Compare Super Neptunia RPG prices across 50+ stores and find the best deal. Developed by Artisan Studios. Published by Idea Factory International. Released on 6/20/2019. Available on PC. Genres: Action, Adventure, RPG.

An amnesia-driven JRPG with Neptune and friends fighting to save 3D gaming itself, charming concept, uneven execution, best for series regulars.

Super Neptunia RPG is a side-scrolling JRPG spinoff from the long-running Hyperdimension Neptunia series, developed by Artisan Studios rather than the usual Compile Heart team. The hook is clever enough: Neptune wakes up with no memory in a world where 2D games are the law of the land and 3D has been banned. The meta-commentary writes itself, and the game leans into it with self-aware banter that fans of the series will find immediately comfortable. If you have never touched a Neptunia title before, however, the charm offensive may land softer than intended. Combat is turn-based with a side-on formation system where positioning actually matters. You slot characters into front or back row, manage AP to chain skills, and swap party members in and out during encounters. Neptune, Vert, Blanc, and Noire each fill distinct roles, and the game does make some effort to give each a mechanical identity beyond a palette swap. Neptune leans into hard-hitting physical hits, Blanc goes full berserker at low health, Vert plays support-hybrid. That said, the build variety does not hold up especially deep into the runtime. The skill trees are relatively shallow, and by the midgame you will likely have settled into one rotation that handles most fights without much adjustment. For a series that has always leaned on humor over mechanical depth, this is par for the course, but it is worth flagging if you are coming in expecting something with the flexibility of a proper CRPG. The writing is where Super Neptunia RPG earns its goodwill and also where it stumbles most visibly. The dialogue is self-deprecating, fourth-wall-aware, and occasionally genuinely funny. The "2D vs 3D" conflict as a stand-in for real gaming-industry anxieties is a better premise than the series usually works with. Unfortunately the pacing buries that premise under stretches of repetitive dungeon crawl that feel padded. Quest design is thin, mostly amounting to fetch loops and "kill X enemies in area Y" structures. This is filler, and the game has too much of it relative to how long the story actually needs to be. If you strip out the padding, you have a tighter experience; with it, some otherwise enjoyable narrative beats lose momentum. Artistically the 2D aesthetic is genuinely pleasant. Character sprites are well-animated, the backgrounds have a handcrafted quality that distinguishes this from the standard Neptunia visual template, and the transition gimmick where the world resists 3D intrusion is used for some decent visual jokes. Music is serviceable but unremarkable. PC performance is stable. The Steam version has no notable technical disasters to report, though the port is barebones with limited display options. Bottom line: this is comfort food for the existing Neptunia fanbase, a side dish rather than a main course. The meta-narrative premise deserved a tighter, bolder execution. What you get is a moderately enjoyable spinoff with a fun central gimmick, combat that holds attention for the first half and coasts on familiarity for the second, and way too many filler quests standing between you and the parts that are actually worth your time. If you already like these characters, it is an easy recommendation at the right price point. If you are new to the series, there are better entry points. Monika, Scout Team

Super Neptunia RPG
ActionAdventureRPG

Super Neptunia RPG

Jun 20, 2019Artisan StudiosIdea Factory International
GamerScout Says

An amnesia-driven JRPG with Neptune and friends fighting to save 3D gaming itself, charming concept, uneven execution, best for series regulars.

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About Super Neptunia RPG

Super Neptunia RPG is a side-scrolling JRPG spinoff from the long-running Hyperdimension Neptunia series, developed by Artisan Studios rather than the usual Compile Heart team. The hook is clever enough: Neptune wakes up with no memory in a world where 2D games are the law of the land and 3D has been banned. The meta-commentary writes itself, and the game leans into it with self-aware banter that fans of the series will find immediately comfortable. If you have never touched a Neptunia title before, however, the charm offensive may land softer than intended. Combat is turn-based with a side-on formation system where positioning actually matters. You slot characters into front or back row, manage AP to chain skills, and swap party members in and out during encounters. Neptune, Vert, Blanc, and Noire each fill distinct roles, and the game does make some effort to give each a mechanical identity beyond a palette swap. Neptune leans into hard-hitting physical hits, Blanc goes full berserker at low health, Vert plays support-hybrid. That said, the build variety does not hold up especially deep into the runtime. The skill trees are relatively shallow, and by the midgame you will likely have settled into one rotation that handles most fights without much adjustment. For a series that has always leaned on humor over mechanical depth, this is par for the course, but it is worth flagging if you are coming in expecting something with the flexibility of a proper CRPG. The writing is where Super Neptunia RPG earns its goodwill and also where it stumbles most visibly. The dialogue is self-deprecating, fourth-wall-aware, and occasionally genuinely funny. The "2D vs 3D" conflict as a stand-in for real gaming-industry anxieties is a better premise than the series usually works with. Unfortunately the pacing buries that premise under stretches of repetitive dungeon crawl that feel padded. Quest design is thin, mostly amounting to fetch loops and "kill X enemies in area Y" structures. This is filler, and the game has too much of it relative to how long the story actually needs to be. If you strip out the padding, you have a tighter experience; with it, some otherwise enjoyable narrative beats lose momentum. Artistically the 2D aesthetic is genuinely pleasant. Character sprites are well-animated, the backgrounds have a handcrafted quality that distinguishes this from the standard Neptunia visual template, and the transition gimmick where the world resists 3D intrusion is used for some decent visual jokes. Music is serviceable but unremarkable. PC performance is stable. The Steam version has no notable technical disasters to report, though the port is barebones with limited display options. Bottom line: this is comfort food for the existing Neptunia fanbase, a side dish rather than a main course. The meta-narrative premise deserved a tighter, bolder execution. What you get is a moderately enjoyable spinoff with a fun central gimmick, combat that holds attention for the first half and coasts on familiarity for the second, and way too many filler quests standing between you and the parts that are actually worth your time. If you already like these characters, it is an easy recommendation at the right price point. If you are new to the series, there are better entry points. Monika, Scout Team

Tags

steamTurn-Based CombatSide-ScrollingAnime RPGParty-BasedFourth-Wall BreakingMeta-NarrativeSpinoffFemale Protagonist

System Requirements

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Reviews & Ratings

Steam
78%(1,061)

Game Info

Developer
Artisan Studios
Publisher
Idea Factory International
Release Date
Jun 20, 2019

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