Compare Stellaris: Nemesis (DLC) prices across trusted key stores and find the best deal. Developed by Paradox Development Studio. Published by Paradox Interactive. Released on 4/15/2021. Available on PC. Genres: Simulation, Strategy.

Stellaris' endgame gets teeth: become the galaxy's savior, its tyrant, or the crisis itself. Nemesis adds espionage and genuine late-game power plays.

Stellaris: Nemesis is a late-game-focused expansion for the 4X grand strategy title Stellaris, built around one question: when the galaxy is burning, do you hold it together or finish the job? The DLC splits its content across two major political paths and a fully redesigned espionage layer, which together change how the final third of most campaigns actually plays out. If you have ever reached the 2400s in a Stellaris run and felt like you were just watching numbers tick up toward an inevitable crisis conclusion, Nemesis is aimed directly at that problem. The headline feature is the Menace path, which lets your empire become the end-game crisis rather than merely reacting to one. This is not a cosmetic reskin. Playing as the Galactic Menace rewrites your win condition entirely: you accumulate Menace points through aggressive, destabilizing actions, and the whole galaxy is balanced against you. It demands a different build philosophy from turn one, rewarding wide, militarized empires with high fleet capacity and a willingness to burn bridges early. The counter-path, the Galactic Custodian and its escalation into Galactic Imperium, gives diplomatic-oriented players a genuine power track. You lobby crisis-panicked council members, accumulate mandates, and can eventually dissolve the Galactic Community into a single authoritarian state with you at the top. Neither path is a gimmick - both require planning from roughly the 2300s onward to execute cleanly. The espionage system added by Nemesis fills a gap the base game left open for years. You now appoint Envoys as spies, build an Infiltration level against target empires, and run Operations ranging from low-risk intel gathering all the way to Steal Technology and Spark Rebellion. The system is not as granular as Victoria 3's power blocs or Hearts of Iron 4's intelligence agency tree, but it is fully integrated: spy networks interact with diplomacy modifiers, and getting caught has real consequences including war justification generation. For multiplayer specifically, the espionage layer adds a genuinely adversarial mid-game that was missing before. On the less impressive side, the new Aetherophasic Engine ship set is purely cosmetic, and some players will feel the Menace path is too silo'd - you essentially lock yourself out of normal victory conditions once you commit. The Custodian path also has a ceiling: unless you actually push into Galactic Imperium, it can feel like a lot of mandate management for modest mechanical payoff. New players should also know that Nemesis is not where you start. You need a solid handle on the base game and ideally a few of the foundational expansions like Utopia or Federations before this content will read as anything other than an overwhelming list of new buttons. That said, if you have already logged meaningful hours in Stellaris and every late game has started to feel like the same crisis-response loop, Nemesis directly addresses that fatigue. The Menace playthrough in particular is one of the most distinct campaign experiences the game has offered, and the espionage tools have aged well through subsequent patches. It sits alongside Apocalypse and Federations as an expansion that changes how you think about the whole run, not just the hour you unlock it. Diego, Scout Team

Stellaris: Nemesis (DLC)

Stellaris: Nemesis (DLC)

Add-on / DLC for Stellaris — view full game
Apr 15, 2021Paradox Development StudioParadox Interactive
GamerScout Says

Stellaris' endgame gets teeth: become the galaxy's savior, its tyrant, or the crisis itself. Nemesis adds espionage and genuine late-game power plays.

PC
Best Price Available
€7.98-60%
at Eneba
Lowest tracked: €7.68
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GamerScout Verdict

Essential for Stellaris veterans who want late-game agency; skip it until you have 50+ base hours under your belt.

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Edition:
EnebaBest price
Nemesis (DLC) Steam Key LATAMLatin AmericaSteam KeyKey
€7.98-60%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€8.22-59%
Priced in EUR by the store
Buy
Nemesis (DLC) Steam KeyGlobalSteam KeyKey
€8.55-57%
Priced in EUR by the store
Buy
Nemesis (DLC) Steam KeyEurope (EU)Steam KeyKey
€8.79-56%
Priced in EUR by the store
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Price History

Lowest tracked
€7.684 Jul 2026
Current best
€7.98
Keyshops
€7.52€8.06€8.60€9.145 Jun23 Jun12 Jul30 Jul17 Aug
5 Jun — 17 Aug
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About Stellaris: Nemesis (DLC)

Stellaris: Nemesis is a late-game-focused expansion for the 4X grand strategy title Stellaris, built around one question: when the galaxy is burning, do you hold it together or finish the job? The DLC splits its content across two major political paths and a fully redesigned espionage layer, which together change how the final third of most campaigns actually plays out. If you have ever reached the 2400s in a Stellaris run and felt like you were just watching numbers tick up toward an inevitable crisis conclusion, Nemesis is aimed directly at that problem. The headline feature is the Menace path, which lets your empire become the end-game crisis rather than merely reacting to one. This is not a cosmetic reskin. Playing as the Galactic Menace rewrites your win condition entirely: you accumulate Menace points through aggressive, destabilizing actions, and the whole galaxy is balanced against you. It demands a different build philosophy from turn one, rewarding wide, militarized empires with high fleet capacity and a willingness to burn bridges early. The counter-path, the Galactic Custodian and its escalation into Galactic Imperium, gives diplomatic-oriented players a genuine power track. You lobby crisis-panicked council members, accumulate mandates, and can eventually dissolve the Galactic Community into a single authoritarian state with you at the top. Neither path is a gimmick - both require planning from roughly the 2300s onward to execute cleanly. The espionage system added by Nemesis fills a gap the base game left open for years. You now appoint Envoys as spies, build an Infiltration level against target empires, and run Operations ranging from low-risk intel gathering all the way to Steal Technology and Spark Rebellion. The system is not as granular as Victoria 3's power blocs or Hearts of Iron 4's intelligence agency tree, but it is fully integrated: spy networks interact with diplomacy modifiers, and getting caught has real consequences including war justification generation. For multiplayer specifically, the espionage layer adds a genuinely adversarial mid-game that was missing before. On the less impressive side, the new Aetherophasic Engine ship set is purely cosmetic, and some players will feel the Menace path is too silo'd - you essentially lock yourself out of normal victory conditions once you commit. The Custodian path also has a ceiling: unless you actually push into Galactic Imperium, it can feel like a lot of mandate management for modest mechanical payoff. New players should also know that Nemesis is not where you start. You need a solid handle on the base game and ideally a few of the foundational expansions like Utopia or Federations before this content will read as anything other than an overwhelming list of new buttons. That said, if you have already logged meaningful hours in Stellaris and every late game has started to feel like the same crisis-response loop, Nemesis directly addresses that fatigue. The Menace playthrough in particular is one of the most distinct campaign experiences the game has offered, and the espionage tools have aged well through subsequent patches. It sits alongside Apocalypse and Federations as an expansion that changes how you think about the whole run, not just the hour you unlock it.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamGrand StrategyLate-Game FocusEspionage MechanicsCrisis PathGalactic PoliticsEndgame OverhaulDiplomatic VictoryVillain Playthrough

System Requirements

Minimum

Processor
Intel® Core™ i3-530 or AMD® FX-6350
Memory
4 GB RAM
Graphics
Nvidia® GeForce™ GTX 460 / AMD® ATI Radeon™ HD 5870 (1GB VRAM) / AMD® Radeon™ RX Vega 11 / Intel® HD Grap…

Recommended

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ i5-3570K / AMD® Ryzen™ 5 2400G
Memory
4 GB RAM
Graphics
Nvidia® GeForce™ GTX 560 Ti (1GB VRAM) / AMD® Radeon™ R7 370 (2GB VRAM)
DirectX
Version 9.0…

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Game Info

Developer
Paradox Development Studio
Publisher
Paradox Interactive
Release Date
Apr 15, 2021

Features

Single-playerMultiplayerCross Platform MultiplayerDownloadable ContentSteam AchievementsSteam Trading CardsSteam WorkshopSteam Cloud+1 more

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Frequently asked questions about Stellaris: Nemesis (DLC)

How much does Stellaris: Nemesis (DLC) cost?

As of 17 August 2026, the cheapest in-stock offer for Stellaris: Nemesis (DLC) is €7.98 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Stellaris: Nemesis (DLC) cheapest?

The lowest in-stock price we track for Stellaris: Nemesis (DLC) is €7.98 at Eneba (17 August 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Stellaris: Nemesis (DLC) available on?

Stellaris: Nemesis (DLC) is available on PC.

When was Stellaris: Nemesis (DLC) released?

Stellaris: Nemesis (DLC) was released on 15 April 2021.

Who developed Stellaris: Nemesis (DLC)?

Stellaris: Nemesis (DLC) was developed by Paradox Development Studio and published by Paradox Interactive.