Compare Streets of Rogue prices across trusted key stores and find the best deal. Developed by Matt Dabrowski. Published by tinyBuild. Released on 7/12/2019. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG.

96% positive across nearly 23,000 Steam reviews, and every single one of those players has a story about a run that went completely sideways in the best possible way.

I've started more Streets of Rogue runs than I can honestly count, and the one that lives rent-free in my head involves a Gorilla, an involuntary dance party triggered by a dropped boombox, and a prison break that somehow ended with half the city on fire. That is not a scripted event. That is the game doing what it does best: handing you a procedurally generated city full of reactive NPCs and watching what happens when you poke it. At its core this is a rogue-lite built on the bones of an immersive sim. Every floor is a self-contained city district with a checklist of objectives, and the genius is that you can complete those objectives in wildly different ways depending on your class. The Soldier starts with a machine gun, grenades, and landmines and rewards a guns-blazing approach. The Hacker can flip turrets, blow up televisions, or hack a fridge and send it rolling into a crowd of enemies. The Cop can flash a badge and arrest a target the moment a door opens. The Gorilla punches people through walls and uses banana peels as traps. The Doctor chloroforms targets from behind without ever raising an alarm. There are over 26 classes in the base game, plus a Character Pack DLC that adds the Mech Pilot, the Alien with mind-control abilities, the Demolitionist, and others, all of which slot cleanly into the custom character builder. The level-up trait system layered on top means two Hacker runs will rarely feel identical, because the random trait rolls push you toward unexpected combinations. What separates Streets of Rogue from the sea of rogue-lites is that its systems actually talk to each other. The AI tracks relationships between factions, so starting a gang war in one corner of a floor can cascade unpredictably by the time you reach your objective on the other side. Mutators add even more texture: you can force a new character class on every floor, enable a Pacifist restriction that bans kills, or flip on Everyone Hates You if you genuinely despise yourself. The fully destructible environments mean grenades, explosive charges, and sabotaged generators are legitimate tactical tools, not just spectacle. The melee and ranged combat does feel a little sloppy in isolation, and there will be runs that end because a shot refused to connect at the worst possible moment. The final stretch of the campaign has been noted by more than one reviewer as feeling abrupt rather than climactic, which is a fair criticism for a game that builds so much chaotic momentum. But the run-to-run variety is substantial enough that neither complaint derails the overall experience. Four-player co-op, both local split-screen and online, pushes the chaos to a level that I can only describe as productive anarchy. The Steam Workshop keeps the custom content pipeline alive, and the built-in mutator and character creation tools mean the community has been generating scenarios long past the 2019 full release. For players who want narrative depth and branching dialogue trees this is the wrong address, the story is a thin frame about overthrowing a tyrannical mayor and it does not take itself seriously for even one second. But for players who care about systems-driven emergent storytelling, the kind where the story is the run you just had rather than the script, Streets of Rogue delivers more of that per hour than most games twice its size. Monika, Scout Team

Streets of Rogue

Streets of Rogue

Jul 12, 2019Matt DabrowskitinyBuild
GamerScout Says

96% positive across nearly 23,000 Steam reviews, and every single one of those players has a story about a run that went completely sideways in the best possible way.

PCXbox
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GamerScout Verdict

Best for players who want emergent chaos over scripted stories and can stomach the occasional sloppy run-ending shot.

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About Streets of Rogue

I've started more Streets of Rogue runs than I can honestly count, and the one that lives rent-free in my head involves a Gorilla, an involuntary dance party triggered by a dropped boombox, and a prison break that somehow ended with half the city on fire. That is not a scripted event. That is the game doing what it does best: handing you a procedurally generated city full of reactive NPCs and watching what happens when you poke it. At its core this is a rogue-lite built on the bones of an immersive sim. Every floor is a self-contained city district with a checklist of objectives, and the genius is that you can complete those objectives in wildly different ways depending on your class. The Soldier starts with a machine gun, grenades, and landmines and rewards a guns-blazing approach. The Hacker can flip turrets, blow up televisions, or hack a fridge and send it rolling into a crowd of enemies. The Cop can flash a badge and arrest a target the moment a door opens. The Gorilla punches people through walls and uses banana peels as traps. The Doctor chloroforms targets from behind without ever raising an alarm. There are over 26 classes in the base game, plus a Character Pack DLC that adds the Mech Pilot, the Alien with mind-control abilities, the Demolitionist, and others, all of which slot cleanly into the custom character builder. The level-up trait system layered on top means two Hacker runs will rarely feel identical, because the random trait rolls push you toward unexpected combinations. What separates Streets of Rogue from the sea of rogue-lites is that its systems actually talk to each other. The AI tracks relationships between factions, so starting a gang war in one corner of a floor can cascade unpredictably by the time you reach your objective on the other side. Mutators add even more texture: you can force a new character class on every floor, enable a Pacifist restriction that bans kills, or flip on Everyone Hates You if you genuinely despise yourself. The fully destructible environments mean grenades, explosive charges, and sabotaged generators are legitimate tactical tools, not just spectacle. The melee and ranged combat does feel a little sloppy in isolation, and there will be runs that end because a shot refused to connect at the worst possible moment. The final stretch of the campaign has been noted by more than one reviewer as feeling abrupt rather than climactic, which is a fair criticism for a game that builds so much chaotic momentum. But the run-to-run variety is substantial enough that neither complaint derails the overall experience. Four-player co-op, both local split-screen and online, pushes the chaos to a level that I can only describe as productive anarchy. The Steam Workshop keeps the custom content pipeline alive, and the built-in mutator and character creation tools mean the community has been generating scenarios long past the 2019 full release. For players who want narrative depth and branching dialogue trees this is the wrong address, the story is a thin frame about overthrowing a tyrannical mayor and it does not take itself seriously for even one second. But for players who care about systems-driven emergent storytelling, the kind where the story is the run you just had rather than the script, Streets of Rogue delivers more of that per hour than most games twice its size.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedImmersive SimClass-BasedEmergent GameplayDestructible EnvironmentMutators4-Player Co-opPermadeathSandbox AnarchyCustom Character Builder

System Requirements

Minimum

Processor
Dual-Core Intel or AMD processor
Memory
4 GB RAM
Graphics
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
Storage
320 MB available space

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Reviews & Ratings

Steam
96%(22,945)

Game Info

Developer
Matt Dabrowski
Publisher
tinyBuild
Release Date
Jul 12, 2019

Features

Single-playerMultiplayerPvPOnline PvPLAN PvPShared/Split Screen PvPCo-opOnline Co Op+17 more

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How much does Streets of Rogue cost?

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What platforms is Streets of Rogue available on?

Streets of Rogue is available on PC, Xbox.

When was Streets of Rogue released?

Streets of Rogue was released on 12 July 2019.

Who developed Streets of Rogue?

Streets of Rogue was developed by Matt Dabrowski and published by tinyBuild.