Compare Streets of Rogue Character Pack prices across 50+ stores and find the best deal. Developed by Matt Dabrowski. Published by tinyBuild. Released on 4/29/2020. Available on PC, Mac, Linux, Xbox. Genres: Action, Adventure, Indie, RPG.

Six more ways to break Streets of Rogue wide open - but two of them are genuinely great, two are challenge-run bait, and one will test your patience in ways the base game never did. Know what you're buying.

I'll be straight with you: this isn't a DLC you grab on day one. Streets of Rogue already ships with a roster wide enough to keep most players occupied for dozens of hours, so the Character Pack needs to justify itself beyond pure headcount. Whether it does depends almost entirely on which of the six you actually click with. The headliners are the Mech Pilot and the Demolitionist, and they earn their spot. The Mech Pilot drops you into a controllable armored unit with a Laser Cannon and the Cops Don't Care trait - which, honestly, is the fantasy. The tradeoff is real though: the mech is a liability indoors, so you're constantly making risk/reward calls about when to ditch it. The Demolitionist plays like a prep-heavy area-denial specialist, crafting remote-detonated bombs and setting up kill zones before fights even start. Both have the kind of mechanical depth that rewards multiple runs. The Alien sits in a different lane entirely - no weapons, no talking, just pure mind-control puppetry. It's a glass-cannon stealth concept with a high skill floor and it's either going to click for you or feel like a gimmick. The Courier (roller skates, delivery missions) is fast and low-friction, fine for variety runs. The Goon's defensive building-patrol loop plays closer to tower defense than the base game's usual chaos, which the community is split on. The Bouncer, built around protecting an NPC Musician with a Stomp ability for crowd control, has a reputation as the most frustrating of the six - escort mechanics in a roguelite are always a hard sell. The real argument for this pack, beyond the characters themselves, is the custom-character system. All four new special abilities and nine new traits unlock for use in your own builds. If you're the type who spends twenty minutes in character creation tweaking loadouts, that's significant extra vocabulary. The Laser Cannon is Mech-exclusive, but nearly everything else feeds into the sandbox. Workshop players especially benefit here, since the abilities open up new design space for community-made characters. The honest caveat is that the community consensus treats this as a 'wait for a sale' addition rather than a must-own extension. If you've already extracted most of what the base game offers and want fresh run variety, the Mech Pilot and Demolitionist alone are worth the entry. If you're still working through the original roster, park this until you've hit a wall with those characters. The DLC integrates cleanly and all six are immediately playable without any unlock grind, which at least respects your time. Fred, Scout Team

Streets of Rogue Character Pack
ActionAdventureIndieRPG

Streets of Rogue Character Pack

Apr 29, 2020Matt DabrowskitinyBuild
GamerScout Says

Six more ways to break Streets of Rogue wide open - but two of them are genuinely great, two are challenge-run bait, and one will test your patience in ways the base game never did. Know what you're buying.

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Screenshots & Media

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About Streets of Rogue Character Pack

I'll be straight with you: this isn't a DLC you grab on day one. Streets of Rogue already ships with a roster wide enough to keep most players occupied for dozens of hours, so the Character Pack needs to justify itself beyond pure headcount. Whether it does depends almost entirely on which of the six you actually click with. The headliners are the Mech Pilot and the Demolitionist, and they earn their spot. The Mech Pilot drops you into a controllable armored unit with a Laser Cannon and the Cops Don't Care trait - which, honestly, is the fantasy. The tradeoff is real though: the mech is a liability indoors, so you're constantly making risk/reward calls about when to ditch it. The Demolitionist plays like a prep-heavy area-denial specialist, crafting remote-detonated bombs and setting up kill zones before fights even start. Both have the kind of mechanical depth that rewards multiple runs. The Alien sits in a different lane entirely - no weapons, no talking, just pure mind-control puppetry. It's a glass-cannon stealth concept with a high skill floor and it's either going to click for you or feel like a gimmick. The Courier (roller skates, delivery missions) is fast and low-friction, fine for variety runs. The Goon's defensive building-patrol loop plays closer to tower defense than the base game's usual chaos, which the community is split on. The Bouncer, built around protecting an NPC Musician with a Stomp ability for crowd control, has a reputation as the most frustrating of the six - escort mechanics in a roguelite are always a hard sell. The real argument for this pack, beyond the characters themselves, is the custom-character system. All four new special abilities and nine new traits unlock for use in your own builds. If you're the type who spends twenty minutes in character creation tweaking loadouts, that's significant extra vocabulary. The Laser Cannon is Mech-exclusive, but nearly everything else feeds into the sandbox. Workshop players especially benefit here, since the abilities open up new design space for community-made characters. The honest caveat is that the community consensus treats this as a 'wait for a sale' addition rather than a must-own extension. If you've already extracted most of what the base game offers and want fresh run variety, the Mech Pilot and Demolitionist alone are worth the entry. If you're still working through the original roster, park this until you've hit a wall with those characters. The DLC integrates cleanly and all six are immediately playable without any unlock grind, which at least respects your time. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supporttrading-cardsworkshopcloud-savestier:aaaChallenge CharactersCustom Build ExpansionGimmick PlaystylesArea DenialMind Control MechanicEscort Mission ClassImmediate UnlockWorkshop IntegrationNiche Replayability

System Requirements

Minimum

OS
Windows 7 or Later
Memory
4 MB RAM
Storage
320 MB available space
Graphics
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
Processor
Dual-Core Intel or AMD processor

Reviews & Ratings

No ratings available

Game Info

Developer
Matt Dabrowski
Publisher
tinyBuild
Release Date
Apr 29, 2020

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