
Streets of Rogue
96% positive across nearly 23,000 Steam reviews, and every single one of those players has a story about a run that went completely sideways in the best possible way.
GamerScout Verdict
Best for players who want emergent chaos over scripted stories and can stomach the occasional sloppy run-ending shot.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media
About Streets of Rogue
I've started more Streets of Rogue runs than I can honestly count, and the one that lives rent-free in my head involves a Gorilla, an involuntary dance party triggered by a dropped boombox, and a prison break that somehow ended with half the city on fire. That is not a scripted event. That is the game doing what it does best: handing you a procedurally generated city full of reactive NPCs and watching what happens when you poke it. At its core this is a rogue-lite built on the bones of an immersive sim. Every floor is a self-contained city district with a checklist of objectives, and the genius is that you can complete those objectives in wildly different ways depending on your class. The Soldier starts with a machine gun, grenades, and landmines and rewards a guns-blazing approach. The Hacker can flip turrets, blow up televisions, or hack a fridge and send it rolling into a crowd of enemies. The Cop can flash a badge and arrest a target the moment a door opens. The Gorilla punches people through walls and uses banana peels as traps. The Doctor chloroforms targets from behind without ever raising an alarm. There are over 26 classes in the base game, plus a Character Pack DLC that adds the Mech Pilot, the Alien with mind-control abilities, the Demolitionist, and others, all of which slot cleanly into the custom character builder. The level-up trait system layered on top means two Hacker runs will rarely feel identical, because the random trait rolls push you toward unexpected combinations. What separates Streets of Rogue from the sea of rogue-lites is that its systems actually talk to each other. The AI tracks relationships between factions, so starting a gang war in one corner of a floor can cascade unpredictably by the time you reach your objective on the other side. Mutators add even more texture: you can force a new character class on every floor, enable a Pacifist restriction that bans kills, or flip on Everyone Hates You if you genuinely despise yourself. The fully destructible environments mean grenades, explosive charges, and sabotaged generators are legitimate tactical tools, not just spectacle. The melee and ranged combat does feel a little sloppy in isolation, and there will be runs that end because a shot refused to connect at the worst possible moment. The final stretch of the campaign has been noted by more than one reviewer as feeling abrupt rather than climactic, which is a fair criticism for a game that builds so much chaotic momentum. But the run-to-run variety is substantial enough that neither complaint derails the overall experience. Four-player co-op, both local split-screen and online, pushes the chaos to a level that I can only describe as productive anarchy. The Steam Workshop keeps the custom content pipeline alive, and the built-in mutator and character creation tools mean the community has been generating scenarios long past the 2019 full release. For players who want narrative depth and branching dialogue trees this is the wrong address, the story is a thin frame about overthrowing a tyrannical mayor and it does not take itself seriously for even one second. But for players who care about systems-driven emergent storytelling, the kind where the story is the run you just had rather than the script, Streets of Rogue delivers more of that per hour than most games twice its size.

RPGs
Tags
System Requirements
Minimum
- Processor
- Dual-Core Intel or AMD processor
- Memory
- 4 GB RAM
- Graphics
- DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
- Storage
- 320 MB available space
Keep exploring
Community Discussion
Be the first to comment on Streets of Rogue.
Reviews & Ratings
Game Info
- Developer
- Matt Dabrowski
- Publisher
- tinyBuild
- Release Date
- Jul 12, 2019

