Compare Overthrown prices across 50+ stores and find the best deal. Developed by Brimstone. Published by Maximum Entertainment. Released on 3/18/2026. Available on PC. Genres: Indie, Simulation, Strategy.

Physics-powered kingdom building with up to five co-op partners sounds like a strategy dream, but Overthrown's thin tutorial and wobbly citizen AI mean you'll be solving puzzles the game never bothered to explain. Worth it for the chaos, conditional on your patience.

My spreadsheet instincts lit up the moment I understood what Overthrown is actually doing under the hood: a seasonal resource loop, a pollution-placement system that punishes lazy workshop positioning, a citizen happiness meter that actively converts disgruntled villagers into enemy reinforcements if you let it slip. On paper this is a strategy sim with real teeth. On practice, in 2026, it lands somewhere between a promising prototype and a finished product, and knowing which camp you fall into determines whether this is your game right now. The core hook is genuinely singular. You are not an omnipotent camera gliding over your settlement. You are a ground-level monarch wearing a soul-stealing crown that lets you sprint across water, wall jump, chain aerial spin-attacks, and physically hurl anything in the world. Trees go into the lumber mill directly. Or the lumber mill goes into the trees. Either works, and the physics simulation keeps both options entertaining well past the first hour. Combat against bandit raids and mutant incursions is fast and hands-on in ways that most city builders never attempt: you can grab enemy nests and relocate them near rival outlaw camps so factions fight each other while you stockpile food for winter. That is a legitimate tactical option, and finding it yourself feels rewarding. The research tree unlocks progression milestones from basic mills and farms up through musket troops, automated cannon towers, and airships, so there is a genuine late-game arc to aim at. Here is where the strategy specialist in me has to be honest, though. The tutorial is borderline absent. A handful of on-screen prompts substitute for any real onboarding, resource icons are small enough to be genuinely ambiguous, and the build-mode selection wheel becomes an overcrowded mess as the research tree opens up. Citizen AI pathfinding is unreliable at 1.0; villagers idle, loop, or simply stop working at production buildings in ways that block progression rather than create emergent challenge. The Steam community sits at a mixed rating, and the criticism is consistent across outlets: the systems are interesting, the execution needs patching. Solo play exposes these rough edges far more than co-op does. Playing alone, the map feels oversized and the pace drags. With two or three players splitting the management load, the chaos becomes feature rather than bug. If you have a regular co-op group and someone in it is willing to watch a YouTube guide for the first session, Overthrown rewards the investment. The seasonal loop, with productive summers followed by tense winters where food stockpiles and farm protection actually matter, gives the game a rhythm that pulls you forward. The pollution mechanic, where workshops placed too close to farmland render soil barren, adds a placement layer that strategy players will appreciate. The citizen defection system, where unhappy residents join the outlaws actively working against you, creates a feedback loop with real stakes. These are good ideas. They just need cleaner UI, better NPC reliability, and a proper tutorial to land the way they should. Watch the patch notes on this one closely. Diego, Scout Team

Overthrown
IndieSimulationStrategy

Overthrown

Mar 18, 2026BrimstoneMaximum Entertainment
GamerScout Says

Physics-powered kingdom building with up to five co-op partners sounds like a strategy dream, but Overthrown's thin tutorial and wobbly citizen AI mean you'll be solving puzzles the game never bothered to explain. Worth it for the chaos, conditional on your patience.

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About Overthrown

My spreadsheet instincts lit up the moment I understood what Overthrown is actually doing under the hood: a seasonal resource loop, a pollution-placement system that punishes lazy workshop positioning, a citizen happiness meter that actively converts disgruntled villagers into enemy reinforcements if you let it slip. On paper this is a strategy sim with real teeth. On practice, in 2026, it lands somewhere between a promising prototype and a finished product, and knowing which camp you fall into determines whether this is your game right now. The core hook is genuinely singular. You are not an omnipotent camera gliding over your settlement. You are a ground-level monarch wearing a soul-stealing crown that lets you sprint across water, wall jump, chain aerial spin-attacks, and physically hurl anything in the world. Trees go into the lumber mill directly. Or the lumber mill goes into the trees. Either works, and the physics simulation keeps both options entertaining well past the first hour. Combat against bandit raids and mutant incursions is fast and hands-on in ways that most city builders never attempt: you can grab enemy nests and relocate them near rival outlaw camps so factions fight each other while you stockpile food for winter. That is a legitimate tactical option, and finding it yourself feels rewarding. The research tree unlocks progression milestones from basic mills and farms up through musket troops, automated cannon towers, and airships, so there is a genuine late-game arc to aim at. Here is where the strategy specialist in me has to be honest, though. The tutorial is borderline absent. A handful of on-screen prompts substitute for any real onboarding, resource icons are small enough to be genuinely ambiguous, and the build-mode selection wheel becomes an overcrowded mess as the research tree opens up. Citizen AI pathfinding is unreliable at 1.0; villagers idle, loop, or simply stop working at production buildings in ways that block progression rather than create emergent challenge. The Steam community sits at a mixed rating, and the criticism is consistent across outlets: the systems are interesting, the execution needs patching. Solo play exposes these rough edges far more than co-op does. Playing alone, the map feels oversized and the pace drags. With two or three players splitting the management load, the chaos becomes feature rather than bug. If you have a regular co-op group and someone in it is willing to watch a YouTube guide for the first session, Overthrown rewards the investment. The seasonal loop, with productive summers followed by tense winters where food stockpiles and farm protection actually matter, gives the game a rhythm that pulls you forward. The pollution mechanic, where workshops placed too close to farmland render soil barren, adds a placement layer that strategy players will appreciate. The citizen defection system, where unhappy residents join the outlaws actively working against you, creates a feedback loop with real stakes. These are good ideas. They just need cleaner UI, better NPC reliability, and a proper tutorial to land the way they should. Watch the patch notes on this one closely. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savestier:sub-5Physics SandboxSeasonal Survival LoopCrown AbilitiesCitizen ManagementCo-op Kingdom BuilderResearch TreeBandit DefensePollution MechanicGround-Level City BuilderAction Combat

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 3 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
4 GB available space
Graphics
GTX 1050ti / RX 570
Processor
i3 / Ryzen 3

Recommended

OS
Windows 10
Memory
16 GB RAM
Storage
4 GB available space
Graphics
GTX 1070 / RX 5600 XT
Processor
i5 / Ryzen 5

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Game Info

Developer
Brimstone
Publisher
Maximum Entertainment
Release Date
Mar 18, 2026

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Overthrown is available on PC.

When was Overthrown released?

Overthrown was released on 18 March 2026.

Who developed Overthrown?

Overthrown was developed by Brimstone and published by Maximum Entertainment.