Compare Stellaris: Necroids Species Pack (DLC) prices across trusted key stores and find the best deal. Developed by Paradox Development Studio. Published by Paradox Interactive. Released on 10/29/2020. Available on PC. Genres: Simulation, Strategy.

Death-themed portraits, ships, and the Necrophage origin for Stellaris. More than a skin pack - the origin reshapes your entire early-game strategy.

The Necroids Species Pack is a cosmetic-plus-mechanics DLC for Stellaris that bundles undead-flavored portraits, a matching ship set, new city and government appearance options, and a handful of civics built around death worship and corpse-based resource loops. If you have played enough Stellaris to know that the base game's portrait variety gets old fast, this pack fills a specific aesthetic niche that nothing else in the DLC catalog covers. The visual assets are cohesive - the ship set in particular has a skeletal, organic-mechanical look that pairs well with Devouring Swarm or authoritarian empires, even if the lore association is not mandatory. The real mechanical hook is the Necrophage origin, and that is where this pack earns its place beyond pure cosmetics. Necrophage lets your founding species consume pre-sapient or conquered populations to fuel your own population growth, turning the early-game colonization math on its head. Instead of the usual "build pops, wait, expand" loop, you are actively hunting habitable worlds for their existing biology and converting it into your workforce. This creates a mid-game crunch that is genuinely different from vanilla expansion strategies: you need to keep finding new sources to necrophage before your conversion rate stalls, which pushes you toward early militarism and aggressive scouting builds rather than economic turtling. It interacts interestingly with the Devouring Swarm and Terravore origins too, though those require separate DLC. The companion civics - Memorialist, Death Cult, and Reanimated Armies - each slot into different playstyles. Death Cult is the high-risk one: you can sacrifice pops for powerful empire-wide buffs, which sounds brutal in a spreadsheet and plays exactly as brutal as it sounds. Reanimated Armies lets you field undead ground troops built from fallen enemies, which is niche but genuinely useful during prolonged wars when your recruitment capacity is strained. Memorialist is the quieter, lore-friendly option that generates unity from destroyed pops and ruined worlds - useful in a tall empire that wants to lean into the death aesthetic without sacrificing citizens. None of these civics are overpowered, which is actually a compliment; they fit the game's balance range without breaking anything. The weaknesses are honest ones. This is not a systems-deep expansion on the level of Federations or Overlord. You are not getting new mechanics that ripple across the whole game, new crises, or new mid-game story chains. If you already have a large Stellaris DLC library and are looking for the next layer of strategic complexity, this pack will not deliver that. The Necrophage origin has genuine depth, but the civics are mostly variations on existing templates. Mod support is solid - the Steam Workshop has already extended the Necroid aesthetic into dozens of portraits and origin variants, so if you enjoy this pack's flavor, the mod ecosystem multiplies its value significantly. For newcomers wondering whether to grab this alongside a base game purchase: the civics and origin add mechanical decisions you will need some baseline familiarity with pops and economy to appreciate. Play ten hours of vanilla first, get comfortable with the pop growth system, then come back. The Necrophage origin specifically rewards players who already understand why pop counts matter in the mid-game power curve. Experienced players who want a distinct death-empire identity, a fresh early-game strategic angle, or a cosmetically unified aesthetic for a theocratic necromancer empire will get clear value here. Everyone else should weigh it against the bigger mechanical expansions first. Diego, Scout Team

Stellaris: Necroids Species Pack (DLC)

Stellaris: Necroids Species Pack (DLC)

Add-on / DLC for Stellaris — view full game
Oct 29, 2020Paradox Development StudioParadox Interactive
GamerScout Says

Death-themed portraits, ships, and the Necrophage origin for Stellaris. More than a skin pack - the origin reshapes your entire early-game strategy.

PC
Best Price Available
€4.70-53%
at Eneba
Lowest tracked: €4.01
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GamerScout Verdict

Solid pick for experienced Stellaris players who want a mechanically distinct death-empire origin and a cohesive undead aesthetic.

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Edition:
EnebaBest price
Necroids Species Pack (DLC) Steam KeyGlobalSteam KeyKey
€4.70-53%
Priced in EUR by the store
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Necroids Species Pack (DLC) Steam Key LATAMLatin AmericaSteam KeyKey
€4.95-50%
Priced in EUR by the store
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Necroids Species Pack (DLC) (PC) Steam KeyEurope (EU)Steam KeyKey
€4.99-50%
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StandardGlobalSteam KeyKey
€8.89-11%
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StandardGlobalSteam KeyKey
€9.39-6%
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Price History

Lowest tracked
€4.012 Jul 2026
Current best
€4.70
Keyshops
€3.93€4.21€4.50€4.785 Jun23 Jun12 Jul30 Jul17 Aug
5 Jun — 17 Aug
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About Stellaris: Necroids Species Pack (DLC)

The Necroids Species Pack is a cosmetic-plus-mechanics DLC for Stellaris that bundles undead-flavored portraits, a matching ship set, new city and government appearance options, and a handful of civics built around death worship and corpse-based resource loops. If you have played enough Stellaris to know that the base game's portrait variety gets old fast, this pack fills a specific aesthetic niche that nothing else in the DLC catalog covers. The visual assets are cohesive - the ship set in particular has a skeletal, organic-mechanical look that pairs well with Devouring Swarm or authoritarian empires, even if the lore association is not mandatory. The real mechanical hook is the Necrophage origin, and that is where this pack earns its place beyond pure cosmetics. Necrophage lets your founding species consume pre-sapient or conquered populations to fuel your own population growth, turning the early-game colonization math on its head. Instead of the usual "build pops, wait, expand" loop, you are actively hunting habitable worlds for their existing biology and converting it into your workforce. This creates a mid-game crunch that is genuinely different from vanilla expansion strategies: you need to keep finding new sources to necrophage before your conversion rate stalls, which pushes you toward early militarism and aggressive scouting builds rather than economic turtling. It interacts interestingly with the Devouring Swarm and Terravore origins too, though those require separate DLC. The companion civics - Memorialist, Death Cult, and Reanimated Armies - each slot into different playstyles. Death Cult is the high-risk one: you can sacrifice pops for powerful empire-wide buffs, which sounds brutal in a spreadsheet and plays exactly as brutal as it sounds. Reanimated Armies lets you field undead ground troops built from fallen enemies, which is niche but genuinely useful during prolonged wars when your recruitment capacity is strained. Memorialist is the quieter, lore-friendly option that generates unity from destroyed pops and ruined worlds - useful in a tall empire that wants to lean into the death aesthetic without sacrificing citizens. None of these civics are overpowered, which is actually a compliment; they fit the game's balance range without breaking anything. The weaknesses are honest ones. This is not a systems-deep expansion on the level of Federations or Overlord. You are not getting new mechanics that ripple across the whole game, new crises, or new mid-game story chains. If you already have a large Stellaris DLC library and are looking for the next layer of strategic complexity, this pack will not deliver that. The Necrophage origin has genuine depth, but the civics are mostly variations on existing templates. Mod support is solid - the Steam Workshop has already extended the Necroid aesthetic into dozens of portraits and origin variants, so if you enjoy this pack's flavor, the mod ecosystem multiplies its value significantly. For newcomers wondering whether to grab this alongside a base game purchase: the civics and origin add mechanical decisions you will need some baseline familiarity with pops and economy to appreciate. Play ten hours of vanilla first, get comfortable with the pop growth system, then come back. The Necrophage origin specifically rewards players who already understand why pop counts matter in the mid-game power curve. Experienced players who want a distinct death-empire identity, a fresh early-game strategic angle, or a cosmetically unified aesthetic for a theocratic necromancer empire will get clear value here. Everyone else should weigh it against the bigger mechanical expansions first.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamSpecies PackNecrophage OriginDeath Cult CivicReanimated ArmiesPop Conversion MechanicCosmetic DLCOrigin-Based PlaythroughTall Empire Build

System Requirements

Minimum

Processor
Intel® Core™ i3-530 or AMD® FX-6350
Memory
4 GB RAM
Graphics
Nvidia® GeForce™ GTX 460 / AMD® ATI Radeon™ HD 5870 (1GB VRAM) / AMD® Radeon™ RX Vega 11 / Intel® HD Grap…

Recommended

OS
Windows® 10 Home 64 Bit
Processor
Intel® Core™ i5-3570K / AMD® Ryzen™ 5 2400G
Memory
4 GB RAM
Graphics
Nvidia® GeForce™ GTX 560 Ti (1GB VRAM) / AMD® Radeon™ R7 370 (2GB VRAM)
DirectX
Version 9.0…

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Game Info

Developer
Paradox Development Studio
Publisher
Paradox Interactive
Release Date
Oct 29, 2020

Features

Single-playerMultiplayerCross Platform MultiplayerDownloadable ContentSteam AchievementsSteam Trading CardsSteam WorkshopSteam Cloud+1 more

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Frequently asked questions about Stellaris: Necroids Species Pack (DLC)

How much does Stellaris: Necroids Species Pack (DLC) cost?

As of 17 August 2026, the cheapest in-stock offer for Stellaris: Necroids Species Pack (DLC) is €4.70 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Stellaris: Necroids Species Pack (DLC) cheapest?

The lowest in-stock price we track for Stellaris: Necroids Species Pack (DLC) is €4.70 at Eneba (17 August 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Stellaris: Necroids Species Pack (DLC) available on?

Stellaris: Necroids Species Pack (DLC) is available on PC.

When was Stellaris: Necroids Species Pack (DLC) released?

Stellaris: Necroids Species Pack (DLC) was released on 29 October 2020.

Who developed Stellaris: Necroids Species Pack (DLC)?

Stellaris: Necroids Species Pack (DLC) was developed by Paradox Development Studio and published by Paradox Interactive.