and research on day one, pick a mid-sized country with a functioning economy and no immediate neighbors who hate it, and start in a Cold War scenario rather than a 1936 world start. Then watch what your ministers actually do with your money for a couple of in-game years. That is the tutorial the game does not really give you: reverse-engineering the AI's decisions, then pulling one portfolio back into your own hands per playthrough until you are running the whole cabinet yourself. Approached that way it is a much better beginner grand strategy game than its interface implies, because failure is slow and legible. You can usually see the debt spiral or the resource shortfall coming twenty in-game months out if you read the right screen. The problems are real and they are mostly presentational. The UI is dense, dated and unlovely, with information buried in tabs that never quite learned modern conventions, and the tutorial is thin enough that most of the community learns from other players instead. The AI is a competent economic manager and a mediocre general. It will build a sensible force and then feed it into your prepared positions in ways a human never would, so the late game against a collapsing opponent turns into cleanup work rather than a contest. Micromanagement scales badly too: by the time you have hundreds of units in the field, moving them is a chore no amount of theatre commands fully solves, and world-spanning wars can drag the simulation clock down. Multiplayer is supported, including online PvP, but a real-time session at this scope asks a lot of scheduling from everyone at the table. The Workshop support and included level editor take some of that sting out, since the scenario-building side is where a chunk of the long tail lives. So who is this for. If you want tight systems, readable feedback loops and a designer's hand guiding you toward interesting decisions, look elsewhere, because this is a sprawling simulation that will happily let you make boring choices for six straight hours. If you want a map that spans most of the twentieth century and beyond, an economy that can defeat you on its own merits, and enough sandbox freedom to run Argentina as an industrial superpower or fight a proxy war you invented yourself, the depth here holds up better than the 77 percent review score suggests. The people knocking it are usually reacting to the presentation. The people who stayed are the ones who found the spreadsheet underneath and liked what it was doing.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedGrand StrategyReal-Time With PauseWargameCold WarAlternate HistoryEconomic ManagementLogistics And SupplySandbox ScenariosNation ManagementResource TradingAI MinistersTech Research TreeEvery Nation PlayableHex Grid CombatSteep Learning CurveDated InterfaceScenario EditorLong Campaigns

System Requirements

Minimum

Processor
Intel Pentium IV or better
Memory
1 GB RAM
Graphics
ATI/Nvidia/Intel DirectX 9 Compatible
DirectX
Version 9.0c
Storage
2 GB available space
Sound Card
Direct X Compatibl…

Recommended

Processor
Intel/AMD Dual or Quad Core
Memory
2 GB RAM
Graphics
ATI/Nvidia/Intel DirectX 9 Compatible
DirectX
Version 9.0c
Storage
8 GB available space Soun…

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Community Discussion

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Reviews & Ratings

Steam
77%(1,253)

Game Info

Developer
BattleGoat Studios
Publisher
BattleGoat Studios
Release Date
Oct 17, 2014

Features

Single-playerMultiplayerPvPOnline PvPSteam AchievementsSteam Trading CardsSteam WorkshopSteam Cloud+2 more

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Frequently asked questions about Supreme Ruler Ultimate

How much does Supreme Ruler Ultimate cost?

As of 6 September 2026, the cheapest in-stock offer for Supreme Ruler Ultimate is €17.99 at Steam, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Supreme Ruler Ultimate cheapest?

The lowest in-stock price we track for Supreme Ruler Ultimate is €17.99 at Steam (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Supreme Ruler Ultimate available on?

Supreme Ruler Ultimate is available on PC.

When was Supreme Ruler Ultimate released?

Supreme Ruler Ultimate was released on 17 October 2014.

Who developed Supreme Ruler Ultimate?

Supreme Ruler Ultimate was developed by BattleGoat Studios.