Compare Super Battle Golf prices across 50+ stores and find the best deal. Developed by Brimstone. Published by Oro Interactive. Released on 2/19/2026. Available on PC. Genres: Casual, Indie, Sports.

Rocket launchers, orbital lasers, and eight players teeing off at the same time - if your golf game needs a par count, this isn't it. Bring a full lobby or don't bother.

I spent an evening loading into public lobbies expecting a gimmick, and left two hours later with a hoarse voice and a grudge against someone who hit me into a sand trap with a golf cart. Super Battle Golf earns its chaos honestly. The core rule change is deceptively impactful: every player tees off simultaneously and the race is for speed, not stroke count. Finishing position drives your score, with bonus points for going under par and for knocking out opponents. That last bit matters. You can club a rival with your driver for a speed boost, fire an orbital laser from across the map, or deploy a landmine and wait. The Frozen Fairway update added a freeze bomb, wind mechanics that punish greedy long shots, and an expanded course list that now sits at 45 holes across multiple biomes. Item variety is still the main criticism I keep seeing - reviewers at launch noted the pool felt limited, and even with post-launch updates it hasn't ballooned the way the player count initially suggested it might. That's real. Once you've cycled through the arsenal a few times, sabotage rounds start to feel repetitive if you're the kind of player who optimizes. On the technical side, this game does something a lot of small-team online titles completely fumble: it runs clean. Lobbies hold up to eight players all moving simultaneously, items detonating, golf carts ramping over people, and the netcode just handles it. No stuttering, no dropped connections worth reporting across my sessions. For a sub-10-dollar indie built in four and a half months by a remote team, that stability is not a given - it's the reason this has a Very Positive rating and not a Mixed one. The lobby system covers both public matchmaking with ping filtering and private rooms, and built-in voice chat is present and genuinely changes the experience. Two-player matches can feel quiet and mechanical. Four or more is where the anarchy compounds and the memorable moments start generating themselves. Solo play exists - there is a point-based scoring system for single-player runs - but the game makes no real argument for itself without other humans involved. If your friend group dried up or you're planning to grind this alone at 2am, it will get stale faster than the course count implies. The absence of any ranked ladder is also something competitive-minded players should factor in. This is not a game you climb in - it's a game you play with people and laugh about afterward. The character cosmetics system is surprisingly deep: hats, eyewear, hair, facial expressions, and novelty clubs including a chicken leg. None of it affects performance but there's a real pull to unlock things, and the community has put together guides on it already. Bottom line on the longevity question: Brimstone is a small team and has confirmed Content Update 2 is in progress for summer 2026, following the Frozen Fairway drop in April. Console versions for PS5, Xbox Series X and Switch 2 are also confirmed for the same window, which should keep the player population from flattening out. The game launched with momentum - over 100,000 copies moved in the first 48 hours - and the recent review curve is still holding at 92% positive. That's not a dead game. For the price point, you're getting a party game that works online, plays nice with controllers and cloud saves, and doesn't require 50 hours of onboarding. The item pool depth and absence of competitive progression keep it from being a daily driver, but as a group session pick it competes with the best in the friendslop genre. Fred, Scout Team

Super Battle Golf
CasualIndieSports

Super Battle Golf

Feb 19, 2026BrimstoneOro Interactive
GamerScout Says

Rocket launchers, orbital lasers, and eight players teeing off at the same time - if your golf game needs a par count, this isn't it. Bring a full lobby or don't bother.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Super Battle Golf

I spent an evening loading into public lobbies expecting a gimmick, and left two hours later with a hoarse voice and a grudge against someone who hit me into a sand trap with a golf cart. Super Battle Golf earns its chaos honestly. The core rule change is deceptively impactful: every player tees off simultaneously and the race is for speed, not stroke count. Finishing position drives your score, with bonus points for going under par and for knocking out opponents. That last bit matters. You can club a rival with your driver for a speed boost, fire an orbital laser from across the map, or deploy a landmine and wait. The Frozen Fairway update added a freeze bomb, wind mechanics that punish greedy long shots, and an expanded course list that now sits at 45 holes across multiple biomes. Item variety is still the main criticism I keep seeing - reviewers at launch noted the pool felt limited, and even with post-launch updates it hasn't ballooned the way the player count initially suggested it might. That's real. Once you've cycled through the arsenal a few times, sabotage rounds start to feel repetitive if you're the kind of player who optimizes. On the technical side, this game does something a lot of small-team online titles completely fumble: it runs clean. Lobbies hold up to eight players all moving simultaneously, items detonating, golf carts ramping over people, and the netcode just handles it. No stuttering, no dropped connections worth reporting across my sessions. For a sub-10-dollar indie built in four and a half months by a remote team, that stability is not a given - it's the reason this has a Very Positive rating and not a Mixed one. The lobby system covers both public matchmaking with ping filtering and private rooms, and built-in voice chat is present and genuinely changes the experience. Two-player matches can feel quiet and mechanical. Four or more is where the anarchy compounds and the memorable moments start generating themselves. Solo play exists - there is a point-based scoring system for single-player runs - but the game makes no real argument for itself without other humans involved. If your friend group dried up or you're planning to grind this alone at 2am, it will get stale faster than the course count implies. The absence of any ranked ladder is also something competitive-minded players should factor in. This is not a game you climb in - it's a game you play with people and laugh about afterward. The character cosmetics system is surprisingly deep: hats, eyewear, hair, facial expressions, and novelty clubs including a chicken leg. None of it affects performance but there's a real pull to unlock things, and the community has put together guides on it already. Bottom line on the longevity question: Brimstone is a small team and has confirmed Content Update 2 is in progress for summer 2026, following the Frozen Fairway drop in April. Console versions for PS5, Xbox Series X and Switch 2 are also confirmed for the same window, which should keep the player population from flattening out. The game launched with momentum - over 100,000 copies moved in the first 48 hours - and the recent review curve is still holding at 92% positive. That's not a dead game. For the price point, you're getting a party game that works online, plays nice with controllers and cloud saves, and doesn't require 50 hours of onboarding. The item pool depth and absence of competitive progression keep it from being a daily driver, but as a group session pick it competes with the best in the friendslop genre. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supportcloud-savestier:sub-5Simultaneous MultiplayerParty ChaosPower-Up CombatSpeed-Based ScoringFriendslopVoice Chat Built-InPost-Launch UpdatesLow System Requirements

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
1 GB available space
Graphics
GTX 950 4gb or equivalent
Processor
Ryxen 3 3100 or equivalent
Sound Card
Yes

Reviews & Ratings

No ratings available

Game Info

Developer
Brimstone
Publisher
Oro Interactive
Release Date
Feb 19, 2026

Price Alert

Get notified when the price drops below your target!

Create Alert